class
|
DirectX9RenderTarget
|
extends
|
Disposable
|
||
implements
|
IRenderTarget
|
Returns the lifecycle state of this object.
public
virtual
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
Disposable.LifecycleState
|
Returns the estimated memory consumption of this object.
public
property
|
MemoryConsumption
{
get
}
|
||
type
|
int64
|
||
value
|
|
The estimated memory consumption, in bytes. | |
implements
|
IMemoryConsumption.MemoryConsumption
|
Returns the raw handle value of the native resource that is contained in this object.
public
property
|
NativeHandle
{
get
}
|
||
type
|
IntPtr
|
||
value
|
The raw handle value. | ||
implements
|
INativeHandle.NativeHandle
|
Remarks:
The documentation of the implementing class will contain information on how to interpret the raw handle value.
The size of this render target.
public
property
|
Size
{
get
}
|
||
type
|
Vec2I
|
||
value
|
The render target size, in pixels. | ||
implements
|
IRenderTarget.Size
|
The texture resource that holds the rendered pixels.
public
property
|
Texture
{
get
}
|
||
type
|
ITexture2D
|
||
value
|
The
texture
resource
or
null
if
this
render
target
represents
the
backbuffer
of
a
swap
chain.
|
||
implements
|
IRenderTarget.Texture
|
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
public
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
Disposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
public
method
|
Dispose
()
|
|||
inherited
|
Disposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.
Ensures that Texture reflects the current content of the render target.
public
method
|
TextureUpdate
()
|
||
implements
|
IRenderTarget.TextureUpdate
|
Remarks:
This method allows an implementation to defer costly operations and perform them only when necessary, for example:
Creates a new instance of DirectX9RenderTarget.
protected
constructor
|
DirectX9RenderTarget
([Owner]
IntPtr textureHandle,
[Owner]
IntPtr backbufferHandle,
[Owner]
IntPtr depthStencilHandle,
int32 memoryConsumption,
bool srgb)
|
||
params
|
textureHandle
|
The
IDirect3DTexture9*
COM
pointer
that
has
been
obtained
by
calling
IDirect3DDevice9::CreateTexture
with
D3DUSAGE_RENDERTARGET
usage.
Upon
disposal,
Release
will
be
called
on
the
COM
pointer.
|
|
backbufferHandle
|
The
IDirect3DSurface9*
COM
pointer
that
has
been
obtained
by
calling
IDirect3DDevice9::CreateRenderTarget
resp.
IDirect3DDevice9Ex::CreateRenderTargetEx ,
or
Zero
(i.e.
NULL ).
Upon
disposal,
Release
will
be
called
on
the
COM
pointer.
|
||
depthStencilHandle
|
The
IDirect3DSurface9*
COM
pointer
that
has
been
obtained
by
calling
IDirect3DDevice9::CreateDepthStencilSurface
resp.
IDirect3DDevice9Ex::CreateDepthStencilSurfaceEx ,
or
Zero
(i.e.
NULL ).
Upon
disposal,
Release
will
be
called
on
the
COM
pointer.
|
||
memoryConsumption
|
[>=0]
|
The estimated GPU memory consumption, in bytes. | |
srgb
|
Has Srgb been specified? |
Remarks:
The backbufferHandle and textureHandle parameters a mutually exclusive, i.e. one of them should be Zero.
Disposes the managed resources held by a concrete subclass. This method will be called at most once per subclass.
protected
override
method
|
DisposeManaged
()
|
||
overrides
|
Disposable.DisposeManaged
|
Remarks:
This method will only be called when a disposable object is explicitly destroyed by user code calling the Dispose method. It will not be called when the object is collected as garbage by the system.
Overriding methods must call the DisposeManaged method of their base class. The base call should be the last statement.
The DisposeManaged method is called before the DisposeUnmanaged method.
Disposes the unmanaged resources held by a concrete subclass. This method will be called exactly once per subclass.
protected
override
method
|
DisposeUnmanaged
()
|
||
overrides
|
Disposable.DisposeUnmanaged
|
Remarks:
Overriding methods must call the DisposeUnmanaged method of their base class. The base call should be the last statement.
The DisposeUnmanaged method is called after the DisposeManaged method.