GL

Description

sealed class Tinman.Engine.API.GL

Derived from

GLBaseWithDebug abstract

Bindings for the OpenGL 4.1 Core Profile (or newer).

This wrapper assumes that the OpenGL context is not forward compatible, as described in Appendix E.2 Deprecated and Removed Features of the OpenGL 4.6 Core Profile specification.

Public / Constants

ACCUM_​ADJACENT_​PAIRS_​NV


public constant ACCUM_ADJACENT_PAIRS_NV → (37037:int32)

GL_ACCUM_ADJACENT_PAIRS_NV = 37037

ACTIVE_​ATOMIC_​COUNTER_​BUFFERS


public constant ACTIVE_ATOMIC_COUNTER_BUFFERS → (37593:int32)

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 37593

ACTIVE_​ATTRIBUTE_​MAX_​LENGTH


public constant ACTIVE_ATTRIBUTE_MAX_LENGTH → (35722:int32)

GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 35722

Search online:
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Provided by:
GL_VERSION_2_0

ACTIVE_​ATTRIBUTES


public constant ACTIVE_ATTRIBUTES → (35721:int32)

GL_ACTIVE_ATTRIBUTES = 35721

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Provided by:
GL_VERSION_2_0

ACTIVE_​PROGRAM


public constant ACTIVE_PROGRAM → (33369:int32)

GL_ACTIVE_PROGRAM = 33369

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Provided by:
GL_VERSION_4_1

ACTIVE_​PROGRAM_​EXT


public constant ACTIVE_PROGRAM_EXT → (35725:int32)

GL_ACTIVE_PROGRAM_EXT = 35725

ACTIVE_​RESOURCES


public constant ACTIVE_RESOURCES → (37621:int32)

GL_ACTIVE_RESOURCES = 37621

ACTIVE_​SUBROUTINE_​MAX_​LENGTH


public constant ACTIVE_SUBROUTINE_MAX_LENGTH → (36424:int32)

GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 36424

Search online:
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Provided by:
GL_VERSION_4_0

ACTIVE_​SUBROUTINE_​UNIFORM_​LOCATIONS


public constant ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS → (36423:int32)

GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 36423

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Provided by:
GL_VERSION_4_0

ACTIVE_​SUBROUTINE_​UNIFORM_​MAX_​LENGTH


public constant ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH → (36425:int32)

GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 36425

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Provided by:
GL_VERSION_4_0

ACTIVE_​SUBROUTINE_​UNIFORMS


public constant ACTIVE_SUBROUTINE_UNIFORMS → (36326:int32)

GL_ACTIVE_SUBROUTINE_UNIFORMS = 36326

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GL_VERSION_4_0

ACTIVE_​SUBROUTINES


public constant ACTIVE_SUBROUTINES → (36325:int32)

GL_ACTIVE_SUBROUTINES = 36325

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Provided by:
GL_VERSION_4_0

ACTIVE_​TEXTURE


public constant ACTIVE_TEXTURE → (34016:int32)

GL_ACTIVE_TEXTURE = 34016

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Provided by:
GL_VERSION_1_3

ACTIVE_​UNIFORM_​BLOCK_​MAX_​NAME_​LENGTH


public constant ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH → (35381:int32)

GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381

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Provided by:
GL_VERSION_3_1

ACTIVE_​UNIFORM_​BLOCKS


public constant ACTIVE_UNIFORM_BLOCKS → (35382:int32)

GL_ACTIVE_UNIFORM_BLOCKS = 35382

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Provided by:
GL_VERSION_3_1

ACTIVE_​UNIFORM_​MAX_​LENGTH


public constant ACTIVE_UNIFORM_MAX_LENGTH → (35719:int32)

GL_ACTIVE_UNIFORM_MAX_LENGTH = 35719

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GL_VERSION_2_0

ACTIVE_​UNIFORMS


public constant ACTIVE_UNIFORMS → (35718:int32)

GL_ACTIVE_UNIFORMS = 35718

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Provided by:
GL_VERSION_2_0

ACTIVE_​VARIABLES


public constant ACTIVE_VARIABLES → (37637:int32)

GL_ACTIVE_VARIABLES = 37637

ADJACENT_​PAIRS_​NV


public constant ADJACENT_PAIRS_NV → (37038:int32)

GL_ADJACENT_PAIRS_NV = 37038

AFFINE_2​D_​NV


public constant AFFINE_2D_NV → (37010:int32)

GL_AFFINE_2D_NV = 37010

AFFINE_3​D_​NV


public constant AFFINE_3D_NV → (37012:int32)

