interface Tinman.Terrain.Kernel.IDataUpdater

Base interface for classes that incrementally update mesh data outside of the scope of the MeshBuffer.

Usually, IDataUpdater objects are used to populate vertex buffers on the GPU.

Public / Methods


public method Validate → ()

returns → int32

1 : the data is consistent and the updater may consume incremental updates,
0 : the data is inconsistent and the updater requires a full update.
-1 : the updater is invalid and cannot consume any updates.

Validates this data updater.