Creates a new instance of ImageDecal.
The color to use for modulating the decal texture.
Defaults to Colors.White.
The pixel format to use when choosing the underlying texture format.
For rendering, the image decal must be present on the GPU as a texture. The texture format (see TextureFormat) is chosen automatically, based on the pixel format of the image data (TextureFormat.For).
Defaults to PixelFormat.Unknown.