GL_AFFINE_3D_NV = 37012

ALIASED_​LINE_​WIDTH_​RANGE


public constant ALIASED_LINE_WIDTH_RANGE → (33902:int32)

GL_ALIASED_LINE_WIDTH_RANGE = 33902

Search online:
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Provided by:
GL_VERSION_1_2

ALL_​BARRIER_​BITS


public constant ALL_BARRIER_BITS → (-1:int32)

GL_ALL_BARRIER_BITS = -1

ALL_​SHADER_​BITS


public constant ALL_SHADER_BITS → (-1:int32)

GL_ALL_SHADER_BITS = -1

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Provided by:
GL_VERSION_4_1

ALPHA


public constant ALPHA → (6406:int32)

GL_ALPHA = 6406

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Provided by:
GL_VERSION_1_0

ALPHA_​REF_​COMMAND_​NV


public constant ALPHA_REF_COMMAND_NV → (15:int32)

GL_ALPHA_REF_COMMAND_NV = 15

ALPHA16​F_​EXT


public constant ALPHA16F_EXT → (34844:int32)

GL_ALPHA16F_EXT = 34844

ALPHA32​F_​EXT


public constant ALPHA32F_EXT → (34838:int32)

GL_ALPHA32F_EXT = 34838

ALPHA8_​EXT


public constant ALPHA8_EXT → (32828:int32)

GL_ALPHA8_EXT = 32828

ALREADY_​SIGNALED


public constant ALREADY_SIGNALED → (37146:int32)

GL_ALREADY_SIGNALED = 37146

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Provided by:
GL_VERSION_3_2

ALWAYS


public constant ALWAYS → (519:int32)

GL_ALWAYS = 519

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Provided by:
GL_VERSION_1_0

AND


public constant AND → (5377:int32)

GL_AND = 5377

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Provided by:
GL_VERSION_1_0

AND_​INVERTED


public constant AND_INVERTED → (5380:int32)

GL_AND_INVERTED = 5380

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Provided by:
GL_VERSION_1_0

AND_​REVERSE


public constant AND_REVERSE → (5378:int32)

GL_AND_REVERSE = 5378

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Provided by:
GL_VERSION_1_0

ANY_​SAMPLES_​PASSED


public constant ANY_SAMPLES_PASSED → (35887:int32)

GL_ANY_SAMPLES_PASSED = 35887

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Provided by:
GL_VERSION_3_3

ANY_​SAMPLES_​PASSED_​CONSERVATIVE


public constant ANY_SAMPLES_PASSED_CONSERVATIVE → (36202:int32)

GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 36202

ARC_​TO_​NV


public constant ARC_TO_NV → (254:int32)

GL_ARC_TO_NV = 254

ARRAY_​BUFFER


public constant ARRAY_BUFFER → (34962:int32)

GL_ARRAY_BUFFER = 34962

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Provided by:
GL_VERSION_1_5

ARRAY_​BUFFER_​BINDING


public constant ARRAY_BUFFER_BINDING → (34964:int32)

GL_ARRAY_BUFFER_BINDING = 34964

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Provided by:
GL_VERSION_1_5

ARRAY_​SIZE


public constant ARRAY_SIZE → (37627:int32)

GL_ARRAY_SIZE = 37627

ARRAY_​STRIDE


public constant ARRAY_STRIDE → (37630:int32)

GL_ARRAY_STRIDE = 37630

ATOMIC_​COUNTER_​BARRIER_​BIT


public constant ATOMIC_COUNTER_BARRIER_BIT → (4096:int32)

GL_ATOMIC_COUNTER_BARRIER_BIT = 4096

ATOMIC_​COUNTER_​BUFFER


public constant ATOMIC_COUNTER_BUFFER → (37568:int32)

GL_ATOMIC_COUNTER_BUFFER = 37568

ATOMIC_​COUNTER_​BUFFER_​ACTIVE_​ATOMIC_​COUNTER_​INDICES


public constant ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES → (37574:int32)

GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 37574

ATOMIC_​COUNTER_​BUFFER_​ACTIVE_​ATOMIC_​COUNTERS


public constant ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS → (37573:int32)

GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 37573

ATOMIC_​COUNTER_​BUFFER_​BINDING


public constant ATOMIC_COUNTER_BUFFER_BINDING → (37569:int32)

GL_ATOMIC_COUNTER_BUFFER_BINDING = 37569

ATOMIC_​COUNTER_​BUFFER_​DATA_​SIZE


public constant ATOMIC_COUNTER_BUFFER_DATA_SIZE → (37572:int32)

GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 37572

ATOMIC_​COUNTER_​BUFFER_​INDEX


public constant ATOMIC_COUNTER_BUFFER_INDEX → (37633:int32)

GL_ATOMIC_COUNTER_BUFFER_INDEX = 37633

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​COMPUTE_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER → (37101:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 37101

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​FRAGMENT_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER → (37579:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 37579

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​GEOMETRY_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER → (37578:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 37578

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​MESH_​SHADER_​NV


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV → (38302:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV = 38302

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​TASK_​SHADER_​NV


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV → (38303:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV = 38303

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​TESS_​CONTROL_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER → (37576:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 37576

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​TESS_​EVALUATION_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER → (37577:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 37577

ATOMIC_​COUNTER_​BUFFER_​REFERENCED_​BY_​VERTEX_​SHADER


public constant ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER → (37575:int32)

GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 37575

ATOMIC_​COUNTER_​BUFFER_​SIZE


public constant ATOMIC_COUNTER_BUFFER_SIZE → (37571:int32)

GL_ATOMIC_COUNTER_BUFFER_SIZE = 37571

ATOMIC_​COUNTER_​BUFFER_​START


public constant ATOMIC_COUNTER_BUFFER_START → (37570:int32)

GL_ATOMIC_COUNTER_BUFFER_START = 37570

ATTACHED_​MEMORY_​OBJECT_​NV


public constant ATTACHED_MEMORY_OBJECT_NV → (38308:int32)

GL_ATTACHED_MEMORY_OBJECT_NV = 38308

ATTACHED_​MEMORY_​OFFSET_​NV


public constant ATTACHED_MEMORY_OFFSET_NV → (38309:int32)

GL_ATTACHED_MEMORY_OFFSET_NV = 38309

ATTACHED_​SHADERS


public constant ATTACHED_SHADERS → (35717:int32)

GL_ATTACHED_SHADERS = 35717

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Provided by:
GL_VERSION_2_0

ATTRIBUTE_​ADDRESS_​COMMAND_​NV


public constant ATTRIBUTE_ADDRESS_COMMAND_NV → (9:int32)

GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 9

AUTO_​GENERATE_​MIPMAP


public constant AUTO_GENERATE_MIPMAP → (33429:int32)

GL_AUTO_GENERATE_MIPMAP = 33429

BACK


public constant BACK → (1029:int32)

GL_BACK = 1029

Search online:
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Provided by:
GL_VERSION_1_0
GL_ARB_ES3_1_compatibility

BACK_​LEFT


public constant BACK_LEFT → (1026:int32)

GL_BACK_LEFT = 1026

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GL_VERSION_1_0

BACK_​RIGHT


public constant BACK_RIGHT → (1027:int32)

GL_BACK_RIGHT = 1027

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GL_VERSION_1_0

BEVEL_​NV


public constant BEVEL_NV → (37030:int32)

GL_BEVEL_NV = 37030

BGR


public constant BGR → (32992:int32)

GL_BGR = 32992

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Provided by:
GL_VERSION_1_2

BGR_​INTEGER


public constant BGR_INTEGER → (36250:int32)

GL_BGR_INTEGER = 36250

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Provided by:
GL_VERSION_3_0

BGRA


public constant BGRA → (32993:int32)

GL_BGRA = 32993

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GL_VERSION_1_2

BGRA_​INTEGER


public constant BGRA_INTEGER → (36251:int32)

GL_BGRA_INTEGER = 36251

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GL_VERSION_3_0

BGRA8_​EXT


public constant BGRA8_EXT → (37793:int32)

GL_BGRA8_EXT = 37793

BLACKHOLE_​RENDER_​INTEL


public constant BLACKHOLE_RENDER_INTEL → (33788:int32)

GL_BLACKHOLE_RENDER_INTEL = 33788

BLEND


public constant BLEND → (3042:int32)

GL_BLEND = 3042

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Provided by:
GL_VERSION_1_0

BLEND_​ADVANCED_​COHERENT_​KHR


public constant BLEND_ADVANCED_COHERENT_KHR → (37509:int32)

GL_BLEND_ADVANCED_COHERENT_KHR = 37509

BLEND_​COLOR


public constant BLEND_COLOR → (32773:int32)

GL_BLEND_COLOR = 32773

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Provided by:
GL_VERSION_1_4

BLEND_​COLOR_​COMMAND_​NV


public constant BLEND_COLOR_COMMAND_NV → (11:int32)

