This tutorial create a game-like 3D terrain from rectangular heightmaps and splat-maps.

The TerrainMesh API is used to setup a game-like (i.e. rectangular) terrain, demonstrating the following aspects:

  • Displacement mapping

  • Material-based texturing

  • Physically-based rendering

  • Terrain painting

  • Terrain planting

How to use

This tutorial uses an aggregated Terrain View widget.

Use the standard GUI controls to manipulate the scene.

See Controls for details.