GLSC

Description

sealed class Tinman.Engine.API.GLSC

Derived from

GLBaseWithDebug abstract

Bindings for OpenGLSC 2.0 (or newer).

Public / Constants

ACTIVE_​TEXTURE


public constant ACTIVE_TEXTURE → (34016:int32)

GL_ACTIVE_TEXTURE = 34016

Search online:
https://duckduckgo.com/?q=GL_ACTIVE_TEXTURE
Provided by:
GL_SC_VERSION_2_0

ALIASED_​LINE_​WIDTH_​RANGE


public constant ALIASED_LINE_WIDTH_RANGE → (33902:int32)

GL_ALIASED_LINE_WIDTH_RANGE = 33902

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Provided by:
GL_SC_VERSION_2_0

ALIASED_​POINT_​SIZE_​RANGE


public constant ALIASED_POINT_SIZE_RANGE → (33901:int32)

GL_ALIASED_POINT_SIZE_RANGE = 33901

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GL_SC_VERSION_2_0

ALPHA_​BITS


public constant ALPHA_BITS → (3413:int32)

GL_ALPHA_BITS = 3413

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Provided by:
GL_SC_VERSION_2_0

ALWAYS


public constant ALWAYS → (519:int32)

GL_ALWAYS = 519

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Provided by:
GL_SC_VERSION_2_0

ARRAY_​BUFFER


public constant ARRAY_BUFFER → (34962:int32)

GL_ARRAY_BUFFER = 34962

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Provided by:
GL_SC_VERSION_2_0

ARRAY_​BUFFER_​BINDING


public constant ARRAY_BUFFER_BINDING → (34964:int32)

GL_ARRAY_BUFFER_BINDING = 34964

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Provided by:
GL_SC_VERSION_2_0

BACK


public constant BACK → (1029:int32)

GL_BACK = 1029

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Provided by:
GL_SC_VERSION_2_0

BLEND


public constant BLEND → (3042:int32)

GL_BLEND = 3042

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Provided by:
GL_SC_VERSION_2_0

BLEND_​COLOR


public constant BLEND_COLOR → (32773:int32)

GL_BLEND_COLOR = 32773

Search online:
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Provided by:
GL_SC_VERSION_2_0

BLEND_​DST_​ALPHA


public constant BLEND_DST_ALPHA → (32970:int32)

GL_BLEND_DST_ALPHA = 32970

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Provided by:
GL_SC_VERSION_2_0

BLEND_​DST_​RGB


public constant BLEND_DST_RGB → (32968:int32)

GL_BLEND_DST_RGB = 32968

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GL_SC_VERSION_2_0

BLEND_​EQUATION


public constant BLEND_EQUATION → (32777:int32)

GL_BLEND_EQUATION = 32777

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Provided by:
GL_SC_VERSION_2_0

BLEND_​EQUATION_​ALPHA


public constant BLEND_EQUATION_ALPHA → (34877:int32)

GL_BLEND_EQUATION_ALPHA = 34877

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Provided by:
GL_SC_VERSION_2_0

BLEND_​EQUATION_​RGB


public constant BLEND_EQUATION_RGB → (32777:int32)

GL_BLEND_EQUATION_RGB = 32777

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Provided by:
GL_SC_VERSION_2_0

BLEND_​SRC_​ALPHA


public constant BLEND_SRC_ALPHA → (32971:int32)

GL_BLEND_SRC_ALPHA = 32971

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Provided by:
GL_SC_VERSION_2_0

BLEND_​SRC_​RGB


public constant BLEND_SRC_RGB → (32969:int32)

GL_BLEND_SRC_RGB = 32969

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Provided by:
GL_SC_VERSION_2_0

BLUE_​BITS


public constant BLUE_BITS → (3412:int32)

GL_BLUE_BITS = 3412

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Provided by:
GL_SC_VERSION_2_0

BUFFER_​SIZE


public constant BUFFER_SIZE → (34660:int32)

GL_BUFFER_SIZE = 34660

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Provided by:
GL_SC_VERSION_2_0

BUFFER_​USAGE


public constant BUFFER_USAGE → (34661:int32)

GL_BUFFER_USAGE = 34661

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Provided by:
GL_SC_VERSION_2_0

BYTE


public constant BYTE → (5120:int32)

GL_BYTE = 5120

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Provided by:
GL_SC_VERSION_2_0

CCW


public constant CCW → (2305:int32)

GL_CCW = 2305

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Provided by:
GL_SC_VERSION_2_0

CLAMP_​TO_​EDGE


public constant CLAMP_TO_EDGE → (33071:int32)

GL_CLAMP_TO_EDGE = 33071

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Provided by:
GL_SC_VERSION_2_0

COLOR_​ATTACHMENT0


public constant COLOR_ATTACHMENT0 → (36064:int32)

GL_COLOR_ATTACHMENT0 = 36064

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Provided by:
GL_SC_VERSION_2_0

COLOR_​BUFFER_​BIT


public constant COLOR_BUFFER_BIT → (16384:int32)

GL_COLOR_BUFFER_BIT = 16384

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Provided by:
GL_SC_VERSION_2_0

COLOR_​CLEAR_​VALUE


public constant COLOR_CLEAR_VALUE → (3106:int32)

GL_COLOR_CLEAR_VALUE = 3106

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Provided by:
GL_SC_VERSION_2_0

COLOR_​WRITEMASK


public constant COLOR_WRITEMASK → (3107:int32)

GL_COLOR_WRITEMASK = 3107

Search online:
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Provided by:
GL_SC_VERSION_2_0

COMPRESSED_​RGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGB_S3TC_DXT1_EXT → (33776:int32)

GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776

COMPRESSED_​RGBA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT1_EXT → (33777:int32)

GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777

COMPRESSED_​RGBA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT3_EXT → (33778:int32)

GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778

COMPRESSED_​RGBA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT5_EXT → (33779:int32)

GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779

COMPRESSED_​TEXTURE_​FORMATS


public constant COMPRESSED_TEXTURE_FORMATS → (34467:int32)

GL_COMPRESSED_TEXTURE_FORMATS = 34467

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Provided by:
GL_SC_VERSION_2_0

CONSTANT_​ALPHA


public constant CONSTANT_ALPHA → (32771:int32)

GL_CONSTANT_ALPHA = 32771

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Provided by:
GL_SC_VERSION_2_0

CONSTANT_​COLOR


public constant CONSTANT_COLOR → (32769:int32)

GL_CONSTANT_COLOR = 32769

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Provided by:
GL_SC_VERSION_2_0

CONTEXT_​LOST


public constant CONTEXT_LOST → (1287:int32)

GL_CONTEXT_LOST = 1287

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Provided by:
GL_SC_VERSION_2_0

CONTEXT_​ROBUST_​ACCESS


public constant CONTEXT_ROBUST_ACCESS → (37107:int32)

GL_CONTEXT_ROBUST_ACCESS = 37107

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Provided by:
GL_SC_VERSION_2_0

CULL_​FACE


public constant CULL_FACE → (2884:int32)

GL_CULL_FACE = 2884

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Provided by:
GL_SC_VERSION_2_0

CULL_​FACE_​MODE


public constant CULL_FACE_MODE → (2885:int32)

GL_CULL_FACE_MODE = 2885

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Provided by:
GL_SC_VERSION_2_0

CURRENT_​PROGRAM


public constant CURRENT_PROGRAM → (35725:int32)

GL_CURRENT_PROGRAM = 35725

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Provided by:
GL_SC_VERSION_2_0

CURRENT_​VERTEX_​ATTRIB


public constant CURRENT_VERTEX_ATTRIB → (34342:int32)

GL_CURRENT_VERTEX_ATTRIB = 34342

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Provided by:
GL_SC_VERSION_2_0

CW


public constant CW → (2304:int32)

