TINMAN 3D / REALTIME TERRAIN
Software Development Kit - User Manual

class TextureCube in Tinman.AddOns.Rendering

abstract class TextureCube extends Disposable
  implements ITextureCube

Public / Attributes

BitsPerTexel

The number of bits per texture pixel.

public property BitsPerTexel { get }
type int32
value [>0] The number of bits per pixel.
implements IBitsPerTexel.BitsPerTexel

Format

The texture format.

public property Format { get }
type TextureFormat
value [not-null] The texture format.
implements ITexture.Format

HasAlpha

Returns if texture pixels carry transparency data.

public property HasAlpha { get }
type bool
value true if texture pixels can be transparent, false if all texture pixels will always be fully opaque.
implements IBitsPerTexel.HasAlpha

IsSrgb

The sRGB behaviour of this texture.

public property IsSrgb { get }
type bool
value The sRGB behaviour flag.
implements ITexture.IsSrgb

Remarks:

When true, the GPU is supposed to do on-the-fly sRGB decompression for the texture object (e.g. in Direct3D 10+ by using DXGI_FORMAT_B8G8R8X8_UNORM_SRGB), so that the GPU shader receives linear color values. Depending on the underlying graphics API, it may be necessary to specify this sRGB behaviour in the shader effect source code (e.g. in a Direct3D 9 '.fx' file via SRGBTexture=true;, to enable the D3DSAMP_SRGBTEXTURE sampler state).

LifecycleState

Returns the lifecycle state of this object.

public virtual property LifecycleState { get }
type LifecycleState
value The lifecycle state.
inherited Disposable.LifecycleState

MemoryConsumption

Returns the estimated memory consumption of this object.

public property MemoryConsumption { get }
type int64
value [>=0] The estimated memory consumption, in bytes.
implements IMemoryConsumption.MemoryConsumption

Mipmaps

The number of mipmap levels.

public property Mipmaps { get }
type int32
value [>=0] The number of mipmap levels.
implements ITexture.Mipmaps

NativeHandle

Returns the raw handle value of the native resource that is contained in this object.

public abstract property NativeHandle { get }
type IntPtr
value The raw handle value.
implements INativeHandle.NativeHandle

Remarks:

The documentation of the implementing class will contain information on how to interpret the raw handle value.

Size

The texture cubemap size, in texels.

public property Size { get }
type int32
value The cubemap size, in texels.
implements ITextureCube.Size

Public / Methods

AcquireTry

Acquires a strong reference to this disposable object.

[OwnerReturn, ThreadSafe]
public method AcquireTry ()
type IDisposable
returns this if a new strong reference has been acquired, null if this object is already being disposed.
inherited Disposable.AcquireTry

Remarks:

The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.

This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.

Dispose

Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.

[Dispose, OwnerThis, ThreadSafe]
public method Dispose ()
inherited Disposable.Dispose

Remarks:

The Dispose method silently returns if the object has already been disposed.

Face

Returns a cubemap face texture.

public abstract method Face (CubemapFace face)
type ITexture2D
params face The cubemap face.
returns [not-null] The texture resource.
implements ITextureCube.Face

Protected / Attributes

format

The texture format.

protected field format
type TextureFormat

mipmaps

The number of mipmap levels.

protected readonly field mipmaps
type int32

size

The texture size.

protected readonly field size
type int32

Protected / Constructors

TextureCube

Creates a new instance of TextureCube.

protected constructor TextureCube (int32 size, int32 mipmaps, TextureFormat format, bool srgb)
params size [>0] The texture size, in texels.
  mipmaps [>=0] The number of mipmap levels.If 0 the number of levels will be inferred from size.
  format [not-null] The texture format.
  srgb The sRGB behaviour.

Protected / Methods

DisposeManaged

Disposes the managed resources held by a concrete subclass. This method will be called at most once per subclass.

protected override method DisposeManaged ()
overrides Disposable.DisposeManaged

Remarks:

This method will only be called when a disposable object is explicitly destroyed by user code calling the Dispose method. It will not be called when the object is collected as garbage by the system.

Overriding methods must call the DisposeManaged method of their base class. The base call should be the last statement.

The DisposeManaged method is called before the DisposeUnmanaged method.

DisposeUnmanaged

Disposes the unmanaged resources held by a concrete subclass. This method will be called exactly once per subclass.

protected virtual method DisposeUnmanaged ()
inherited Disposable.DisposeUnmanaged

Remarks:

Overriding methods must call the DisposeUnmanaged method of their base class. The base call should be the last statement.

The DisposeUnmanaged method is called after the DisposeManaged method.