TerrainBounds
Description
- Derived from
-
MeshTraversal abstract
IMeshBoundMinSize
IMeshBoundMinRadius
The TerrainBounds class traverses the filtered mesh (see IMeshFilters.FilterIn) and outputs a bounding box in terrain-space for each mesh sector (see BoundsSectors), optionally clipped to the bounding box of the terrain and the view frustum.
The following vertex data semantics are used by this class:
-
required : Semantic.Position
-
required : Semantic.Radius
-
required : Semantic.HeightmapCoords
-
required : Semantic.Elevation
-
required : Semantic.ElevationMinMax
-
required : Semantic.Area