TerrainBufferGui

Description

sealed class Tinman.AddOns.Components.TerrainBufferGui

Full source code is included in the Tinman 3D SDK download.

A GUI component that displays information about a TerrainBuffer object.

The following default Layout settings are defined for LightingGui objects:

Public / Constants

Label​Atlas​List


[Localized]
public constant LabelAtlasList → ("Texture atlases":string)

Label for the list of texture atlases.

Label​Of


[Localized]
public constant LabelOf → ("of":string)

Label for the word 'of'.

Label​Texture​List


[Localized]
public constant LabelTextureList → ("Atlas textures":string)

Label for the list of atlas textures.

Label​Tile​Face


[Localized]
public constant LabelTileFace → ("Face":string)

Label for the cubemap face of the texture tile.

Label​Tile​Level


[Localized]
public constant LabelTileLevel → ("Level":string)

Label for the pyramid level of the texture tile.

Label​Tile​Pad


[Localized]
public constant LabelTilePad → ("Tile Pad":string)

Label for the tile pad of the texture tile.

Label​Tile​Pyramid​Id


[Localized]
public constant LabelTilePyramidId → ("Pyramid":string)

Label for the pyramid ID of the texture tile.

Label​Tile​X


[Localized]
public constant LabelTileX → ("Tile X":string)

Label for the X-coordinate of the texture tile.

Label​Tile​Y


[Localized]
public constant LabelTileY → ("Tile Y":string)

Label for the Y-coordinate of the texture tile.

Public / Constructors

Terrain​Buffer​Gui


public constructor TerrainBufferGui → ()

Creates a new instance of MapCoordinatesGui.

Public / Attributes

Terrain​Buffer


public attribute TerrainBuffer → (get,set)

value : TerrainBuffer

The terrain buffer or null.

The terrain buffer instance to use.