TEXTURE_2D_RW Description interface Tinman.Gpu.Types.TEXTURE_2D_RW → <T> A read/write two-dimensional texture without sampling. Compatible resource objects may be created with the following methods: ITextureFactory.CreateTexture2D See also GpuCode.gxTexture2DGet GpuCode.gxTexture2DSet TEXTURE_2D_ARRAY TEXTURE_CUBE