SpatialTreeNode Description struct Tinman.Terrain.Util.SpatialTreeNode → <TBounds val> Represents a node in a spatial tree. Public / Methods Child public method Child → (1) index in : int32 [0..SpatialTreeNode.Count-1] The child index. returns → SpatialTreeNode<TBounds> The child node. Will be invalid if the child does not exist (see IsInvalid). Returns a child of this node. Public / Attributes Bounds public readonly attribute Bounds → (TBounds) The bounding-box of the spatial entities in this tree node, including all descendants. Count public attribute Count → (get) value : int32 [>0] The maximum child count. The maximum number of children per tree node. Entities public attribute Entities → (get) value : int32 [>=0] The number of spatial tree nodes. Will be 0 iff empty. The number of spatial entities in the tree node. See also SpatialTreeNode.IsEmpty IsEmpty public attribute IsEmpty → (get) value : bool true if this tree node does not contain any geometry, false if not. Is this tree node empty? See also SpatialTreeNode.Entities IsInvalid public attribute IsInvalid → (get) value : bool true if this value is invalid, false if not. Is this node invalid? SpatialTree SpatialTree_Base