GL_BLEND_COLOR_COMMAND_NV = 11

BLEND_​DST


public constant BLEND_DST → (3040:int32)

GL_BLEND_DST = 3040

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BLEND_​DST_​ALPHA


public constant BLEND_DST_ALPHA → (32970:int32)

GL_BLEND_DST_ALPHA = 32970

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GL_VERSION_1_4

BLEND_​DST_​RGB


public constant BLEND_DST_RGB → (32968:int32)

GL_BLEND_DST_RGB = 32968

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GL_VERSION_1_4

BLEND_​EQUATION


public constant BLEND_EQUATION → (32777:int32)

GL_BLEND_EQUATION = 32777

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GL_VERSION_1_4

BLEND_​EQUATION_​ALPHA


public constant BLEND_EQUATION_ALPHA → (34877:int32)

GL_BLEND_EQUATION_ALPHA = 34877

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GL_VERSION_2_0

BLEND_​EQUATION_​RGB


public constant BLEND_EQUATION_RGB → (32777:int32)

GL_BLEND_EQUATION_RGB = 32777

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BLEND_​OVERLAP_​NV


public constant BLEND_OVERLAP_NV → (37505:int32)

GL_BLEND_OVERLAP_NV = 37505

BLEND_​PREMULTIPLIED_​SRC_​NV


public constant BLEND_PREMULTIPLIED_SRC_NV → (37504:int32)

GL_BLEND_PREMULTIPLIED_SRC_NV = 37504

BLEND_​SRC


public constant BLEND_SRC → (3041:int32)

GL_BLEND_SRC = 3041

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GL_VERSION_1_0

BLEND_​SRC_​ALPHA


public constant BLEND_SRC_ALPHA → (32971:int32)

GL_BLEND_SRC_ALPHA = 32971

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BLEND_​SRC_​RGB


public constant BLEND_SRC_RGB → (32969:int32)

GL_BLEND_SRC_RGB = 32969

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GL_VERSION_1_4

BLOCK_​INDEX


public constant BLOCK_INDEX → (37629:int32)

GL_BLOCK_INDEX = 37629

BLUE


public constant BLUE → (6405:int32)

GL_BLUE = 6405

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Provided by:
GL_VERSION_1_0
GL_NV_blend_equation_advanced

BLUE_​INTEGER


public constant BLUE_INTEGER → (36246:int32)

GL_BLUE_INTEGER = 36246

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GL_VERSION_3_0

BOLD_​BIT_​NV


public constant BOLD_BIT_NV → (1:int32)

GL_BOLD_BIT_NV = 1

BOOL


public constant BOOL → (35670:int32)

GL_BOOL = 35670

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GL_VERSION_2_0

BOOL_​VEC2


public constant BOOL_VEC2 → (35671:int32)

GL_BOOL_VEC2 = 35671

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BOOL_​VEC3


public constant BOOL_VEC3 → (35672:int32)

GL_BOOL_VEC3 = 35672

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BOOL_​VEC4


public constant BOOL_VEC4 → (35673:int32)

GL_BOOL_VEC4 = 35673

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BOUNDING_​BOX_​NV


public constant BOUNDING_BOX_NV → (37005:int32)

GL_BOUNDING_BOX_NV = 37005

BOUNDING_​BOX_​OF_​BOUNDING_​BOXES_​NV


public constant BOUNDING_BOX_OF_BOUNDING_BOXES_NV → (37020:int32)

GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 37020

BUFFER


public constant BUFFER → (33504:int32)

GL_BUFFER = 33504

BUFFER_​ACCESS


public constant BUFFER_ACCESS → (35003:int32)

GL_BUFFER_ACCESS = 35003

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GL_VERSION_1_5

BUFFER_​ACCESS_​FLAGS


public constant BUFFER_ACCESS_FLAGS → (37151:int32)

GL_BUFFER_ACCESS_FLAGS = 37151

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GL_VERSION_3_0

BUFFER_​BINDING


public constant BUFFER_BINDING → (37634:int32)

GL_BUFFER_BINDING = 37634

BUFFER_​DATA_​SIZE


public constant BUFFER_DATA_SIZE → (37635:int32)

GL_BUFFER_DATA_SIZE = 37635

BUFFER_​GPU_​ADDRESS_​NV


public constant BUFFER_GPU_ADDRESS_NV → (36637:int32)

