MeshFlags
Public / Constants
ErrorPositionSimple
Compute simple position errors (see Semantic.ErrorPosition)?
Without this flag, position error is computed as the area of the triangle that is spanned by a vertex and the spine of its mesh diamond (i.e., the line segment that connects its grand parent and ancestor vertices).
When this flag is set, position error is computed as the (squared) distance between the vertex and the midpoint between its grand parent and ancestor vertices.