sealed class
|
TerrainViewWidget
|
implements
|
IEventListener
|
||
extends
|
Widget
|
Returns the configuration value that describes this object.
public
override
method
|
ToConfig
()
|
||
type
|
ConfigValue
|
||
returns
|
|
The configuration value. | |
overrides
|
Widget.ToConfig
|
Remarks:
All configurable objects need to implement this interface. For simple types, it is preferable to delegate to ToValue.
The returned value may be of type Invalid, which means that this object in its current state cannot be described with the configuration API.
Before returning the resulting configuration value, Cache must be called on it, passing this IConfigurable object as parameter.
Returns the actual pixel bounds of this widget.
public
property
|
ActualBounds
{
get
}
|
||
type
|
Box2I
|
||
value
|
The actual pixel bounds or Empty. | ||
inherited
|
Widget.ActualBounds
|
The pixel bounds of this widget.
public
virtual
property
|
Bounds
{
get
set
}
|
||
type
|
IWidgetBounds
|
||
value
|
|
The pixel bounds. | |
inherited
|
Widget.Bounds
|
Remarks:
Defaults to FullScreen.
public
property
|
CameraSpeed
{
get
set
}
|
||
type
|
Vec2D
|
||
value
|
Returns the lifecycle state of this object.
public
override
property
|
LifecycleState
{
get
}
|
||
type
|
LifecycleState
|
||
value
|
The lifecycle state. | ||
inherited
|
Initializable.LifecycleState
|
The mouse cursor to show for this widget.
public
override
property
|
MouseCursor
{
get
}
|
||
type
|
MouseCursor
|
||
value
|
The mouse cursor | ||
overrides
|
Widget.MouseCursor
|
Returns the central part of the actual pixel bounds of this widget which is not occluded by the widget user interface.
public
property
|
NonUserInterfaceBounds
{
get
}
|
||
type
|
Box2I
|
||
value
|
The non-UI pixel bounds. | ||
inherited
|
Widget.NonUserInterfaceBounds
|
See also:
IWidget.AddUserInterface
public
property
|
Picked
{
get
}
|
||
type
|
PointInfo
|
||
value
|
Specifies the behaviour for automatically loading and saving of widget settings.
public
property
|
SettingsAuto
{
get
set
}
|
||
type
|
int32
|
||
value
|
A
combination
of
the
following
bit
flags:
1 :
load
settings
when
after
widget
has
been
initialized.
2 :
save
settings
when
widget
consumes
Closing.
|
||
inherited
|
Widget.SettingsAuto
|
Remarks:
Defaults
to
3
.
public
property
|
SettingsGui
{
get
}
|
||
type
|
SettingsGui
|
||
value
|
Path to a directory that this widget can use to store own data and settings.
public
property
|
SettingsPath
{
get
set
}
|
||
type
|
Path
|
||
value
|
Canonical
path
to
the
settings
directory
or
null . |
||
inherited
|
Widget.SettingsPath
|
Remarks:
The settings path must be set before Initialize is called on the widget. Afterwards, the settings path cannot be changed.
Should the mouse be captured, because this input consumer only processes relative input?
public
override
property
|
ShouldCaptureMouse
{
get
}
|
||
type
|
bool
|
||
value
|
true
if
the
mouse
should
be
captured,
false
if
not. |
||
overrides
|
Widget.ShouldCaptureMouse
|
See also:
IApplicationWindow.MouseCaptured
[OwnerValue]
|
||||
public
property
|
Terrain
{
get
set
}
|
|||
type
|
TerrainView
|
|||
value
|
Computes an offset for the screen center that can be used to compensate for the GUI overlay of this widget.
public
property
|
UserInterfaceCenterOffset
{
get
}
|
||
type
|
Vec2F
|
||
value
|
The screen center offset, in pixels. | ||
inherited
|
Widget.UserInterfaceCenterOffset
|
See also:
CameraViewport.CenterOffsetCreates a new instance of TerrainViewWidget.
public
constructor
|
TerrainViewWidget
()
|
Acquires a strong reference to this disposable object.
[OwnerReturn, ThreadSafe]
|
||||
public
method
|
AcquireTry
()
|
|||
type
|
IDisposable
|
|||
returns
|
this
if
a
new
strong
reference
has
been
acquired,
null
if
this
object
is
already
being
disposed.
|
|||
inherited
|
Disposable.AcquireTry
|
Remarks:
The object will not be actually disposed by calls to Dispose when there is at least one strong reference left. Code that calls the AcquireTry method is responsible for calling the Dispose method accordingly.
This method is not intended to be used in performance-critical code. It should only be used to high-level resource management.
Adds a GUI panel to this widget.
public
method
|
AddUserInterface
(WidgetSlot slot,
[Owner]
Panel panel)
|
||
params
|
slot
|
The widget GUI slot where the given GUI panel will be put. | |
panel
|
[not-null]
|
The GUI panel to add. | |
inherited
|
Widget.AddUserInterface
|
Consumes the given user input event.
public
method
|
ConsumeInput
(InputEvent inputEvent)
|
||
type
|
bool
|
||
params
|
inputEvent
|
The user input event. | |
returns
|
true
if
the
input
event
has
been
consumed,
false
if
not. |
||
inherited
|
Widget.ConsumeInput
|
Remarks:
Input events are provided to an IInputConsumer object only if it has the input focus (see FocusGained and FocusLost). Mouse events are provided when the mouse cursor is inside of the input bounds (MouseEnter and MouseLeave). The Closing event can be provided at any time.