GL_BUFFER_GPU_ADDRESS_NV = 36637

BUFFER_​IMMUTABLE_​STORAGE


public constant BUFFER_IMMUTABLE_STORAGE → (33311:int32)

GL_BUFFER_IMMUTABLE_STORAGE = 33311

BUFFER_​MAP_​LENGTH


public constant BUFFER_MAP_LENGTH → (37152:int32)

GL_BUFFER_MAP_LENGTH = 37152

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BUFFER_​MAP_​OFFSET


public constant BUFFER_MAP_OFFSET → (37153:int32)

GL_BUFFER_MAP_OFFSET = 37153

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BUFFER_​MAP_​POINTER


public constant BUFFER_MAP_POINTER → (35005:int32)

GL_BUFFER_MAP_POINTER = 35005

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GL_VERSION_1_5

BUFFER_​MAPPED


public constant BUFFER_MAPPED → (35004:int32)

GL_BUFFER_MAPPED = 35004

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BUFFER_​OBJECT_​EXT


public constant BUFFER_OBJECT_EXT → (37201:int32)

GL_BUFFER_OBJECT_EXT = 37201

BUFFER_​SIZE


public constant BUFFER_SIZE → (34660:int32)

GL_BUFFER_SIZE = 34660

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BUFFER_​STORAGE_​FLAGS


public constant BUFFER_STORAGE_FLAGS → (33312:int32)

GL_BUFFER_STORAGE_FLAGS = 33312

BUFFER_​UPDATE_​BARRIER_​BIT


public constant BUFFER_UPDATE_BARRIER_BIT → (512:int32)

GL_BUFFER_UPDATE_BARRIER_BIT = 512

BUFFER_​USAGE


public constant BUFFER_USAGE → (34661:int32)

GL_BUFFER_USAGE = 34661

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GL_VERSION_1_5

BUFFER_​VARIABLE


public constant BUFFER_VARIABLE → (37605:int32)

GL_BUFFER_VARIABLE = 37605

BYTE


public constant BYTE → (5120:int32)

GL_BYTE = 5120

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GL_VERSION_1_0

CAVEAT_​SUPPORT


public constant CAVEAT_SUPPORT → (33464:int32)

GL_CAVEAT_SUPPORT = 33464

CCW


public constant CCW → (2305:int32)

GL_CCW = 2305

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GL_VERSION_1_0

CIRCULAR_​CCW_​ARC_​TO_​NV


public constant CIRCULAR_CCW_ARC_TO_NV → (248:int32)

GL_CIRCULAR_CCW_ARC_TO_NV = 248

CIRCULAR_​CW_​ARC_​TO_​NV


public constant CIRCULAR_CW_ARC_TO_NV → (250:int32)

GL_CIRCULAR_CW_ARC_TO_NV = 250

CIRCULAR_​TANGENT_​ARC_​TO_​NV


public constant CIRCULAR_TANGENT_ARC_TO_NV → (252:int32)

GL_CIRCULAR_TANGENT_ARC_TO_NV = 252

CLAMP_​READ_​COLOR


public constant CLAMP_READ_COLOR → (35100:int32)

GL_CLAMP_READ_COLOR = 35100

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GL_VERSION_3_0

CLAMP_​TO_​BORDER


public constant CLAMP_TO_BORDER → (33069:int32)

GL_CLAMP_TO_BORDER = 33069

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GL_VERSION_1_3

CLAMP_​TO_​EDGE


public constant CLAMP_TO_EDGE → (33071:int32)

GL_CLAMP_TO_EDGE = 33071

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GL_VERSION_1_2

CLEAR


public constant CLEAR → (5376:int32)

GL_CLEAR = 5376

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GL_VERSION_1_0

CLEAR_​BUFFER


public constant CLEAR_BUFFER → (33460:int32)

GL_CLEAR_BUFFER = 33460

CLEAR_​TEXTURE


public constant CLEAR_TEXTURE → (37733:int32)

GL_CLEAR_TEXTURE = 37733

CLIENT_​MAPPED_​BUFFER_​BARRIER_​BIT


public constant CLIENT_MAPPED_BUFFER_BARRIER_BIT → (16384:int32)

GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 16384

CLIENT_​STORAGE_​BIT


public constant CLIENT_STORAGE_BIT → (512:int32)

GL_CLIENT_STORAGE_BIT = 512

CLIP_​DEPTH_​MODE


public constant CLIP_DEPTH_MODE → (37725:int32)

GL_CLIP_DEPTH_MODE = 37725

CLIP_​DISTANCE0


public constant CLIP_DISTANCE0 → (12288:int32)

