Vec4D Description struct Tinman.Core.Math.Vectors.Vec4D Derived from IVec4Ops<Vec4D, float64> A four-dimensional vector with 64-bit floating-point precision. / \ | X | | Y | | Z | | W | \ / Public / Constants Undefined public static readonly attribute Undefined → (Vec4D) A vector with undefined value. Zero public static readonly attribute Zero → (Vec4D) The zero vector. Public / Constructors Vec4D public constructor Vec4D → (4) x in : float64 X-coordinate of vector. y in : float64 Y-coordinate of vector. z in : float64 Z-coordinate of vector. w in : float64 W-coordinate of vector. Creates a new instance of Vec4D. Public / Attributes W public readonly attribute W → (float64) W-coordinate of vector. X public readonly attribute X → (float64) X-coordinate of vector. Y public readonly attribute Y → (float64) Y-coordinate of vector. Z public readonly attribute Z → (float64) Z-coordinate of vector. Serialization Serializer public static readonly attribute Serializer → (ITypeSerializerEx<Vec4D>) The serialization helper object for values of Vec4D. Vec3L Vec4F