This tutorial creates an accurate 3D terrain that represents the Earth.
The tutorial uses the
TerrainMesh API to setup and render a geo-referenced planetary 3D terrain:
Accurate ellipsoid and geoid
Multiple DEM sources
Multiple imagery sources
Vector shape overlays
Streaming of online data
Local use of offline data
The Imagery Layer editor can be used to select the data source of the imagery that is used for unique texturing of the Earth terrain:
The Earth raster datasets of the Demo Application are combined at run-time to generate image data for a typical physically-based rendering workflow: albedo, normalmaps, gloss and reflectivity.
BingMapsPyramidis used to access the BingMaps service.
GoogleMapsPyramidis used to access the GoogleMaps service.
The BingMaps API key and GoogleMaps API key fields can be used to provide your API key for those services. Press Apply API keys to apply them.
When using an API key, the services are accessed in PRODUCTION mode, causing billable transactions. Without an API key, all accesses are made in DEBUG mode. In DEBUG mode, no billable transaction are made; instead, all accesses count to towards the free quota of the server. The DEBUG mode may stop working for reasons outside of the scope of the Demo Application.