GL_CLIP_DISTANCE0 = 12288

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CLIP_​DISTANCE1


public constant CLIP_DISTANCE1 → (12289:int32)

GL_CLIP_DISTANCE1 = 12289

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CLIP_​DISTANCE2


public constant CLIP_DISTANCE2 → (12290:int32)

GL_CLIP_DISTANCE2 = 12290

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CLIP_​DISTANCE3


public constant CLIP_DISTANCE3 → (12291:int32)

GL_CLIP_DISTANCE3 = 12291

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CLIP_​DISTANCE4


public constant CLIP_DISTANCE4 → (12292:int32)

GL_CLIP_DISTANCE4 = 12292

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CLIP_​DISTANCE5


public constant CLIP_DISTANCE5 → (12293:int32)

GL_CLIP_DISTANCE5 = 12293

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CLIP_​DISTANCE6


public constant CLIP_DISTANCE6 → (12294:int32)

GL_CLIP_DISTANCE6 = 12294

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CLIP_​DISTANCE7


public constant CLIP_DISTANCE7 → (12295:int32)

GL_CLIP_DISTANCE7 = 12295

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CLIP_​ORIGIN


public constant CLIP_ORIGIN → (37724:int32)

GL_CLIP_ORIGIN = 37724

CLIPPING_​INPUT_​PRIMITIVES


public constant CLIPPING_INPUT_PRIMITIVES → (33526:int32)

GL_CLIPPING_INPUT_PRIMITIVES = 33526

CLIPPING_​OUTPUT_​PRIMITIVES


public constant CLIPPING_OUTPUT_PRIMITIVES → (33527:int32)

GL_CLIPPING_OUTPUT_PRIMITIVES = 33527

CLOSE_​PATH_​NV


public constant CLOSE_PATH_NV → (0:int32)

GL_CLOSE_PATH_NV = 0

COLOR


public constant COLOR → (6144:int32)

GL_COLOR = 6144

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GL_VERSION_1_0

COLOR_​ARRAY_​ADDRESS_​NV


public constant COLOR_ARRAY_ADDRESS_NV → (36643:int32)

GL_COLOR_ARRAY_ADDRESS_NV = 36643

COLOR_​ARRAY_​LENGTH_​NV


public constant COLOR_ARRAY_LENGTH_NV → (36653:int32)

GL_COLOR_ARRAY_LENGTH_NV = 36653

COLOR_​ATTACHMENT0


public constant COLOR_ATTACHMENT0 → (36064:int32)

GL_COLOR_ATTACHMENT0 = 36064

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COLOR_​ATTACHMENT1


public constant COLOR_ATTACHMENT1 → (36065:int32)

GL_COLOR_ATTACHMENT1 = 36065

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COLOR_​ATTACHMENT10


public constant COLOR_ATTACHMENT10 → (36074:int32)

GL_COLOR_ATTACHMENT10 = 36074

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COLOR_​ATTACHMENT11


public constant COLOR_ATTACHMENT11 → (36075:int32)

GL_COLOR_ATTACHMENT11 = 36075

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COLOR_​ATTACHMENT12


public constant COLOR_ATTACHMENT12 → (36076:int32)

GL_COLOR_ATTACHMENT12 = 36076

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COLOR_​ATTACHMENT13


public constant COLOR_ATTACHMENT13 → (36077:int32)

GL_COLOR_ATTACHMENT13 = 36077

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COLOR_​ATTACHMENT14


public constant COLOR_ATTACHMENT14 → (36078:int32)

GL_COLOR_ATTACHMENT14 = 36078

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COLOR_​ATTACHMENT15


public constant COLOR_ATTACHMENT15 → (36079:int32)

GL_COLOR_ATTACHMENT15 = 36079

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COLOR_​ATTACHMENT16


public constant COLOR_ATTACHMENT16 → (36080:int32)

GL_COLOR_ATTACHMENT16 = 36080

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COLOR_​ATTACHMENT17


public constant COLOR_ATTACHMENT17 → (36081:int32)

GL_COLOR_ATTACHMENT17 = 36081

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COLOR_​ATTACHMENT18


public constant COLOR_ATTACHMENT18 → (36082:int32)

GL_COLOR_ATTACHMENT18 = 36082

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COLOR_​ATTACHMENT19


public constant COLOR_ATTACHMENT19 → (36083:int32)

GL_COLOR_ATTACHMENT19 = 36083

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COLOR_​ATTACHMENT2


public constant COLOR_ATTACHMENT2 → (36066:int32)

