abstract class
|
ModelTexture
|
implements
|
IModelTexture
|
||
base of
|
ModelTexture_Image
|
The configurator object for this type.
public
static
property
|
Config
{
get
}
|
||
type
|
IConfigurator<IModelTexture>
|
||
value
|
|
The configurator object. |
Returns the configuration value that describes this object.
public
abstract
method
|
ToConfig
()
|
||
type
|
ConfigValue
|
||
returns
|
|
The configuration value. | |
implements
|
IConfigurable.ToConfig
|
Remarks:
All configurable objects need to implement this interface. For simple types, it is preferable to delegate to ToValue.
The returned value may be of type Invalid, which means that this object in its current state cannot be described with the configuration API.
Before returning the resulting configuration value, Cache must be called on it, passing this IConfigurable object as parameter.
Uniform texture of color Black.
public
static
readonly
field
|
Black
|
||
type
|
IModelTexture
|
Placeholder for encoded displacement map.
public
static
readonly
field
|
DisplacementZero
|
||
type
|
IModelTexture
|
Used to visually indicate a missing texture resource.
public
static
readonly
field
|
Error
|
||
type
|
IModelTexture
|
A texture with some pseudo-random gradients in each color channel.
public
static
readonly
field
|
Gradient
|
||
type
|
IModelTexture
|
Placeholder for encoded normal map.
public
static
readonly
field
|
NormalUpRB
|
||
type
|
IModelTexture
|
See also:
Image.EncodeNormalsPlaceholder for normal map.
public
static
readonly
field
|
NormalUpRGB
|
||
type
|
IModelTexture
|
See also:
IMaterial.NormalMapUniform texture of color White.
public
static
readonly
field
|
White
|
||
type
|
IModelTexture
|
Does this resource handle support preloading?
public
property
|
CanPreloadResource
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
preloading
is
supported
(i.e.
PreloadResource
will
never
return
null ),
false
if
preloading
is
not
supported
(i.e.
PreloadResource
always
returns
null ).
|
||
implements
|
IPreloadingResourceHandle.CanPreloadResource
|
The preferred format to use for this model texture.
public
virtual
property
|
PreferredTextureFormat
{
get
}
|
||
type
|
TextureFormat
|
||
value
|
The
preferred
texture
format
or
null . |
||
implements
|
IModelTexture.PreferredTextureFormat
|
Creates a new instance of IModelTexture that has a uniform color.
public
static
method
|
For
(int64 color,
bool srgb = true)
|
||
type
|
IModelTexture
|
||
params
|
color
|
The uniform color to use. | |
srgb
|
Create
sRGB
compressed
texture?
Defaults
to
true . |
||
returns
|
|
The model texture. |
Creates a new instance of IModelTexture that refers to the given texture file.
public
static
method
|
For
(Path path,
TextureFormat format = null,
bool srgb = true)
|
||
type
|
IModelTexture
|
||
params
|
path
|
[not-null]
|
File
path
of
the
texture
to
refer
to.
If
srgb
is
set
to
false ,
no
gamma-correction
will
be
applied
when
loading
the
texture
image.
|
format
|
The
texture
format
to
use
if
the
image
file
does
not
specify
one.
Set
to
null
to
choose
a
texture
format
from
the
pixel
format
automatically.
Defaults
to
null .
|
||
srgb
|
The
Srgb
flag
to
use
for
encoding
the
texture.
Defaults
to
true .
|
||
returns
|
|
The model texture. |
Creates a new instance of IModelTexture that refers to the given image descriptor.
public
static
method
|
For
(IImage image,
TextureFormat format = null,
bool srgb = true)
|
||
type
|
IModelTexture
|
||
params
|
image
|
[not-null]
|
Image descriptor of the texture to refer to. Gamma correction is controlled by the image descriptor. |
format
|
The
texture
format
to
use
if
the
image
file
does
not
specify
one.
Set
to
null
to
choose
a
texture
format
from
the
pixel
format
automatically.
Defaults
to
null .
|
||
srgb
|
The
Srgb
flag
to
use
for
encoding
the
texture.
Defaults
to
true .
|
||
returns
|
|
The model texture. |
Creates a new resource object, using the given graphics context.
[OwnerReturn]
|
||||
public
virtual
method
|
CreateResource
(Graphics graphics)
|
|||
type
|
IResource
|
|||
params
|
graphics
|
[not-null]
|
The graphics context to use. | |
returns
|
The
resource
object
or
null . |
|||
implements
|
IResourceHandle.CreateResource
|
Remarks:
Resource objects may implement the IMemoryConsumption interface. In this case, the reported memory consumption will be interpreted as an estimate on how much GPU memory is consumed by the resource. This estimate can then be used for resource caching (e.g. CacheMemory).
Compares this object with the given one.
[Pure]
|
||||
public
virtual
method
|
Equals
(IResourceHandle other)
|
|||
type
|
bool
|
|||
params
|
other
|
The object to compare to. | ||
returns
|
true
if
this
object
is
equal
to
other,
false
if
not.
|
|||
implements
|
IEquatable.Equals
|
[Pure]
|
||||
public
override
method
|
GetHashCode
()
|
|||
type
|
int32
|
Preloads resource data, without creating the resource object.
[OwnerReturn, ThreadSafe]
|
||||
public
method
|
PreloadResource
()
|
|||
type
|
IResourceData
|
|||
returns
|
The
preloaded
resource
data
or
null
if
this
resource
handle
does
not
support
resp.
require
preloading.
|
|||
implements
|
IPreloadingResourceHandle.PreloadResource
|
Remarks:
Calling CreateResource on the returned resource will perform no additional loading, which means that all necessary data is already present in memory.
Reads elevation data.
public
virtual
method
|
ReadElevation
(PixelRange range)
|
||
type
|
ElevationBuffer
|
||
params
|
range
|
The pixel range to use (see ScanlineRange). | |
returns
|
|
The elevation data. | |
implements
|
IModelTexture.ReadElevation
|
Reads pixel data.
public
abstract
method
|
ReadPixels
()
|
||
type
|
ColorBuffer
|
||
returns
|
The
pixel
data
or
null
if
not
found. |
||
implements
|
IModelTexture.ReadPixels
|
Reads texture data.
[OwnerReturn]
|
||||
public
virtual
method
|
ReadTexels
()
|
|||
type
|
TexelBuffer
|
|||
returns
|
The
texture
data
or
null
if
not
found. |
|||
implements
|
IModelTexture.ReadTexels
|
[OwnerReturn]
|
||||
protected
method
|
ReadTexels
(TextureFormat format,
bool srgb)
|
|||
type
|
TexelBuffer
|
|||
params
|
format
|
|||
srgb
|