GL_CW = 2304

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Provided by:
GL_SC_VERSION_2_0

DECR


public constant DECR → (7683:int32)

GL_DECR = 7683

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Provided by:
GL_SC_VERSION_2_0

DECR_​WRAP


public constant DECR_WRAP → (34056:int32)

GL_DECR_WRAP = 34056

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Provided by:
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DEPTH_​ATTACHMENT


public constant DEPTH_ATTACHMENT → (36096:int32)

GL_DEPTH_ATTACHMENT = 36096

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Provided by:
GL_SC_VERSION_2_0

DEPTH_​BITS


public constant DEPTH_BITS → (3414:int32)

GL_DEPTH_BITS = 3414

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Provided by:
GL_SC_VERSION_2_0

DEPTH_​BUFFER_​BIT


public constant DEPTH_BUFFER_BIT → (256:int32)

GL_DEPTH_BUFFER_BIT = 256

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Provided by:
GL_SC_VERSION_2_0

DEPTH_​CLEAR_​VALUE


public constant DEPTH_CLEAR_VALUE → (2931:int32)

GL_DEPTH_CLEAR_VALUE = 2931

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Provided by:
GL_SC_VERSION_2_0

DEPTH_​COMPONENT16


public constant DEPTH_COMPONENT16 → (33189:int32)

GL_DEPTH_COMPONENT16 = 33189

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Provided by:
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DEPTH_​COMPONENT24_​OES


public constant DEPTH_COMPONENT24_OES → (33190:int32)

GL_DEPTH_COMPONENT24_OES = 33190

DEPTH_​COMPONENT32_​OES


public constant DEPTH_COMPONENT32_OES → (33191:int32)

GL_DEPTH_COMPONENT32_OES = 33191

DEPTH_​FUNC


public constant DEPTH_FUNC → (2932:int32)

GL_DEPTH_FUNC = 2932

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Provided by:
GL_SC_VERSION_2_0

DEPTH_​RANGE


public constant DEPTH_RANGE → (2928:int32)

GL_DEPTH_RANGE = 2928

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Provided by:
GL_SC_VERSION_2_0

DEPTH_​TEST


public constant DEPTH_TEST → (2929:int32)

GL_DEPTH_TEST = 2929

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DEPTH_​WRITEMASK


public constant DEPTH_WRITEMASK → (2930:int32)

GL_DEPTH_WRITEMASK = 2930

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Provided by:
GL_SC_VERSION_2_0

DITHER


public constant DITHER → (3024:int32)

GL_DITHER = 3024

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Provided by:
GL_SC_VERSION_2_0

DONT_​CARE


public constant DONT_CARE → (4352:int32)

GL_DONT_CARE = 4352

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Provided by:
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DST_​ALPHA


public constant DST_ALPHA → (772:int32)

GL_DST_ALPHA = 772

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GL_SC_VERSION_2_0

DST_​COLOR


public constant DST_COLOR → (774:int32)

GL_DST_COLOR = 774

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DYNAMIC_​DRAW


public constant DYNAMIC_DRAW → (35048:int32)

GL_DYNAMIC_DRAW = 35048

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Provided by:
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ELEMENT_​ARRAY_​BUFFER


public constant ELEMENT_ARRAY_BUFFER → (34963:int32)

GL_ELEMENT_ARRAY_BUFFER = 34963

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GL_SC_VERSION_2_0

ELEMENT_​ARRAY_​BUFFER_​BINDING


public constant ELEMENT_ARRAY_BUFFER_BINDING → (34965:int32)

GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965

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Provided by:
GL_SC_VERSION_2_0

EQUAL


public constant EQUAL → (514:int32)

GL_EQUAL = 514

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Provided by:
GL_SC_VERSION_2_0

EXTENSIONS


public constant EXTENSIONS → (7939:int32)

GL_EXTENSIONS = 7939

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Provided by:
GL_SC_VERSION_2_0

FALSE


public constant FALSE → (0:int32)

GL_FALSE = 0

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Provided by:
GL_SC_VERSION_2_0

FASTEST


public constant FASTEST → (4353:int32)

GL_FASTEST = 4353

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FLOAT


public constant FLOAT → (5126:int32)

GL_FLOAT = 5126

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FRAGMENT_​SHADER_​DERIVATIVE_​HINT_​OES


public constant FRAGMENT_SHADER_DERIVATIVE_HINT_OES → (35723:int32)

GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES = 35723

FRAMEBUFFER


public constant FRAMEBUFFER → (36160:int32)

GL_FRAMEBUFFER = 36160

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Provided by:
GL_SC_VERSION_2_0

FRAMEBUFFER_​ATTACHMENT_​OBJECT_​NAME


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → (36049:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049

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FRAMEBUFFER_​ATTACHMENT_​OBJECT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → (36048:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LEVEL


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → (36050:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050

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FRAMEBUFFER_​BINDING


public constant FRAMEBUFFER_BINDING → (36006:int32)

GL_FRAMEBUFFER_BINDING = 36006

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FRAMEBUFFER_​COMPLETE


public constant FRAMEBUFFER_COMPLETE → (36053:int32)

GL_FRAMEBUFFER_COMPLETE = 36053

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FRAMEBUFFER_​INCOMPLETE_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT → (36054:int32)

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054

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FRAMEBUFFER_​INCOMPLETE_​DIMENSIONS


public constant FRAMEBUFFER_INCOMPLETE_DIMENSIONS → (36057:int32)

GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 36057

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FRAMEBUFFER_​INCOMPLETE_​MISSING_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → (36055:int32)

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055

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FRAMEBUFFER_​UNDEFINED


public constant FRAMEBUFFER_UNDEFINED → (33305:int32)

GL_FRAMEBUFFER_UNDEFINED = 33305

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FRAMEBUFFER_​UNSUPPORTED


public constant FRAMEBUFFER_UNSUPPORTED → (36061:int32)

GL_FRAMEBUFFER_UNSUPPORTED = 36061

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FRONT


public constant FRONT → (1028:int32)

GL_FRONT = 1028

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FRONT_​AND_​BACK


public constant FRONT_AND_BACK → (1032:int32)

GL_FRONT_AND_BACK = 1032

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FRONT_​FACE


public constant FRONT_FACE → (2886:int32)

GL_FRONT_FACE = 2886

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FUNC_​ADD


public constant FUNC_ADD → (32774:int32)

GL_FUNC_ADD = 32774

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FUNC_​REVERSE_​SUBTRACT


public constant FUNC_REVERSE_SUBTRACT → (32779:int32)

GL_FUNC_REVERSE_SUBTRACT = 32779

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FUNC_​SUBTRACT


public constant FUNC_SUBTRACT → (32778:int32)

GL_FUNC_SUBTRACT = 32778

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GENERATE_​MIPMAP_​HINT


public constant GENERATE_MIPMAP_HINT → (33170:int32)

GL_GENERATE_MIPMAP_HINT = 33170

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GEQUAL


public constant GEQUAL → (518:int32)

GL_GEQUAL = 518

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GREATER


public constant GREATER → (516:int32)

GL_GREATER = 516

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GREEN_​BITS


public constant GREEN_BITS → (3411:int32)

GL_GREEN_BITS = 3411

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GUILTY_​CONTEXT_​RESET


public constant GUILTY_CONTEXT_RESET → (33363:int32)

GL_GUILTY_CONTEXT_RESET = 33363

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HIGH_​FLOAT


public constant HIGH_FLOAT → (36338:int32)

GL_HIGH_FLOAT = 36338

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HIGH_​INT


public constant HIGH_INT → (36341:int32)

GL_HIGH_INT = 36341

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IMPLEMENTATION_​COLOR_​READ_​FORMAT


public constant IMPLEMENTATION_COLOR_READ_FORMAT → (35739:int32)

GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739

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IMPLEMENTATION_​COLOR_​READ_​TYPE


public constant IMPLEMENTATION_COLOR_READ_TYPE → (35738:int32)

GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738

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INCR


public constant INCR → (7682:int32)

GL_INCR = 7682

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INCR_​WRAP


public constant INCR_WRAP → (34055:int32)

GL_INCR_WRAP = 34055

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INNOCENT_​CONTEXT_​RESET


public constant INNOCENT_CONTEXT_RESET → (33364:int32)

GL_INNOCENT_CONTEXT_RESET = 33364

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INT


public constant INT → (5124:int32)

GL_INT = 5124

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INVALID_​ENUM


public constant INVALID_ENUM → (1280:int32)

GL_INVALID_ENUM = 1280

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INVALID_​FRAMEBUFFER_​OPERATION


public constant INVALID_FRAMEBUFFER_OPERATION → (1286:int32)

GL_INVALID_FRAMEBUFFER_OPERATION = 1286

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INVALID_​OPERATION


public constant INVALID_OPERATION → (1282:int32)

GL_INVALID_OPERATION = 1282

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INVALID_​VALUE


public constant INVALID_VALUE → (1281:int32)

GL_INVALID_VALUE = 1281

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INVERT


public constant INVERT → (5386:int32)

GL_INVERT = 5386

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KEEP


public constant KEEP → (7680:int32)

GL_KEEP = 7680

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LEQUAL


public constant LEQUAL → (515:int32)

GL_LEQUAL = 515

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LESS


public constant LESS → (513:int32)

GL_LESS = 513

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LINE_​LOOP


public constant LINE_LOOP → (2:int32)

GL_LINE_LOOP = 2

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LINE_​STRIP


public constant LINE_STRIP → (3:int32)

GL_LINE_STRIP = 3

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LINE_​WIDTH


public constant LINE_WIDTH → (2849:int32)

GL_LINE_WIDTH = 2849

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LINEAR


public constant LINEAR → (9729:int32)

GL_LINEAR = 9729

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LINEAR_​MIPMAP_​LINEAR


public constant LINEAR_MIPMAP_LINEAR → (9987:int32)

GL_LINEAR_MIPMAP_LINEAR = 9987

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LINEAR_​MIPMAP_​NEAREST


public constant LINEAR_MIPMAP_NEAREST → (9985:int32)

GL_LINEAR_MIPMAP_NEAREST = 9985

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LINES


public constant LINES → (1:int32)

GL_LINES = 1

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public constant LINK_STATUS → (35714:int32)

GL_LINK_STATUS = 35714

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LOSE_​CONTEXT_​ON_​RESET


public constant LOSE_CONTEXT_ON_RESET → (33362:int32)

GL_LOSE_CONTEXT_ON_RESET = 33362

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LOW_​FLOAT


public constant LOW_FLOAT → (36336:int32)

GL_LOW_FLOAT = 36336

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LOW_​INT


public constant LOW_INT → (36339:int32)

GL_LOW_INT = 36339

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MAX_​COMBINED_​TEXTURE_​IMAGE_​UNITS


public constant MAX_COMBINED_TEXTURE_IMAGE_UNITS → (35661:int32)

GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661

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MAX_​FRAGMENT_​UNIFORM_​VECTORS


public constant MAX_FRAGMENT_UNIFORM_VECTORS → (36349:int32)

GL_MAX_FRAGMENT_UNIFORM_VECTORS = 36349

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MAX_​RENDERBUFFER_​SIZE


public constant MAX_RENDERBUFFER_SIZE → (34024:int32)

GL_MAX_RENDERBUFFER_SIZE = 34024

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MAX_​TEXTURE_​IMAGE_​UNITS


public constant MAX_TEXTURE_IMAGE_UNITS → (34930:int32)

GL_MAX_TEXTURE_IMAGE_UNITS = 34930

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MAX_​TEXTURE_​SIZE


public constant MAX_TEXTURE_SIZE → (3379:int32)

GL_MAX_TEXTURE_SIZE = 3379

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MAX_​VARYING_​VECTORS


public constant MAX_VARYING_VECTORS → (36348:int32)

GL_MAX_VARYING_VECTORS = 36348

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MAX_​VERTEX_​ATTRIBS


public constant MAX_VERTEX_ATTRIBS → (34921:int32)

GL_MAX_VERTEX_ATTRIBS = 34921

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MAX_​VERTEX_​TEXTURE_​IMAGE_​UNITS


public constant MAX_VERTEX_TEXTURE_IMAGE_UNITS → (35660:int32)

GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660

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MAX_​VERTEX_​UNIFORM_​VECTORS


public constant MAX_VERTEX_UNIFORM_VECTORS → (36347:int32)

GL_MAX_VERTEX_UNIFORM_VECTORS = 36347

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MAX_​VIEWPORT_​DIMS


public constant MAX_VIEWPORT_DIMS → (3386:int32)

GL_MAX_VIEWPORT_DIMS = 3386

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MEDIUM_​FLOAT


public constant MEDIUM_FLOAT → (36337:int32)

GL_MEDIUM_FLOAT = 36337

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MEDIUM_​INT


public constant MEDIUM_INT → (36340:int32)

GL_MEDIUM_INT = 36340

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MIRRORED_​REPEAT


public constant MIRRORED_REPEAT → (33648:int32)

GL_MIRRORED_REPEAT = 33648

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NEAREST


public constant NEAREST → (9728:int32)

GL_NEAREST = 9728

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NEAREST_​MIPMAP_​LINEAR


public constant NEAREST_MIPMAP_LINEAR → (9986:int32)

GL_NEAREST_MIPMAP_LINEAR = 9986

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NEAREST_​MIPMAP_​NEAREST


public constant NEAREST_MIPMAP_NEAREST → (9984:int32)

GL_NEAREST_MIPMAP_NEAREST = 9984

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NEVER


public constant NEVER → (512:int32)

GL_NEVER = 512

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NICEST


public constant NICEST → (4354:int32)

GL_NICEST = 4354

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NO_​ERROR


public constant NO_ERROR → (0:int32)

GL_NO_ERROR = 0

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NONE


public constant NONE → (0:int32)

GL_NONE = 0

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NOTEQUAL


public constant NOTEQUAL → (517:int32)

GL_NOTEQUAL = 517

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NUM_​COMPRESSED_​TEXTURE_​FORMATS


public constant NUM_COMPRESSED_TEXTURE_FORMATS → (34466:int32)

GL_NUM_COMPRESSED_TEXTURE_FORMATS = 34466

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NUM_​PROGRAM_​BINARY_​FORMATS


public constant NUM_PROGRAM_BINARY_FORMATS → (34814:int32)

GL_NUM_PROGRAM_BINARY_FORMATS = 34814

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ONE


public constant ONE → (1:int32)

GL_ONE = 1

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ONE_​MINUS_​CONSTANT_​ALPHA


public constant ONE_MINUS_CONSTANT_ALPHA → (32772:int32)

GL_ONE_MINUS_CONSTANT_ALPHA = 32772

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ONE_​MINUS_​CONSTANT_​COLOR


public constant ONE_MINUS_CONSTANT_COLOR → (32770:int32)

GL_ONE_MINUS_CONSTANT_COLOR = 32770

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ONE_​MINUS_​DST_​ALPHA


public constant ONE_MINUS_DST_ALPHA → (773:int32)

GL_ONE_MINUS_DST_ALPHA = 773

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ONE_​MINUS_​DST_​COLOR


public constant ONE_MINUS_DST_COLOR → (775:int32)

GL_ONE_MINUS_DST_COLOR = 775

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ONE_​MINUS_​SRC_​ALPHA


public constant ONE_MINUS_SRC_ALPHA → (771:int32)

