Tutorial_12_Culling

Description

class Tinman.Demo.Tutorials._1_LowLevel.Tutorial_12_Culling

Full source code is included in the Tinman 3D SDK download.

Tinman 3D tutorial #12 : Culling

This tutorial shows how to apply various culling techniques for terrain rendering, for example view frustum culling and distance culling.

Protected / Methods

Perform​Culling


protected virtual method PerformCulling → ()

Performs the terrain culling steps.

Process​Terrain


protected virtual method ProcessTerrain → ()

Processes the culled terrain mesh.

Protected / Attributes

filter


protected attribute filter → (MeshTreeFilter)

The mesh filter that is used by all culling objects.

triangulation


protected attribute triangulation → (Triangulation)

The triangulation object that consumes the filtered terrain mesh.