This tutorial shows how to setup and use multiple scene views that are synchronized using deterministic refinement.
The window is split horizontally into three parts. Each parts renders the terrain, using the same point of view but different view directions, in order to stitch the parts together into a single view.
Each view displays a
Hash : 00000000 prompt: this is a hash value which represents the mesh structure. With determinstic refinement, each part will display the same hash value.