TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

class CameraControlDrag in Tinman.AddOns.Components

An implementation of the ICameraControl interface that controls the camera by dragging the mouse.

sealed class CameraControlDrag extends CameraControlBase

Remarks

Left:
Picks a world anchor and moves the camera so that the anchor stays at the mouse cursor.

Right:
Picks a world anchor and rotates around the world up-vector (yaw) and the camera side vector (pitch).

Public / Attributes

Anchor

Returns current world-space anchor point.

public override property Anchor { get }
type Vec3D
value The current anchor point or Undefined is this camera control is not active.
overrides CameraControlBase.Anchor

Remarks:

This property is purely informational and has no functional relevance.

MouseCursor

The mouse cursor that is most appropriate for the current state of this camera control.

public override property MouseCursor { get }
type MouseCursor
value The mouse cursor.
overrides CameraControlBase.MouseCursor

Remarks:

This property is purely informational and has no functional relevance.

ShouldCaptureMouse

Should the mouse be captured, because this input consumer only processes relative input?

public override property ShouldCaptureMouse { get }
type bool
value true if the mouse should be captured, false if not.
overrides CameraControlBase.ShouldCaptureMouse

See also:

IApplicationWindow.MouseCaptured

View

The ICameraViewport object that provides the view into the world.

public virtual property View { get set }
type ICameraViewport
value The viewport object. If null, the camera control will be disabled.
inherited CameraControlBase.View

World

The ICameraWorld object that provides the world.

public virtual property World { get set }
type ICameraWorld
value The world object. If null, the camera control will be disabled.
inherited CameraControlBase.World

Public / Constructors

CameraControlDrag

Creates a new instance of CameraControlDrag.

public constructor CameraControlDrag ()

Public / Methods

Cancel

Stops the current camera control gesture.

public override method Cancel ()
overrides CameraControlBase.Cancel

ConsumeInput

Consumes the given user input event.

public override method ConsumeInput (InputEvent inputEvent)
type bool
params inputEvent The user input event.
returns true if the input event has been consumed, false if not.
overrides CameraControlBase.ConsumeInput

Remarks:

Input events are provided to an IInputConsumer object only if it has the input focus (see FocusGained and FocusLost). Mouse events are provided when the mouse cursor is inside of the input bounds (MouseEnter and MouseLeave). The Closing event can be provided at any time.

  1. FocusGained: gained input focus
  2. Keyboard events:
  3. Mouse events:
    1. MouseEnter
    2. Mouse events:
    3. MouseLeave
  4. FocusLost: lost input focus
  5. Closing: user request to shut down

InputAttach

Attaches this input consumer to the given input state object.

public virtual method InputAttach (IInputState input)
params input [not-null] The input state object.
inherited CameraControlBase.InputAttach

Remarks:

The input state object provides a snapshot of the input keys and buttons. It should not be used to detect up/down/click events.

InputDetach

Detached this input consumer from its input state object.

public virtual method InputDetach ()
inherited CameraControlBase.InputDetach

UpdateFrameTime

This method is called once per application frame.

public override method UpdateFrameTime (float32 time)
type bool
params time [>0] The amount of time that has elapsed since the last frame, in seconds.
returns true if the object needs to be presented again, false if the current presentation is still valid.
overrides CameraControlBase.UpdateFrameTime