GL_COLOR_ATTACHMENT2 = 36066

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COLOR_​ATTACHMENT20


public constant COLOR_ATTACHMENT20 → (36084:int32)

GL_COLOR_ATTACHMENT20 = 36084

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COLOR_​ATTACHMENT21


public constant COLOR_ATTACHMENT21 → (36085:int32)

GL_COLOR_ATTACHMENT21 = 36085

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COLOR_​ATTACHMENT22


public constant COLOR_ATTACHMENT22 → (36086:int32)

GL_COLOR_ATTACHMENT22 = 36086

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COLOR_​ATTACHMENT23


public constant COLOR_ATTACHMENT23 → (36087:int32)

GL_COLOR_ATTACHMENT23 = 36087

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COLOR_​ATTACHMENT24


public constant COLOR_ATTACHMENT24 → (36088:int32)

GL_COLOR_ATTACHMENT24 = 36088

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COLOR_​ATTACHMENT25


public constant COLOR_ATTACHMENT25 → (36089:int32)

GL_COLOR_ATTACHMENT25 = 36089

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COLOR_​ATTACHMENT26


public constant COLOR_ATTACHMENT26 → (36090:int32)

GL_COLOR_ATTACHMENT26 = 36090

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COLOR_​ATTACHMENT27


public constant COLOR_ATTACHMENT27 → (36091:int32)

GL_COLOR_ATTACHMENT27 = 36091

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COLOR_​ATTACHMENT28


public constant COLOR_ATTACHMENT28 → (36092:int32)

GL_COLOR_ATTACHMENT28 = 36092

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COLOR_​ATTACHMENT29


public constant COLOR_ATTACHMENT29 → (36093:int32)

GL_COLOR_ATTACHMENT29 = 36093

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COLOR_​ATTACHMENT3


public constant COLOR_ATTACHMENT3 → (36067:int32)

GL_COLOR_ATTACHMENT3 = 36067

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COLOR_​ATTACHMENT30


public constant COLOR_ATTACHMENT30 → (36094:int32)

GL_COLOR_ATTACHMENT30 = 36094

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COLOR_​ATTACHMENT31


public constant COLOR_ATTACHMENT31 → (36095:int32)

GL_COLOR_ATTACHMENT31 = 36095

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COLOR_​ATTACHMENT4


public constant COLOR_ATTACHMENT4 → (36068:int32)

GL_COLOR_ATTACHMENT4 = 36068

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COLOR_​ATTACHMENT5


public constant COLOR_ATTACHMENT5 → (36069:int32)

GL_COLOR_ATTACHMENT5 = 36069

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COLOR_​ATTACHMENT6


public constant COLOR_ATTACHMENT6 → (36070:int32)

GL_COLOR_ATTACHMENT6 = 36070

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COLOR_​ATTACHMENT7


public constant COLOR_ATTACHMENT7 → (36071:int32)

GL_COLOR_ATTACHMENT7 = 36071

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COLOR_​ATTACHMENT8


public constant COLOR_ATTACHMENT8 → (36072:int32)

GL_COLOR_ATTACHMENT8 = 36072

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COLOR_​ATTACHMENT9


public constant COLOR_ATTACHMENT9 → (36073:int32)

GL_COLOR_ATTACHMENT9 = 36073

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COLOR_​BUFFER_​BIT


public constant COLOR_BUFFER_BIT → (16384:int32)

GL_COLOR_BUFFER_BIT = 16384

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GL_VERSION_1_0

COLOR_​CLEAR_​VALUE


public constant COLOR_CLEAR_VALUE → (3106:int32)

GL_COLOR_CLEAR_VALUE = 3106

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COLOR_​COMPONENTS


public constant COLOR_COMPONENTS → (33411:int32)

GL_COLOR_COMPONENTS = 33411

COLOR_​ENCODING


public constant COLOR_ENCODING → (33430:int32)

GL_COLOR_ENCODING = 33430

COLOR_​LOGIC_​OP


public constant COLOR_LOGIC_OP → (3058:int32)

GL_COLOR_LOGIC_OP = 3058

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GL_VERSION_1_1

COLOR_​RENDERABLE


public constant COLOR_RENDERABLE → (33414:int32)

GL_COLOR_RENDERABLE = 33414

COLOR_​SAMPLES_​NV


public constant COLOR_SAMPLES_NV → (36384:int32)

GL_COLOR_SAMPLES_NV = 36384

COLOR_​WRITEMASK


public constant COLOR_WRITEMASK → (3107:int32)