GL_ONE_MINUS_SRC_ALPHA = 771

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ONE_​MINUS_​SRC_​COLOR


public constant ONE_MINUS_SRC_COLOR → (769:int32)

GL_ONE_MINUS_SRC_COLOR = 769

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OUT_​OF_​MEMORY


public constant OUT_OF_MEMORY → (1285:int32)

GL_OUT_OF_MEMORY = 1285

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PACK_​ALIGNMENT


public constant PACK_ALIGNMENT → (3333:int32)

GL_PACK_ALIGNMENT = 3333

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POINTS


public constant POINTS → (0:int32)

GL_POINTS = 0

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POLYGON_​OFFSET_​FACTOR


public constant POLYGON_OFFSET_FACTOR → (32824:int32)

GL_POLYGON_OFFSET_FACTOR = 32824

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POLYGON_​OFFSET_​FILL


public constant POLYGON_OFFSET_FILL → (32823:int32)

GL_POLYGON_OFFSET_FILL = 32823

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POLYGON_​OFFSET_​UNITS


public constant POLYGON_OFFSET_UNITS → (10752:int32)

GL_POLYGON_OFFSET_UNITS = 10752

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PROGRAM_​BINARY_​FORMATS


public constant PROGRAM_BINARY_FORMATS → (34815:int32)

GL_PROGRAM_BINARY_FORMATS = 34815

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R8


public constant R8 → (33321:int32)

GL_R8 = 33321

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RED


public constant RED → (6403:int32)

GL_RED = 6403

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RED_​BITS


public constant RED_BITS → (3410:int32)

GL_RED_BITS = 3410

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RENDERBUFFER


public constant RENDERBUFFER → (36161:int32)

GL_RENDERBUFFER = 36161

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RENDERBUFFER_​ALPHA_​SIZE


public constant RENDERBUFFER_ALPHA_SIZE → (36179:int32)

GL_RENDERBUFFER_ALPHA_SIZE = 36179

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RENDERBUFFER_​BINDING


public constant RENDERBUFFER_BINDING → (36007:int32)

GL_RENDERBUFFER_BINDING = 36007

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RENDERBUFFER_​BLUE_​SIZE


public constant RENDERBUFFER_BLUE_SIZE → (36178:int32)

GL_RENDERBUFFER_BLUE_SIZE = 36178

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RENDERBUFFER_​DEPTH_​SIZE


public constant RENDERBUFFER_DEPTH_SIZE → (36180:int32)

GL_RENDERBUFFER_DEPTH_SIZE = 36180

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RENDERBUFFER_​GREEN_​SIZE


public constant RENDERBUFFER_GREEN_SIZE → (36177:int32)

GL_RENDERBUFFER_GREEN_SIZE = 36177

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RENDERBUFFER_​HEIGHT


public constant RENDERBUFFER_HEIGHT → (36163:int32)

GL_RENDERBUFFER_HEIGHT = 36163

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RENDERBUFFER_​INTERNAL_​FORMAT


public constant RENDERBUFFER_INTERNAL_FORMAT → (36164:int32)

GL_RENDERBUFFER_INTERNAL_FORMAT = 36164

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RENDERBUFFER_​RED_​SIZE


public constant RENDERBUFFER_RED_SIZE → (36176:int32)

GL_RENDERBUFFER_RED_SIZE = 36176

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RENDERBUFFER_​STENCIL_​SIZE


public constant RENDERBUFFER_STENCIL_SIZE → (36181:int32)

GL_RENDERBUFFER_STENCIL_SIZE = 36181

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RENDERBUFFER_​WIDTH


public constant RENDERBUFFER_WIDTH → (36162:int32)

GL_RENDERBUFFER_WIDTH = 36162

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RENDERER


public constant RENDERER → (7937:int32)

GL_RENDERER = 7937

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REPEAT


public constant REPEAT → (10497:int32)

GL_REPEAT = 10497

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REPLACE


public constant REPLACE → (7681:int32)

GL_REPLACE = 7681

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RESET_​NOTIFICATION_​STRATEGY


public constant RESET_NOTIFICATION_STRATEGY → (33366:int32)

GL_RESET_NOTIFICATION_STRATEGY = 33366

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RG


public constant RG → (33319:int32)

GL_RG = 33319

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RG8


public constant RG8 → (33323:int32)

GL_RG8 = 33323

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RGB


public constant RGB → (6407:int32)

GL_RGB = 6407

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RGB5_​A1


public constant RGB5_A1 → (32855:int32)

GL_RGB5_A1 = 32855

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RGB565


public constant RGB565 → (36194:int32)

GL_RGB565 = 36194

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RGB8


public constant RGB8 → (32849:int32)

GL_RGB8 = 32849

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RGBA


public constant RGBA → (6408:int32)

GL_RGBA = 6408

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RGBA4


public constant RGBA4 → (32854:int32)

GL_RGBA4 = 32854

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RGBA8


public constant RGBA8 → (32856:int32)

GL_RGBA8 = 32856

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SAMPLE_​ALPHA_​TO_​COVERAGE


public constant SAMPLE_ALPHA_TO_COVERAGE → (32926:int32)

GL_SAMPLE_ALPHA_TO_COVERAGE = 32926

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SAMPLE_​BUFFERS


public constant SAMPLE_BUFFERS → (32936:int32)

GL_SAMPLE_BUFFERS = 32936

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SAMPLE_​COVERAGE


public constant SAMPLE_COVERAGE → (32928:int32)

GL_SAMPLE_COVERAGE = 32928

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SAMPLE_​COVERAGE_​INVERT


public constant SAMPLE_COVERAGE_INVERT → (32939:int32)

GL_SAMPLE_COVERAGE_INVERT = 32939

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SAMPLE_​COVERAGE_​VALUE


public constant SAMPLE_COVERAGE_VALUE → (32938:int32)

GL_SAMPLE_COVERAGE_VALUE = 32938

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SAMPLER_2​D


public constant SAMPLER_2D → (35678:int32)

GL_SAMPLER_2D = 35678

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SAMPLES


public constant SAMPLES → (32937:int32)

GL_SAMPLES = 32937

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SCISSOR_​BOX


public constant SCISSOR_BOX → (3088:int32)

GL_SCISSOR_BOX = 3088

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SCISSOR_​TEST


public constant SCISSOR_TEST → (3089:int32)

GL_SCISSOR_TEST = 3089

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SHADING_​LANGUAGE_​VERSION


public constant SHADING_LANGUAGE_VERSION → (35724:int32)

GL_SHADING_LANGUAGE_VERSION = 35724

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SHORT


public constant SHORT → (5122:int32)

GL_SHORT = 5122

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SRC_​ALPHA


public constant SRC_ALPHA → (770:int32)

GL_SRC_ALPHA = 770

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SRC_​ALPHA_​SATURATE


public constant SRC_ALPHA_SATURATE → (776:int32)

GL_SRC_ALPHA_SATURATE = 776

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SRC_​COLOR


public constant SRC_COLOR → (768:int32)

GL_SRC_COLOR = 768

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STATIC_​DRAW


public constant STATIC_DRAW → (35044:int32)

GL_STATIC_DRAW = 35044

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GL_SC_VERSION_2_0

STENCIL_​ATTACHMENT


public constant STENCIL_ATTACHMENT → (36128:int32)

GL_STENCIL_ATTACHMENT = 36128

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STENCIL_​BACK_​FAIL


public constant STENCIL_BACK_FAIL → (34817:int32)

GL_STENCIL_BACK_FAIL = 34817

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STENCIL_​BACK_​FUNC


public constant STENCIL_BACK_FUNC → (34816:int32)

GL_STENCIL_BACK_FUNC = 34816

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STENCIL_​BACK_​PASS_​DEPTH_​FAIL


public constant STENCIL_BACK_PASS_DEPTH_FAIL → (34818:int32)