Discard the current terrain view (see Terrain) and creates own TerrainBuffer, TerrainMesh and Terrain objects, based on the given options.
public
method
|
CreateOwnTerrain
([Owner]
MeshOptions meshOptions,
[Owner]
PyramidFileCache cache = null,
[Owner]
IHeightmap gravity = null)
|
||
type
|
TerrainMesh
|
||
params
|
meshOptions
|
[not-null]
|
Options to use for creating the TerrainMesh object. |
cache
|
The
pyramid
file
cache
to
use
or
null
for
none.
Defaults
to
null .
|
||
gravity
|
Optional
heightmap
that
stores
gravity-related
offsets
from
the
ellipsoid
surface
(see
Gravity).
Defaults
to
null .
|
||
returns
|
|
The TerrainMesh object, owned by this widget. |
Releases all resources held by this object if there are no more strong references to it, decrements the reference counter by one otherwise.
[Dispose, OwnerThis, ThreadSafe]
|
||||
public
method
|
Dispose
()
|
|||
inherited
|
Disposable.Dispose
|
Remarks:
The Dispose method silently returns if the object has already been disposed.
Attaches this component to the given Graphics context.
public
override
method
|
GraphicsAttach
(Graphics graphics)
|
||
params
|
graphics
|
[not-null]
|
The graphics context. |
overrides
|
Widget.GraphicsAttach
|
Remarks:
All graphics-related resources should be created here.
Detaches this user interface component from its Graphics context.
public
override
method
|
GraphicsDetach
()
|
||
overrides
|
Widget.GraphicsDetach
|
Remarks:
All graphics-related resources should be disposed here.
The screen size has changed.
public
method
|
GraphicsResize
(Vec2I screenSize)
|
||
params
|
screenSize
|
The new screen size, in pixels. | |
inherited
|
Widget.GraphicsResize
|
Remarks:
The given screen size is equal to the value of ScreenSize of the Graphics object that has been passed to GraphicsAttach earlier.
Initializes the object, if necessary
public
method
|
Initialize
()
|
||
inherited
|
Initializable.Initialize
|
Remarks:
The Initialize method returns silently if the object is already in the state Initialized.
Attaches this input consumer to the given input state object.
public
virtual
method
|
InputAttach
(IInputState input)
|
||
params
|
input
|
[not-null]
|
The input state object. |
inherited
|
Widget.InputAttach
|
Remarks:
The input state object provides a snapshot of the input keys and buttons. It should not be used to detect up/down/click events.
Detached this input consumer from its input state object.
public
virtual
method
|
InputDetach
()
|
||
inherited
|
Widget.InputDetach
|
Restores the object state from the given JSON value.
public
override
method
|
JsonDeserialize
(JsonValue value)
|
||
params
|
value
|
[not-null]
|
The input JSON value. |
overrides
|
Widget.JsonDeserialize
|
Remarks:
Implementations of this method must be able to consume malformed JSON values, without corrupting the object state.
Serializes the object state to an JSON value.
public
override
method
|
JsonSerialize
(JsonValue value)
|
||
params
|
value
|
[not-null]
|
The output JSON value. |
overrides
|
Widget.JsonSerialize
|
The event has been triggered.
public
method
|
NotifyEvent
(object argument)
|
||
params
|
argument
|
The event argument. | |
implements
|
IEventListener.NotifyEvent
|
Performs rendering.
public
override
method
|
Render
()
|
||
overrides
|
Widget.Render
|
Remarks:
Implementing methods must not assume that any specific render state is in place when being called. Instead, the implementing method is responsible for setting up all state that is required for rendering.
Usually, implementing classes receive their current graphics context directly or indirectly from GraphicsContextAttach or GraphicsAttach.
In order to maximize parallelism between the CPU and GPU, only actual rendering (using the current graphics context) should be performed here. All other preparation resp. setup should be done in RenderPrepare instead.
See also:
IApplication.GraphicsContextAttachPerforms 2D rendering.
public
override
method
|
Render2D
(Graphics g)
|
||
params
|
g
|
[not-null]
|
The graphics object to use. |
overrides
|
Widget.Render2D
|
Remarks:
When this method is called, the given Graphics object has already been initialized for 2D rendering:
(0|0)
refers
to
the
top-left
pixel
of
the
target
rectangle
and
ScreenSize
returns
the
target
rectangle
size.
The
target
rectangle
and
the
clipping
rectangle
can
be
different.
Prepares rendering.
public
override
method
|
RenderPrepare
()
|
||
overrides
|
Widget.RenderPrepare
|
Remarks:
This method is called before Render, when the graphics context has not yet begun to render the scene.
All setup work that does not require a graphics context (e.g. matrix computation, per-frame visibility determination) should be done here. This can help to maximize parallelism between the CPU and the GPU.
Takes a screenshot the next time this widget is rendered.
public
virtual
method
|
Screenshot
(WidgetScreenshotDelegate result)
|
||
params
|
result
|
[not-null]
|
The screenshot pixels will be passed to this delegate. |
inherited
|
Widget.Screenshot
|
This method is called once per application frame.
public
override
method
|
UpdateFrameTime
(float32 time)
|
||
type
|
bool
|
||
params
|
time
|
[>0]
|
The amount of time that has elapsed since the last frame, in seconds. |
returns
|
true
if
the
object
needs
to
be
presented
again,
false
if
the
current
presentation
is
still
valid.
|
||
overrides
|
Widget.UpdateFrameTime
|
public
override
method
|
UpdateGui
()
|
||
overrides
|
Widget.UpdateGui
|