Material Description [Stage] struct Tinman.Engine.Shaders.Terrain.Material Full source code is included in the Tinman 3D SDK download. A terrain material sample. Public / Attributes Albedo public attribute Albedo → (float3) The albedo color. Emissive public attribute Emissive → (float32) The emissive light intensity. See also CB_Texture_Static.MaterialEmissiveColor Gloss public attribute Gloss → (float32) The gloss factor. Height public attribute Height → (float32) The terrain-space displacement amount, along the normal vector. Normal public attribute Normal → (float3) The unit-length normal vector. Occlusion public attribute Occlusion → (float32) The ambient occlusion term. Reflectivity public attribute Reflectivity → (float32) The gray-scale reflectivity. See also CB_Texture_Static.MaterialReflectivityColor GS_In_Material MaterialRaw