sealed class
|
RandomHeightmap
|
extends
|
Heightmap
|
Returns the configuration value that describes this object.
public
override
method
|
ToConfig
()
|
||
type
|
ConfigValue
|
||
returns
|
|
The configuration value. | |
overrides
|
Heightmap.ToConfig
|
Remarks:
All configurable objects need to implement this interface. For simple types, it is preferable to delegate to ToValue.
The returned value may be of type Invalid, which means that this object in its current state cannot be described with the configuration API.
Before returning the resulting configuration value, Cache must be called on it, passing this IConfigurable object as parameter.
Does this map allow updates to its content (i.e. sample data and/or metadata)?
public
virtual
property
|
CanUpdate
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
the
map
content
can
be
updated,
false
if
not. |
||
inherited
|
Heightmap.CanUpdate
|
Returns georeferencing information.
public
virtual
property
|
Georef
{
get
}
|
||
type
|
Raster
|
||
value
|
The
georeferencing
object
or
null
if
no
georeferencing
is
available. |
||
inherited
|
Heightmap.Georef
|
Number of heightmap samples along the Y-axis.
public
property
|
Height
{
get
}
|
||
type
|
int32
|
||
value
|
|
Heightmap height, in samples. | |
inherited
|
Heightmap.Height
|
Returns the estimated horizontal resolution in terrain-space.
public
virtual
property
|
Horizontal
{
get
}
|
||
type
|
float64
|
||
value
|
|
The ground sample distance, in Metre. | |
inherited
|
Heightmap.Horizontal
|
See also:
IGeorefInfo.GeorefIs this an immutable heightmap which only contains default sample data?
public
virtual
property
|
IsEmpty
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
all
samples
of
this
heightmap
are
equal
to
Default,
false
if
not.
|
||
inherited
|
Heightmap.IsEmpty
|
Has this heightmap been scaled (either directly or indirectly)?
public
virtual
property
|
IsScaled
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
the
heightmap
contains
scaled
data,
false
if
not. |
||
inherited
|
Heightmap.IsScaled
|
See also:
IHeightmapOps.ScaleThe mask of heightmap layers this object uses.
public
override
property
|
LayerMask
{
get
}
|
||
type
|
HeightmapLayer
|
||
value
|
Bitwise combination of HeightmapLayer values. | ||
implements
|
Heightmap.LayerMask
|
Remarks:
These heightmap layers store actual terrain data:
Missing data is represented with the Coverage layer. It describes how much information is present in a stored heightmap sample. The semantics of coverage with heightmap samples is the same as premultiplied alpha with texture samples. A LayerMask without Coverage means that all samples are fully solid. If a LayerMask contains the Coverage layer but no others, the coverage values are used to represent 'holes' in the terrain (e.g. creating holes for caves, tunnels, etc.).
Returns the lifecycle state of this object.
public
virtual
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
Disposable.LifecycleState
|
Returns a MapInfo value that describes the used map raster.
public
virtual
property
|
Map
{
get
}
|
||
type
|
MapInfo
|
||
value
|
The map info value. | ||
inherited
|
Heightmap.Map
|
Event for listening to updates made to this heightmap.
public
property
|
OnUpdated
{
get
}
|
||
type
|
IEventGeneric<HeightmapEventArgs>
|
||
value
|
|
The event object. | |
inherited
|
Heightmap.OnUpdated
|
Remarks:
This event will be fired by the thread that performs the map update.
Cubemap size of heightmap.
public
property
|
Size
{
get
}
|
||
type
|
int32
|
||
value
|
|
Heightmap size, in samples. | |
inherited
|
Heightmap.Size
|
The heightmap type (rectangular or cubic).
public
property
|
Type
{
get
}
|
||
type
|
MapType
|
||
value
|
The heightmap type. | ||
inherited
|
Heightmap.Type
|
Returns the terrain-space range of elevation values.
public
virtual
property
|
Vertical
{
get
}
|
||
type
|
VerticalRange
|
||
value
|
The terrain-space elevation range, in vertical units (see VerticalUnit). | ||
inherited
|
Heightmap.Vertical
|
Remarks:
The default value is Default if Elevation or Displacement is present and None otherwise.
Number of heightmap samples along the X-axis.
public
property
|
Width
{
get
}
|
||
type
|
int32
|
||
value
|
|
Heightmap width, in samples. | |
inherited
|
Heightmap.Width
|
public
constructor
|
RandomHeightmap
(int32 size,
HeightmapLayer layers = HeightmapLayer.All)
|
||
params
|
size
|
||
layers
|
public
constructor
|
RandomHeightmap
(int32 width,
int32 height,
HeightmapLayer layers = HeightmapLayer.All)
|
||
params
|
width
|
||
height
|
|||
layers
|
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
public
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
Disposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Pads
this
heightmap
to
the
smallest
fitting
size
of
2^n+1
.
