Example_DemoParameters

Description

sealed class Tinman.Demo.Examples.Impl.Example_DemoParameters

Derived from

RenderEffectParameters abstract

Full source code is included in the Tinman 3D SDK download.

This example shows how to implement a custom set of RenderEffectParameters.

The following low-level render effect parameter slots are defined:

Public / Constants

Changed​Buffer


public constant ChangedBuffer → (1:int32)

Changed flag for Buffer.

Pass​Default


public constant PassDefault → (0:int32)

The default pass of the render effect.

Public / Constructors

Example_​Demo​Parameters


public constructor Example_DemoParameters → (1)

level in : char

The API level to use.

Creates a new instance of Example_DemoParameters.

Public / Attributes

Buffer


public attribute Buffer → (get,set)

value : ITexture2D

The buffer texture.

The Game-of-Life buffer.

Level


public readonly attribute Level → (char)

The API level to use:
'A' : common render effect components,
'B' : render and sampler state presets,
'C' : low-level management only.