PixelShaderAttribute
Description
- Derived from
-
Shader abstract
The annotated method is the top-level entry point for a Pixel Shader (PS).
A Pixel Shader method must have the following syntactic form:
[PixelShader] public static OUTPUT NAME(INPUT data, ...) { OUTPUT result; ... return result; }
The placeholders have the following meaning:
-
NAME
:
The name of the Pixel Shader. -
INPUT
:
A stage parameter struct that holds input data. There may be zero or more input parameters. Should be named'data'
. -
OUTPUT
:
A stage parameter struct that holds the output data. Must be named'result'
.
Usages
Demo.PS method
Example.PS method
Example.PS_Centroid method
Example.PS_Sample method
Graphics.PS method
Model.PS_Pixel method
Model.PS_Sample method
Model.PS_Shadow method
Model.PS_Transparent method
Process.PS_Blur method
Process.PS_Transparency method
Renderer.PS method
Sky.PS_Color method
Sky.PS_Map method
Terrain.PS_Background method
Terrain.PS_Color method
Terrain.PS_Decal method
Terrain.PS_Highlight method
Terrain.PS_Material1 method
Terrain.PS_Material2 method
Terrain.PS_Shadow method
Terrain.PS_Texture method
Terrain.PS_Wireframe method