GL_STENCIL_BACK_PASS_DEPTH_FAIL = 34818

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STENCIL_​BACK_​PASS_​DEPTH_​PASS


public constant STENCIL_BACK_PASS_DEPTH_PASS → (34819:int32)

GL_STENCIL_BACK_PASS_DEPTH_PASS = 34819

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STENCIL_​BACK_​REF


public constant STENCIL_BACK_REF → (36003:int32)

GL_STENCIL_BACK_REF = 36003

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STENCIL_​BACK_​VALUE_​MASK


public constant STENCIL_BACK_VALUE_MASK → (36004:int32)

GL_STENCIL_BACK_VALUE_MASK = 36004

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STENCIL_​BACK_​WRITEMASK


public constant STENCIL_BACK_WRITEMASK → (36005:int32)

GL_STENCIL_BACK_WRITEMASK = 36005

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STENCIL_​BITS


public constant STENCIL_BITS → (3415:int32)

GL_STENCIL_BITS = 3415

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STENCIL_​BUFFER_​BIT


public constant STENCIL_BUFFER_BIT → (1024:int32)

GL_STENCIL_BUFFER_BIT = 1024

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STENCIL_​CLEAR_​VALUE


public constant STENCIL_CLEAR_VALUE → (2961:int32)

GL_STENCIL_CLEAR_VALUE = 2961

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STENCIL_​FAIL


public constant STENCIL_FAIL → (2964:int32)

GL_STENCIL_FAIL = 2964

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STENCIL_​FUNC


public constant STENCIL_FUNC → (2962:int32)

GL_STENCIL_FUNC = 2962

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STENCIL_​INDEX8


public constant STENCIL_INDEX8 → (36168:int32)

GL_STENCIL_INDEX8 = 36168

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STENCIL_​PASS_​DEPTH_​FAIL


public constant STENCIL_PASS_DEPTH_FAIL → (2965:int32)

GL_STENCIL_PASS_DEPTH_FAIL = 2965

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STENCIL_​PASS_​DEPTH_​PASS


public constant STENCIL_PASS_DEPTH_PASS → (2966:int32)

GL_STENCIL_PASS_DEPTH_PASS = 2966

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STENCIL_​REF


public constant STENCIL_REF → (2967:int32)

GL_STENCIL_REF = 2967

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STENCIL_​TEST


public constant STENCIL_TEST → (2960:int32)

GL_STENCIL_TEST = 2960

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STENCIL_​VALUE_​MASK


public constant STENCIL_VALUE_MASK → (2963:int32)

GL_STENCIL_VALUE_MASK = 2963

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STENCIL_​WRITEMASK


public constant STENCIL_WRITEMASK → (2968:int32)

GL_STENCIL_WRITEMASK = 2968

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STREAM_​DRAW


public constant STREAM_DRAW → (35040:int32)

GL_STREAM_DRAW = 35040

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SUBPIXEL_​BITS


public constant SUBPIXEL_BITS → (3408:int32)

GL_SUBPIXEL_BITS = 3408

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TEXTURE


public constant TEXTURE → (5890:int32)

GL_TEXTURE = 5890

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TEXTURE_2​D


public constant TEXTURE_2D → (3553:int32)

GL_TEXTURE_2D = 3553

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TEXTURE_​BINDING_2​D


public constant TEXTURE_BINDING_2D → (32873:int32)

GL_TEXTURE_BINDING_2D = 32873

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TEXTURE_​IMMUTABLE_​FORMAT


public constant TEXTURE_IMMUTABLE_FORMAT → (37167:int32)

GL_TEXTURE_IMMUTABLE_FORMAT = 37167

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TEXTURE_​MAG_​FILTER


public constant TEXTURE_MAG_FILTER → (10240:int32)

GL_TEXTURE_MAG_FILTER = 10240

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TEXTURE_​MIN_​FILTER


public constant TEXTURE_MIN_FILTER → (10241:int32)

GL_TEXTURE_MIN_FILTER = 10241

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TEXTURE_​WRAP_​S


public constant TEXTURE_WRAP_S → (10242:int32)

GL_TEXTURE_WRAP_S = 10242

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TEXTURE_​WRAP_​T


public constant TEXTURE_WRAP_T → (10243:int32)

GL_TEXTURE_WRAP_T = 10243

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TEXTURE0


public constant TEXTURE0 → (33984:int32)

GL_TEXTURE0 = 33984

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TEXTURE1


public constant TEXTURE1 → (33985:int32)

GL_TEXTURE1 = 33985

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TEXTURE10


public constant TEXTURE10 → (33994:int32)

GL_TEXTURE10 = 33994

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TEXTURE11


public constant TEXTURE11 → (33995:int32)

GL_TEXTURE11 = 33995

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TEXTURE12


public constant TEXTURE12 → (33996:int32)

GL_TEXTURE12 = 33996

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TEXTURE13


public constant TEXTURE13 → (33997:int32)

GL_TEXTURE13 = 33997

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TEXTURE14


public constant TEXTURE14 → (33998:int32)

GL_TEXTURE14 = 33998

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TEXTURE15


public constant TEXTURE15 → (33999:int32)

GL_TEXTURE15 = 33999

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TEXTURE16


public constant TEXTURE16 → (34000:int32)

GL_TEXTURE16 = 34000

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TEXTURE17


public constant TEXTURE17 → (34001:int32)

GL_TEXTURE17 = 34001

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TEXTURE18


public constant TEXTURE18 → (34002:int32)

GL_TEXTURE18 = 34002

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TEXTURE19


public constant TEXTURE19 → (34003:int32)

GL_TEXTURE19 = 34003

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TEXTURE2


public constant TEXTURE2 → (33986:int32)

GL_TEXTURE2 = 33986

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TEXTURE20


public constant TEXTURE20 → (34004:int32)

GL_TEXTURE20 = 34004

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TEXTURE21


public constant TEXTURE21 → (34005:int32)

GL_TEXTURE21 = 34005

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TEXTURE22


public constant TEXTURE22 → (34006:int32)

GL_TEXTURE22 = 34006

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TEXTURE23


public constant TEXTURE23 → (34007:int32)

GL_TEXTURE23 = 34007

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TEXTURE24


public constant TEXTURE24 → (34008:int32)

GL_TEXTURE24 = 34008

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TEXTURE25


public constant TEXTURE25 → (34009:int32)

GL_TEXTURE25 = 34009

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TEXTURE26


public constant TEXTURE26 → (34010:int32)

GL_TEXTURE26 = 34010

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TEXTURE27


public constant TEXTURE27 → (34011:int32)

GL_TEXTURE27 = 34011

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TEXTURE28


public constant TEXTURE28 → (34012:int32)

GL_TEXTURE28 = 34012

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TEXTURE29


public constant TEXTURE29 → (34013:int32)

GL_TEXTURE29 = 34013

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TEXTURE3


public constant TEXTURE3 → (33987:int32)

GL_TEXTURE3 = 33987

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TEXTURE30


public constant TEXTURE30 → (34014:int32)

GL_TEXTURE30 = 34014

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TEXTURE31


public constant TEXTURE31 → (34015:int32)

GL_TEXTURE31 = 34015

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TEXTURE4


public constant TEXTURE4 → (33988:int32)

GL_TEXTURE4 = 33988

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TEXTURE5


public constant TEXTURE5 → (33989:int32)

GL_TEXTURE5 = 33989

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TEXTURE6


public constant TEXTURE6 → (33990:int32)

GL_TEXTURE6 = 33990

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TEXTURE7


public constant TEXTURE7 → (33991:int32)

GL_TEXTURE7 = 33991

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TEXTURE8


public constant TEXTURE8 → (33992:int32)

GL_TEXTURE8 = 33992

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TEXTURE9


public constant TEXTURE9 → (33993:int32)