[OwnerReturn, OwnerThis]
|
||||
public
virtual
method
|
Border
(HeightmapSample borderSample,
int32 borderFalloff)
|
|||
type
|
IHeightmap
|
|||
params
|
borderSample
|
The border heightmap sample. | ||
borderFalloff
|
[>0]
|
Width of the border falloff region, in heightmap samples. | ||
returns
|
|
The padded heightmap. | ||
inherited
|
Heightmap.Border
|
Remarks:
This method will add a border region at the right and bottom edges of a rectangular heightmap (see Rect). A smooth falloff is computed at the heightmap edges in order to avoid unnecessary triangles being created by CLOD mesh refinement for overly sharp corners.
Clips away portions of this heightmap, according to the Coverage layer of the given heightmap.
[OwnerReturn, OwnerThis]
|
||||
public
virtual
method
|
Clip
([Owner]
IHeightmap mask,
bool inverse = false)
|
|||
type
|
IHeightmap
|
|||
params
|
mask
|
[not-null]
|
The heightmap that is used as the clip mask (see remarks). | |
inverse
|
Invert
the
coverage
values
in
mask
before
clipping?
Defaults
to
false .
|
|||
returns
|
|
The resulting heightmap. | ||
inherited
|
Heightmap.Clip
|
Remarks:
The coverage values of the returned heightmap are computed like this:
inverse == false : c_out = c_in * c_mask inverse == true : c_out = in * (1 - c_mask)where
c_out
is
the
normalized
coverage
value
(i.e.
in
the
range
[0..1])
of
the
returned
heightmap,
c_in
is
the
normalized
coverage
value
of
this
heightmap
and
c_arg
is
the
normalized
coverage
value
of
mask.
Adds detail to this heightmap by combining it with the given heightmap.
[OwnerReturn, OwnerThis]
|
||||
public
method
|
Combine
([Owner]
IHeightmap detail,
ColorOp textureOp = ColorOp.Blend)
|
|||
type
|
IHeightmap
|
|||
params
|
detail
|
[not-null]
|
The detail heightmap. | |
textureOp
|
The color operation to apply to the Texture layer, if present. Defaults to Blend. | |||
returns
|
|
The resulting heightmap. | ||
inherited
|
Heightmap.Combine
|
Remarks:
The
heightmap
samples
of
this
heightmap
(source
)
are
modified
using
the
samples
of
the
given
detail
heightmap
(detail
)
according
to
these
rules:
first
)
and
the
color
of
the
given
detail
heightmap
(
second
).
255
,
the
source
token
will
be
replaced
with
the
detail
token.
Otherwise,
the
source
token
will
be
gradually
blend
into
the
detail
token
(see
Mix).
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
public
method
|
Dispose
()
|
|||
inherited
|
Disposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.
Flushes all cached data.
public
virtual
method
|
Flush
()
|
||
inherited
|
Heightmap.Flush
|
Remarks:
Performing a flush may result in I/O work. Depending on the semantics of the implementing class, this work may need to be wrapped in special Begin / End method calls. See the documentation of the implementing classes for details.
In case this object represents a read-only resource, calling the Flush method has no effect.
Reads a block of samples from the heightmap.
[ThreadSafe]
|
||||
public
method
|
GetRegion
(CubemapFaceRect region,
HeightmapLayer layers = HeightmapLayer.All,
int32 step = 1,
HeightmapRegion buffer = null,
int32 bufferX = 0,
int32 bufferY = 0,
bool smooth = false)
|
|||
type
|
HeightmapRegion
|
|||
params
|
region
|
The rectangular cubemap face region to fetch. | ||
layers
|
The heightmap layers to fetch. Defaults to All. | |||
step
|
[pow2]
|
Step
distance
between
samples
in
region.
Defaults
to
1 .
|
||
buffer
|
The
output
heightmap
sample
buffer.
If
null
or
too
small,
a
new
buffer
will
be
created.
Defaults
to
null .
|
|||
bufferX
|
[>=0]
|
X-coordinate
of
top-left
corner
of
target
rectangle
in
buffer.
Defaults
to
0 .
|
||
bufferY
|
[>=0]
|
Y-coordinate
of
top-left
corner
of
target
rectangle
buffer.
Defaults
to
0 .
|
||
smooth
|
Apply smooth filtering? | |||
returns
|
The
heightmap
buffer
or
null
if
there
are
no
samples
to
fetch
and
buffer
is
null .
|
|||
inherited
|
Heightmap.GetRegion
|
Remarks:
The region coordinates will be aligned to the closest multiple of the step distance. See StepAlign for details.
All
heightmap
samples
that
lie
outside
of
the
valid
coordinate
range
of
this
heightmap
have
a
Coverage
of
0
.
