Tutorial_22_Game
Tutorial_22_Game
This tutorial create a game-like 3D terrain from rectangular heightmaps and splat-maps.
The TerrainMesh
API is used to setup a game-like (i.e. rectangular) terrain, demonstrating the following aspects:
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Displacement mapping
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Material-based texturing
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Physically-based rendering
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Terrain painting
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Terrain planting
How to use
This tutorial uses an aggregated Terrain View widget.
Use the standard GUI controls to manipulate the scene.
See Controls for details.