GL_TEXTURE9 = 33993

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TRIANGLE_​FAN


public constant TRIANGLE_FAN → (6:int32)

GL_TRIANGLE_FAN = 6

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TRIANGLE_​STRIP


public constant TRIANGLE_STRIP → (5:int32)

GL_TRIANGLE_STRIP = 5

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TRIANGLES


public constant TRIANGLES → (4:int32)

GL_TRIANGLES = 4

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TRUE


public constant TRUE → (1:int32)

GL_TRUE = 1

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UNKNOWN_​CONTEXT_​RESET


public constant UNKNOWN_CONTEXT_RESET → (33365:int32)

GL_UNKNOWN_CONTEXT_RESET = 33365

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UNPACK_​ALIGNMENT


public constant UNPACK_ALIGNMENT → (3317:int32)

GL_UNPACK_ALIGNMENT = 3317

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UNSIGNED_​BYTE


public constant UNSIGNED_BYTE → (5121:int32)

GL_UNSIGNED_BYTE = 5121

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UNSIGNED_​INT


public constant UNSIGNED_INT → (5125:int32)

GL_UNSIGNED_INT = 5125

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UNSIGNED_​SHORT


public constant UNSIGNED_SHORT → (5123:int32)

GL_UNSIGNED_SHORT = 5123

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UNSIGNED_​SHORT_4_4_4_4


public constant UNSIGNED_SHORT_4_4_4_4 → (32819:int32)

GL_UNSIGNED_SHORT_4_4_4_4 = 32819

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UNSIGNED_​SHORT_5_5_5_1


public constant UNSIGNED_SHORT_5_5_5_1 → (32820:int32)

GL_UNSIGNED_SHORT_5_5_5_1 = 32820

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UNSIGNED_​SHORT_5_6_5


public constant UNSIGNED_SHORT_5_6_5 → (33635:int32)

GL_UNSIGNED_SHORT_5_6_5 = 33635

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VENDOR


public constant VENDOR → (7936:int32)

GL_VENDOR = 7936

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VERSION


public constant VERSION → (7938:int32)

GL_VERSION = 7938

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VERTEX_​ATTRIB_​ARRAY_​BUFFER_​BINDING


public constant VERTEX_ATTRIB_ARRAY_BUFFER_BINDING → (34975:int32)

GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 34975

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VERTEX_​ATTRIB_​ARRAY_​ENABLED


public constant VERTEX_ATTRIB_ARRAY_ENABLED → (34338:int32)

GL_VERTEX_ATTRIB_ARRAY_ENABLED = 34338

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VERTEX_​ATTRIB_​ARRAY_​NORMALIZED


public constant VERTEX_ATTRIB_ARRAY_NORMALIZED → (34922:int32)

GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 34922

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VERTEX_​ATTRIB_​ARRAY_​POINTER


public constant VERTEX_ATTRIB_ARRAY_POINTER → (34373:int32)

GL_VERTEX_ATTRIB_ARRAY_POINTER = 34373

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VERTEX_​ATTRIB_​ARRAY_​SIZE


public constant VERTEX_ATTRIB_ARRAY_SIZE → (34339:int32)

GL_VERTEX_ATTRIB_ARRAY_SIZE = 34339

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VERTEX_​ATTRIB_​ARRAY_​STRIDE


public constant VERTEX_ATTRIB_ARRAY_STRIDE → (34340:int32)

GL_VERTEX_ATTRIB_ARRAY_STRIDE = 34340

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VERTEX_​ATTRIB_​ARRAY_​TYPE


public constant VERTEX_ATTRIB_ARRAY_TYPE → (34341:int32)

GL_VERTEX_ATTRIB_ARRAY_TYPE = 34341

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VIEWPORT


public constant VIEWPORT → (2978:int32)

GL_VIEWPORT = 2978

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ZERO


public constant ZERO → (0:int32)

GL_ZERO = 0

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Public / Constructors

GLSC


public constructor GLSC → (1)

context in : GLBase own

[not-null]
The GL context wrapper.

Creates a new instance of GLSC.

Public / Methods

Active​Texture


public method ActiveTexture → (1)

texture in : int32

(GLenum)

glActiveTexture

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Bind​Buffer


public method BindBuffer → (2)

target in : int32

(GLenum)

buffer in : int32

(GLuint)

glBindBuffer

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Bind​Framebuffer


public method BindFramebuffer → (2)

target in : int32

(GLenum)

framebuffer in : int32

(GLuint)

glBindFramebuffer

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Bind​Renderbuffer


public method BindRenderbuffer → (2)

target in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glBindRenderbuffer

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Bind​Texture


public method BindTexture → (2)

target in : int32

(GLenum)

texture in : int32

(GLuint)

glBindTexture

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Blend​Color


public method BlendColor → (4)

red in : float32

(GLfloat)

green in : float32

(GLfloat)

blue in : float32

(GLfloat)

alpha in : float32

(GLfloat)

glBlendColor

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Blend​Equation


public method BlendEquation → (1)

mode in : int32

(GLenum)

glBlendEquation

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Blend​Equation​Separate


public method BlendEquationSeparate → (2)

modeRGB in : int32

(GLenum)

modeAlpha in : int32

(GLenum)

glBlendEquationSeparate

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Blend​Func


public method BlendFunc → (2)

sfactor in : int32

(GLenum)

dfactor in : int32

(GLenum)

glBlendFunc

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Blend​Func​Separate


public method BlendFuncSeparate → (4)

sfactorRGB in : int32

(GLenum)

dfactorRGB in : int32

(GLenum)

sfactorAlpha in : int32

(GLenum)

dfactorAlpha in : int32

(GLenum)

glBlendFuncSeparate

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Buffer​Data


public method BufferData → (4)

target in : int32

(GLenum)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

usage in : int32

(GLenum)

glBufferData

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Buffer​Sub​Data


public method BufferSubData → (4)

target in : int32

(GLenum)

offset in : IntPtr

(GLintptr)

size in : IntPtr

(GLsizeiptr)

data in : IntPtr

(const void *)

glBufferSubData

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Provided by:
GL_SC_VERSION_2_0

Check​Framebuffer​Status


public method CheckFramebufferStatus → (1)

target in : int32

(GLenum)

returns → int32

(GLenum)

glCheckFramebufferStatus

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Provided by:
GL_SC_VERSION_2_0

Clear


public method Clear → (1)

mask in : int32

(GLbitfield)

glClear

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Provided by:
GL_SC_VERSION_2_0

Clear​Color


public method ClearColor → (4)

red in : float32

(GLfloat)

green in : float32

(GLfloat)

blue in : float32

(GLfloat)

alpha in : float32

(GLfloat)

glClearColor

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Provided by:
GL_SC_VERSION_2_0

Clear​Depthf


public method ClearDepthf → (1)

in : float32

(GLfloat)

glClearDepthf

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GL_SC_VERSION_2_0

Clear​Stencil


public method ClearStencil → (1)

in : int32

(GLint)

glClearStencil

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Provided by:
GL_SC_VERSION_2_0

Color​Mask


public method ColorMask → (4)

red in : bool

(GLboolean)

green in : bool

(GLboolean)

blue in : bool

(GLboolean)

alpha in : bool

(GLboolean)

glColorMask

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Provided by:
GL_SC_VERSION_2_0

Compressed​Tex​Sub​Image2​D


public method CompressedTexSubImage2D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

imageSize in : int32

(GLsizei)

data in : IntPtr

(const void *)

glCompressedTexSubImage2D

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Provided by:
GL_SC_VERSION_2_0

Create​Program


public method CreateProgram → ()

returns → int32

(GLuint)

glCreateProgram

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Provided by:
GL_SC_VERSION_2_0

