This tutorial shows how to setup and use multiple scene views that are synchronized using deterministic refinement.

The window is split horizontally into three parts. Each parts renders the terrain, using the same point of view but different view directions, in order to stitch the parts together into a single view.

Each view displays a Hash : 00000000 prompt: this is a hash value which represents the mesh structure. With determinstic refinement, each part will display the same hash value.

How to use


This tutorial uses aggregated Scene View widgets. The center window part is the primary scene view. The parts to the left and to the right are the secondary ones.

Use the standard GUI controls to manipulate the primary scene view.

See Controls for details.