ITexture2D
Public / Methods
SetTexels
Updates a rectangular region of this texture with GpuUpdateFlag.Discard semantic.
The given target coordinates must be a multiple of the block size of the texture format (see TextureFormat.BlockSize).
Extensions
SetTexels
Copies a region of pixels from the given buffer to this texture data object, encoding them as necessary.
This method encodes the pixels and then sets the texel data by calling ITexture2D.SetTexels.