Cull​Face


public method CullFace → (1)

mode in : int32

(GLenum)

glCullFace

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GL_SC_VERSION_2_0

Depth​Func


public method DepthFunc → (1)

func in : int32

(GLenum)

glDepthFunc

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GL_SC_VERSION_2_0

Depth​Mask


public method DepthMask → (1)

flag in : bool

(GLboolean)

glDepthMask

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Provided by:
GL_SC_VERSION_2_0

Depth​Rangef


public method DepthRangef → (2)

in : float32

(GLfloat)

in : float32

(GLfloat)

glDepthRangef

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Disable


public method Disable → (1)

cap in : int32

(GLenum)

glDisable

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Provided by:
GL_SC_VERSION_2_0

Disable​Vertex​Attrib​Array


public method DisableVertexAttribArray → (1)

index in : int32

(GLuint)

glDisableVertexAttribArray

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GL_SC_VERSION_2_0

Draw​Arrays


public method DrawArrays → (3)

mode in : int32

(GLenum)

first in : int32

(GLint)

count in : int32

(GLsizei)

glDrawArrays

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GL_SC_VERSION_2_0

Draw​Range​Elements


public method DrawRangeElements → (6)

mode in : int32

(GLenum)

start in : int32

(GLuint)

end in : int32

(GLuint)

count in : int32

(GLsizei)

type in : int32

(GLenum)

indices in : IntPtr

(const void *)

glDrawRangeElements

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Provided by:
GL_SC_VERSION_2_0

Enable


public method Enable → (1)

cap in : int32

(GLenum)

glEnable

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Provided by:
GL_SC_VERSION_2_0

Enable​Vertex​Attrib​Array


public method EnableVertexAttribArray → (1)

index in : int32

(GLuint)

glEnableVertexAttribArray

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Provided by:
GL_SC_VERSION_2_0

Finish


public method Finish → ()

glFinish

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Provided by:
GL_SC_VERSION_2_0

Flush


public method Flush → ()

glFlush

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Provided by:
GL_SC_VERSION_2_0

Framebuffer​Renderbuffer


public method FramebufferRenderbuffer → (4)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

renderbuffertarget in : int32

(GLenum)

renderbuffer in : int32

(GLuint)

glFramebufferRenderbuffer

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GL_SC_VERSION_2_0

Framebuffer​Texture2​D


public method FramebufferTexture2D → (5)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

textarget in : int32

(GLenum)

texture in : int32

(GLuint)

level in : int32

(GLint)

glFramebufferTexture2D

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Front​Face


public method FrontFace → (1)

mode in : int32

(GLenum)

glFrontFace

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Provided by:
GL_SC_VERSION_2_0

Gen​Buffers


public method GenBuffers → (2)

in : int32

(GLsizei)

buffers in : int32 [ ]

(GLuint *)

glGenBuffers

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Provided by:
GL_SC_VERSION_2_0

Generate​Mipmap


public method GenerateMipmap → (1)

target in : int32

(GLenum)

glGenerateMipmap

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GL_SC_VERSION_2_0

Gen​Framebuffers


public method GenFramebuffers → (2)

in : int32

(GLsizei)

framebuffers in : int32 [ ]

(GLuint *)

glGenFramebuffers

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GL_SC_VERSION_2_0

Gen​Renderbuffers


public method GenRenderbuffers → (2)

in : int32

(GLsizei)

renderbuffers in : int32 [ ]

(GLuint *)

glGenRenderbuffers

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GL_SC_VERSION_2_0

Gen​Textures


public method GenTextures → (2)

in : int32

(GLsizei)

textures in : int32 [ ]

(GLuint *)

glGenTextures

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GL_SC_VERSION_2_0

Get​Attrib​Location


public method GetAttribLocation → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetAttribLocation

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GL_SC_VERSION_2_0

Get​Booleanv


public method GetBooleanv → (2)

pname in : int32

(GLenum)

data in : bool [ ]

(GLboolean *)

glGetBooleanv

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Provided by:
GL_SC_VERSION_2_0

Get​Buffer​Parameteriv


public method GetBufferParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetBufferParameteriv

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GL_SC_VERSION_2_0

Get​Error


public method GetError → ()

returns → int32

(GLenum)

glGetError

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Provided by:
GL_SC_VERSION_2_0

Get​Floatv


public method GetFloatv → (2)

pname in : int32

(GLenum)

data in : float32 [ ]

(GLfloat *)

glGetFloatv

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Get​Framebuffer​Attachment​Parameteriv


public method GetFramebufferAttachmentParameteriv → (4)

target in : int32

(GLenum)

attachment in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetFramebufferAttachmentParameteriv

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Get​Graphics​Reset​Status


public method GetGraphicsResetStatus → ()

returns → int32

(GLenum)

glGetGraphicsResetStatus

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GL_SC_VERSION_2_0

Get​Integerv


public method GetIntegerv → (2)

pname in : int32

(GLenum)

data in : int32 [ ]

(GLint *)

glGetIntegerv

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Getn​Uniformfv


public method GetnUniformfv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : float32 [ ]

(GLfloat *)

glGetnUniformfv

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GL_SC_VERSION_2_0

Getn​Uniformiv


public method GetnUniformiv → (4)

program in : int32

(GLuint)

location in : int32

(GLint)

bufSize in : int32

(GLsizei)

params_ in : int32 [ ]

(GLint *)

glGetnUniformiv

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Get​Programiv


public method GetProgramiv → (3)

program in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetProgramiv

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Get​Renderbuffer​Parameteriv


public method GetRenderbufferParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetRenderbufferParameteriv

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Get​String


public method GetString → (1)

name in : int32

(GLenum)

returns → string

(const GLubyte *)

glGetString

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Provided by:
GL_SC_VERSION_2_0

Get​Tex​Parameterfv


public method GetTexParameterfv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *)

glGetTexParameterfv

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GL_SC_VERSION_2_0

Get​Tex​Parameteriv


public method GetTexParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *)

glGetTexParameteriv

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GL_SC_VERSION_2_0

Get​Uniform​Location


public method GetUniformLocation → (2)

program in : int32

(GLuint)

name in : string

(const GLchar *)

returns → int32

(GLint)

glGetUniformLocation

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GL_SC_VERSION_2_0

Get​Vertex​Attribfv


public method GetVertexAttribfv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(GLfloat *) of length 4

glGetVertexAttribfv

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GL_SC_VERSION_2_0

Get​Vertex​Attribiv


public method GetVertexAttribiv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(GLint *) of length 4

glGetVertexAttribiv

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Get​Vertex​Attrib​Pointerv


public method GetVertexAttribPointerv → (3)

index in : int32

(GLuint)

pname in : int32

(GLenum)

pointer in : IntPtr [ ]

(void **) of length 1

glGetVertexAttribPointerv

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Hint


public method Hint → (2)

target in : int32

(GLenum)

mode in : int32

(GLenum)

glHint

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GL_SC_VERSION_2_0

Is​Enabled


public method IsEnabled → (1)

cap in : int32

(GLenum)

returns → bool

(GLboolean)

glIsEnabled

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Provided by:
GL_SC_VERSION_2_0

Line​Width


public method LineWidth → (1)

width in : float32

(GLfloat)

glLineWidth

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GL_SC_VERSION_2_0

Pixel​Storei


public method PixelStorei → (2)

pname in : int32

(GLenum)

param in : int32

(GLint)

glPixelStorei

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Polygon​Offset


public method PolygonOffset → (2)

factor in : float32

(GLfloat)

units in : float32

(GLfloat)

glPolygonOffset

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GL_SC_VERSION_2_0

Program​Binary


public method ProgramBinary → (4)

program in : int32

(GLuint)

binaryFormat in : int32

(GLenum)

binary in : IntPtr

(const void *)

length in : int32

(GLsizei)

glProgramBinary

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GL_SC_VERSION_2_0

Readn​Pixels


public method ReadnPixels → (8)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

bufSize in : int32

(GLsizei)

data in : IntPtr

(void *)

glReadnPixels

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GL_SC_VERSION_2_0

Renderbuffer​Storage


public method RenderbufferStorage → (4)

target in : int32

(GLenum)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glRenderbufferStorage