Only the heightmap layers (excluding Coverage) present in layers and the LayerMask of this heightmap will be filled in buffer. The Coverage layer will be filled if it is contained in layers, regardless of whether it is defined by LayerMask or not.
This method will not set Horizontal or Vertical in buffer resp. the returned buffer. The calling code is responsible for doing so if necessary.
See also:
IHeightmap.HasRegionReads a single sample from the heightmap.
[ThreadSafe]
|
||||
public
method
|
GetSample
(int32 x,
int32 y,
int32 z = 0)
|
|||
type
|
HeightmapSample
|
|||
params
|
x
|
X-coordinate of sample. | ||
y
|
Y-coordinate of sample. | |||
z
|
Z-coordinate
of
sample.
Defaults
to
0
(i.e.
NegZ).
|
|||
inherited
|
Heightmap.GetSample
|
Remarks:
The
returned
heightmap
sample
will
store
values
for
each
layer
in
LayerMask,
all
other
values
will
have
their
respective
default
value.
If
the
heightmap
sample
lies
outside
of
the
valid
coordinate
range
of
this
heightmap,
it
will
have
a
Coverage
of
0
,
even
if
LayerMask
does
not
contain
the
Coverage
layer.
Reads multiple samples from the heightmap in a bulk operation.
[ThreadSafe]
|
||||
public
method
|
GetSamples
(Vec3I[] xyz,
int32 count,
HeightmapSamples buffer,
HeightmapLayer layers = HeightmapLayer.All)
|
|||
params
|
xyz
|
[not-null]
|
Array of cubemap coordinates of heightmap map samples to fetch. The coordinates must be specified for a heightmap of size MaxSize. Each heightmap implementation will translate these normalized coordinates into its own size using bit shifting. This way the coordinates array can be shared by heightmaps of different sizes. | |
count
|
[>=0]
|
Total number of heightmap samples to fetch. | ||
buffer
|
[not-null]
|
The
heightmap
sample
buffer
to
use.
If
null
or
too
small,
a
new
buffer
will
be
created.
|
||
layers
|
The heightmap layers to fetch. Defaults to All. | |||
inherited
|
Heightmap.GetSamples
|
Remarks:
All
heightmap
samples
that
lie
outside
of
the
valid
coordinate
range
of
this
heightmap
will
have
a
Coverage
or
0
.
Only the heightmap layers (excluding Coverage) present in layers and the LayerMask of this heightmap will be filled in buffer. The Coverage layer will be filled if it is contained in layers, regardless of whether it is defined by LayerMask or not.
Determines if this heightmap contains data in the given region.
[ThreadSafe]
|
||||
public
method
|
HasRegion
(CubemapFaceRect region,
CoverageFlags flags = CoverageFlags.Some)
|
|||
type
|
CoverageFlags
|
|||
params
|
region
|
The region to check for data. | ||
flags
|
The coverage flags that need to be determined. Using specific flags here will allow implementations to early-exit. Defaults to Some (i.e. all flags). | |||
returns
|
The resulting flag bits (contains at least those bits defined by flags ). | |||
inherited
|
Heightmap.HasRegion
|
Remarks:
The following semantic relaxations can be exploited by implementing methods in order to improve performance:
512x512
in
size.Merges the given heightmap with this one. The coverage of both heightmaps will be taken into account during merging.
[OwnerReturn, OwnerThis]
|
||||
public
method
|
Merge
([Owner]
IHeightmap second)
|
|||
type
|
IHeightmap
|
|||
params
|
second
|
[not-null]
|
The second heightmap. | |
returns
|
|
The resulting heightmap. | ||
inherited
|
Heightmap.Merge
|
Remarks:
Merged heightmaps fill data into heightmap samples in order, with heightmaps at a later stage overwriting sample data written by heightmaps of an earlier stage.
Both heightmaps (this one and second) will be scaled to the maximum possible size.
public
method
|
Randomize
(int32 seed)
|
||
type
|
RandomHeightmap
|
||
params
|
seed
|
Returns a scaled version of this heightmap.
[OwnerReturn, OwnerThis]
|
||||
public
virtual
method
|
Scale
(int32 newSize)
|
|||
type
|
IHeightmap
|
|||
params
|
newSize
|
[pow2+1]
|
The scaled internal size (see Type). The minimum internal size is MinSize. | |
returns
|
|
The scaled heightmap. | ||
inherited
|
Heightmap.Scale
|
Remarks:
The
maximum
upscaling
factor
for
heightmaps
is
65536
,
so
the
given
condition
should
be
met
when
upscaling
a
heightmap
(otherwise
only
the
16
most
significant
bits
of
the
interpolation
factor
will
be
used):
(newSize - 1) / (Size - 1) <= 65536where newSize is the new heightmap size and Type is the current size of this heightmap.
Splits the layers of this heightmap.
