Tutorial_12_Culling
Tutorial_12_Culling
This tutorial shows how to apply various culling techniques to a 3D terrain mesh.
The IMeshTraversal
API is used to setup and apply real-time culling techniques:
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Backface detail reduction
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Distance culling
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Frustum culling
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Cone culling
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Horizon culling
How to use
The tutorial uses a fixed camera path. Use the standard GUI controls to manipulate the scene.
See Controls for details.