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Provided by:
GL_SC_VERSION_2_0

Sample​Coverage


public method SampleCoverage → (2)

value in : float32

(GLfloat)

invert in : bool

(GLboolean)

glSampleCoverage

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Provided by:
GL_SC_VERSION_2_0

Scissor


public method Scissor → (4)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glScissor

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GL_SC_VERSION_2_0

Stencil​Func


public method StencilFunc → (3)

func in : int32

(GLenum)

ref_ in : int32

(GLint)

mask in : int32

(GLuint)

glStencilFunc

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GL_SC_VERSION_2_0

Stencil​Func​Separate


public method StencilFuncSeparate → (4)

face in : int32

(GLenum)

func in : int32

(GLenum)

ref_ in : int32

(GLint)

mask in : int32

(GLuint)

glStencilFuncSeparate

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Stencil​Mask


public method StencilMask → (1)

mask in : int32

(GLuint)

glStencilMask

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GL_SC_VERSION_2_0

Stencil​Mask​Separate


public method StencilMaskSeparate → (2)

face in : int32

(GLenum)

mask in : int32

(GLuint)

glStencilMaskSeparate

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Stencil​Op


public method StencilOp → (3)

fail in : int32

(GLenum)

zfail in : int32

(GLenum)

zpass in : int32

(GLenum)

glStencilOp

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GL_SC_VERSION_2_0

Stencil​Op​Separate


public method StencilOpSeparate → (4)

face in : int32

(GLenum)

sfail in : int32

(GLenum)

dpfail in : int32

(GLenum)

dppass in : int32

(GLenum)

glStencilOpSeparate

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Tex​Parameterf


public method TexParameterf → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : float32

(GLfloat)

glTexParameterf

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Tex​Parameterfv


public method TexParameterfv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : float32 [ ]

(const GLfloat *)

glTexParameterfv

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GL_SC_VERSION_2_0

Tex​Parameteri


public method TexParameteri → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

param in : int32

(GLint)

glTexParameteri

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Tex​Parameteriv


public method TexParameteriv → (3)

target in : int32

(GLenum)

pname in : int32

(GLenum)

params_ in : int32 [ ]

(const GLint *)

glTexParameteriv

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GL_SC_VERSION_2_0

Tex​Storage2​D


public method TexStorage2D → (5)

target in : int32

(GLenum)

levels in : int32

(GLsizei)

internalformat in : int32

(GLenum)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glTexStorage2D

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GL_SC_VERSION_2_0

Tex​Sub​Image2​D


public method TexSubImage2D → (9)

target in : int32

(GLenum)

level in : int32

(GLint)

xoffset in : int32

(GLint)

yoffset in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

format in : int32

(GLenum)

type in : int32

(GLenum)

pixels in : IntPtr

(const void *)

glTexSubImage2D

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Provided by:
GL_SC_VERSION_2_0

Uniform1f


public method Uniform1f → (2)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

glUniform1f

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Uniform1fv


public method Uniform1fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform1fv

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Uniform1i


public method Uniform1i → (2)

location in : int32

(GLint)

v0 in : int32

(GLint)

glUniform1i

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Uniform1iv


public method Uniform1iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform1iv

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Uniform2f


public method Uniform2f → (3)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

glUniform2f

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Uniform2fv


public method Uniform2fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform2fv

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Uniform2i


public method Uniform2i → (3)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

glUniform2i

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Uniform2iv


public method Uniform2iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform2iv

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Provided by:
GL_SC_VERSION_2_0

Uniform3f


public method Uniform3f → (4)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

glUniform3f

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GL_SC_VERSION_2_0

Uniform3fv


public method Uniform3fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform3fv

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GL_SC_VERSION_2_0

Uniform3i


public method Uniform3i → (4)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

glUniform3i

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GL_SC_VERSION_2_0

Uniform3iv


public method Uniform3iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform3iv

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GL_SC_VERSION_2_0

Uniform4f


public method Uniform4f → (5)

location in : int32

(GLint)

v0 in : float32

(GLfloat)

v1 in : float32

(GLfloat)

v2 in : float32

(GLfloat)

v3 in : float32

(GLfloat)

glUniform4f

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GL_SC_VERSION_2_0

Uniform4fv


public method Uniform4fv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : float32 [ ]

(const GLfloat *)

glUniform4fv

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GL_SC_VERSION_2_0

Uniform4i


public method Uniform4i → (5)

location in : int32

(GLint)

v0 in : int32

(GLint)

v1 in : int32

(GLint)

v2 in : int32

(GLint)

v3 in : int32

(GLint)

glUniform4i

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Uniform4iv


public method Uniform4iv → (3)

location in : int32

(GLint)

count in : int32

(GLsizei)

value in : int32 [ ]

(const GLint *)

glUniform4iv

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Uniform​Matrix2fv


public method UniformMatrix2fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix2fv

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Uniform​Matrix3fv


public method UniformMatrix3fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix3fv

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GL_SC_VERSION_2_0

Uniform​Matrix4fv


public method UniformMatrix4fv → (4)

location in : int32

(GLint)

count in : int32

(GLsizei)

transpose in : bool

(GLboolean)

value in : float32 [ ]

(const GLfloat *)

glUniformMatrix4fv

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GL_SC_VERSION_2_0

Use​Program


public method UseProgram → (1)

program in : int32

(GLuint)

glUseProgram

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GL_SC_VERSION_2_0

Vertex​Attrib1f


public method VertexAttrib1f → (2)

index in : int32

(GLuint)

in : float32

(GLfloat)

glVertexAttrib1f

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Vertex​Attrib1fv


public method VertexAttrib1fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 1

glVertexAttrib1fv

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Vertex​Attrib2f


public method VertexAttrib2f → (3)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib2f

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Vertex​Attrib2fv


public method VertexAttrib2fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 2

glVertexAttrib2fv

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Vertex​Attrib3f


public method VertexAttrib3f → (4)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib3f

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Vertex​Attrib3fv


public method VertexAttrib3fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 3

glVertexAttrib3fv

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Vertex​Attrib4f


public method VertexAttrib4f → (5)

index in : int32

(GLuint)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

in : float32

(GLfloat)

glVertexAttrib4f

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Vertex​Attrib4fv


public method VertexAttrib4fv → (2)

index in : int32

(GLuint)

in : float32 [ ]

(const GLfloat *) of length 4

glVertexAttrib4fv

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Vertex​Attrib​Pointer


public method VertexAttribPointer → (6)

index in : int32

(GLuint)

size in : int32

(GLint)

type in : int32

(GLenum)

normalized in : bool

(GLboolean)

stride in : int32

(GLsizei)

pointer in : IntPtr

(const void *)

glVertexAttribPointer

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Viewport


public method Viewport → (4)

in : int32

(GLint)

in : int32

(GLint)

width in : int32

(GLsizei)

height in : int32

(GLsizei)

glViewport

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GL_SC_VERSION_2_0

Public / Attributes

GL_​EXT_texture_compression_s3tc


public attribute GL_EXT_texture_compression_s3tc → (bool)

GL_EXT_texture_compression_s3tc

GL_​OES_depth24


public attribute GL_OES_depth24 → (bool)

GL_OES_depth24

GL_​OES_depth32


public attribute GL_OES_depth32 → (bool)

GL_OES_depth32

GL_​OES_standard_derivatives


public attribute GL_OES_standard_derivatives → (bool)

GL_OES_standard_derivatives

Logging

Logger


public static readonly attribute Logger → (ILogger)

The logger object of this class.