[OwnerReturn, OwnerThis]
|
||||
public
method
|
Split
(HeightmapLayer layers)
|
|||
type
|
IHeightmap
|
|||
params
|
layers
|
The heightmap layers to retain in the split heightmap. | ||
returns
|
|
The resulting heightmap. | ||
inherited
|
Heightmap.Split
|
Wraps this heightmap in a pixel pyramid.
[OwnerReturn, OwnerThis]
|
||||
public
virtual
method
|
ToPyramid
(int32 tileSize = 256,
int32 tilePad = 0,
int32 levels = 0,
IPixelLayer pixelLayer = null,
PyramidFlags flags = PyramidFlags.None)
|
|||
type
|
IPixelPyramid
|
|||
params
|
tileSize
|
[pow2]
|
The
tile
size.
Defaults
to
256 . |
|
tilePad
|
[>=0]
|
The
tile
padding.
Defaults
to
0 . |
||
levels
|
[>=0]
|
Defines
how
many
pyramid
levels
(starting
at
the
bottommost
level)
shall
contain
data.
The
heightmap
sample
step
is
1
for
the
bottommost
level
and
is
multiplied
by
two
for
each
parent
level.
If
0 ,
all
pyramid
levels
will
contain
data.
Defaults
to
0 .
|
||
pixelLayer
|
Optional
pixel
layer
to
use.
Defaults
to
null . |
|||
flags
|
Optional pyramid flags. Defaults to None. | |||
returns
|
|
The pixel pyramid. | ||
inherited
|
Heightmap.ToPyramid
|
Translates the normalized elevation values of this heightmap to the given range.
[OwnerReturn, OwnerThis]
|
||||
public
virtual
method
|
TransformRange
(VerticalRange range,
UnitOfMeasure unit = null,
bool reinterpret = false)
|
|||
type
|
IHeightmap
|
|||
params
|
range
|
The range to translate to (see Vertical). | ||
unit
|
The
vertical
unit
of
range.
If
null ,
Metre
will
be
used.
Defaults
to
null .
|
|||
reinterpret
|
Keep
elevation
values
of
this
heightmap
and
reinterpret
them
according
to
range
and
unit,
instead
of
scaling
them?
Defaults
to
false .
|
|||
returns
|
|
The resulting heightmap. | ||
inherited
|
Heightmap.TransformRange
|
Updates georeferencing data of this heightmap.
[ThreadSafe]
|
||||
public
virtual
method
|
UpdateGeoref
(Raster georef)
|
|||
params
|
georef
|
The
new
georeferencing
data
or
null . |
||
inherited
|
Heightmap.UpdateGeoref
|
See also:
IMapEntity.CanUpdateUpdates the vertical range of this heightmap.
[ThreadSafe]
|
||||
public
virtual
method
|
UpdateRange
(VerticalRange range)
|
|||
params
|
range
|
The new vertical range. | ||
inherited
|
Heightmap.UpdateRange
|
See also:
IMapEntity.CanUpdateUpdates a region of this heightmap in an atomic operation.
[ThreadSafe]
|
||||
public
method
|
UpdateRegion
(CubemapFaceRect region,
HeightmapRegion buffer,
HeightmapRegionDelegate combine = null,
HeightmapLayer layers = HeightmapLayer.All,
int32 bufferX = 0,
int32 bufferY = 0,
object userData = null)
|
|||
params
|
region
|
The cubemap face region to update. | ||
buffer
|
[not-null]
|
The heightmap sample buffer to use (see remarks). | ||
combine
|
Optional
delegate
for
combining
source
and
target
heightmap
samples.
Defaults
to
null .
|
|||
layers
|
The heightmap layers to update. | |||
bufferX
|
[>=0]
|
X-coordinate
of
top-left
sample
in
buffer
to
use.
Defaults
to
0 .
|
||
bufferY
|
[>=0]
|
Y-coordinate
of
top-left
sample
in
buffer
to
use.
Defaults
to
0 .
|
||
userData
|
Optional
user
data
object
to
pass
to
combine.
Defaults
to
null .
|
|||
inherited
|
Heightmap.UpdateRegion
|
Remarks:
Depending on the values passed to buffer and combine, the following operation is performed by this method:
null
:
null
:
See also:
IMapEntity.CanUpdateReturn a heightmap that computes texture colors using an elevation-based color ramp.
[OwnerReturn, OwnerThis]
|
||||
public
virtual
method
|
UseColorRamp
(IColorRamp colorRamp)
|
|||
type
|
IHeightmap
|
|||
params
|
colorRamp
|
[not-null]
|
The color ramp to use. | |
returns
|
|
The resulting heightmap. | ||
inherited
|
Heightmap.UseColorRamp
|
Remarks:
The terrain-space values of the Elevation layer (according to the vertical range and unit of the heightmap) are fed into the color ramp. The resulting diffuse color is used as the Texture layer.