IOpaque
Public / Attributes
Opaque
Use opaque texturing mode?
In opaque mode, missing areas (see TileDataResult.Empty and TileDataResult.Void) are covered with the texture of the parent mesh sector quadrant. In non-opaque mode, missing areas are not rendered.
Opaque mode must be used for surface imagery that has varying levels of detail, in order to ensure that the best lower-resolution level of detail will be used for rendering where no data is present for the required level of detail.
Non-opaque mode may be used in all other cases, for example rasterized vector shapes or surface imagery with uniform level of detail.
Defaults to true
.