IMeshBoundMinRadius

Description

interface Tinman.Terrain.Meshing.IMeshBoundMinRadius

Derived from

IMeshBound

Extended by

ConeCulling sealed
FrustumCulling sealed
HorizonCulling sealed
Picking sealed
RangeCulling sealed
RegionCulling sealed
ShadowMapping sealed
TerrainBounds sealed

Base interface for IMeshBound implementations that have a common MinRadius property.

Public / Attributes

Min​Radius


public attribute MinRadius → (get,set)

value : float32

[>=0]
The minimum bounding sphere radius, in terrain-space.

The mesh sector quadtree is traversed until the bounding sphere radius of a mesh sector falls below this limit.

The default value is 0 (i.e. the entire mesh is traversed).