TerrainVertexData

Description

[Flags]
enum Tinman.AddOns.Export.TerrainVertexData

Full source code is included in the Tinman 3D SDK download.

Enumeration of vertex data elements.

Public / Constants

None

public constant None → (0:int32)

No vertex data.

Position

public constant Position → (1:int32)

Vertex positions, in the local coordinate system of the terrain mesh chunk.

data[N * 3 + 0] = X-coordinate of vertex position
data[N * 3 + 1] = Y-coordinate of vertex position
data[N * 3 + 2] = Z-coordinate of vertex position

where N is the zero-based index of the vertex.

Normal

public constant Normal → (2:int32)

Unit-length vertex normal vectors, in the local coordinate system of the terrain mesh chunk:

data[N * 3 + 0] = X-component of normal vector
data[N * 3 + 1] = Y-component of normal vector
data[N * 3 + 2] = Z-component of normal vector

where N is the zero-based index of the vertex.

Tangent

public constant Tangent → (4:int32)

Unit-length vertex tangent vectors, in the local coordinate system of the terrain mesh chunk:

data[N * 3 + 0] = X-component of tangent vector
data[N * 3 + 1] = Y-component of tangent vector
data[N * 3 + 2] = Z-component of tangent vector

where N is the zero-based index of the vertex.

Bitangent

public constant Bitangent → (8:int32)

Unit-length vertex bitangent vectors, in the local coordinate system of the terrain mesh chunk:

data[N * 3 + 0] = X-component of bitangent vector
data[N * 3 + 1] = Y-component of bitangent vector
data[N * 3 + 2] = Z-component of bitangent vector

where N is the zero-based index of the vertex.

Albedo

public constant Albedo → (16:int32)

Surface albedo (linear sRGB):

data[N * 3 + 0] = red channel intensity
data[N * 3 + 1] = green channel intensity
data[N * 3 + 2] = blue channel intensity

where N is the zero-based index of the vertex.

Occlusion

public constant Occlusion → (32:int32)

Ambient occlusion (linear, 0 := full ambient occlusion, 1 := no ambient occlusion):

data[N] = ambient occlusion factor

where N is the zero-based index of the vertex.

TextureCoordinates

public constant TextureCoordinates → (64:int32)

Texture coordinates:

data[N * 2 + 0] = U-component of texture coordinates
data[N * 2 + 1] = V-component of texture coordinates

where N is the zero-based index of the vertex.

Materials

public constant Materials → (128:int32)

Surface materials:

data[N * 5 + 0] = packed material IDs
data[N * 5 + 1] = packed material weights

where N is the zero-based index of the vertex.

See also

Maths.Pack4

All

public constant All → (255:int32)

All flags.