GL_COLOR_WRITEMASK = 3107

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GL_VERSION_1_0

COLORBURN_​KHR


public constant COLORBURN_KHR → (37530:int32)

GL_COLORBURN_KHR = 37530

COLORDODGE_​KHR


public constant COLORDODGE_KHR → (37529:int32)

GL_COLORDODGE_KHR = 37529

COMMAND_​BARRIER_​BIT


public constant COMMAND_BARRIER_BIT → (64:int32)

GL_COMMAND_BARRIER_BIT = 64

COMPARE_​REF_​TO_​TEXTURE


public constant COMPARE_REF_TO_TEXTURE → (34894:int32)

GL_COMPARE_REF_TO_TEXTURE = 34894

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GL_VERSION_3_0

COMPATIBLE_​SUBROUTINES


public constant COMPATIBLE_SUBROUTINES → (36427:int32)

GL_COMPATIBLE_SUBROUTINES = 36427

COMPILE_​STATUS


public constant COMPILE_STATUS → (35713:int32)

GL_COMPILE_STATUS = 35713

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GL_VERSION_2_0

COMPLETION_​STATUS_​KHR


public constant COMPLETION_STATUS_KHR → (37297:int32)

GL_COMPLETION_STATUS_KHR = 37297

COMPRESSED_​R11_​EAC


public constant COMPRESSED_R11_EAC → (37488:int32)

GL_COMPRESSED_R11_EAC = 37488

COMPRESSED_​RED


public constant COMPRESSED_RED → (33317:int32)

GL_COMPRESSED_RED = 33317

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GL_VERSION_3_0

COMPRESSED_​RED_​RGTC1


public constant COMPRESSED_RED_RGTC1 → (36283:int32)

GL_COMPRESSED_RED_RGTC1 = 36283

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COMPRESSED_​RG


public constant COMPRESSED_RG → (33318:int32)

GL_COMPRESSED_RG = 33318

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COMPRESSED_​RG_​RGTC2


public constant COMPRESSED_RG_RGTC2 → (36285:int32)

GL_COMPRESSED_RG_RGTC2 = 36285

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COMPRESSED_​RG11_​EAC


public constant COMPRESSED_RG11_EAC → (37490:int32)

GL_COMPRESSED_RG11_EAC = 37490

COMPRESSED_​RGB


public constant COMPRESSED_RGB → (34029:int32)

GL_COMPRESSED_RGB = 34029

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GL_VERSION_1_3

COMPRESSED_​RGB_​BPTC_​SIGNED_​FLOAT


public constant COMPRESSED_RGB_BPTC_SIGNED_FLOAT → (36494:int32)

GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 36494

COMPRESSED_​RGB_​BPTC_​UNSIGNED_​FLOAT


public constant COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT → (36495:int32)

GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 36495

COMPRESSED_​RGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGB_S3TC_DXT1_EXT → (33776:int32)

GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 33776

COMPRESSED_​RGB8_​ETC2


public constant COMPRESSED_RGB8_ETC2 → (37492:int32)

GL_COMPRESSED_RGB8_ETC2 = 37492

COMPRESSED_​RGB8_​PUNCHTHROUGH_​ALPHA1_​ETC2


public constant COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 → (37494:int32)

GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37494

COMPRESSED_​RGBA


public constant COMPRESSED_RGBA → (34030:int32)

GL_COMPRESSED_RGBA = 34030

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GL_VERSION_1_3

COMPRESSED_​RGBA_​ASTC_10x10_​KHR


public constant COMPRESSED_RGBA_ASTC_10x10_KHR → (37819:int32)

GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 37819

COMPRESSED_​RGBA_​ASTC_10x5_​KHR


public constant COMPRESSED_RGBA_ASTC_10x5_KHR → (37816:int32)

GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 37816

COMPRESSED_​RGBA_​ASTC_10x6_​KHR


public constant COMPRESSED_RGBA_ASTC_10x6_KHR → (37817:int32)

GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 37817

COMPRESSED_​RGBA_​ASTC_10x8_​KHR


public constant COMPRESSED_RGBA_ASTC_10x8_KHR → (37818:int32)

GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 37818

COMPRESSED_​RGBA_​ASTC_12x10_​KHR


public constant COMPRESSED_RGBA_ASTC_12x10_KHR → (37820:int32)

GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 37820

COMPRESSED_​RGBA_​ASTC_12x12_​KHR


public constant COMPRESSED_RGBA_ASTC_12x12_KHR → (37821:int32)

GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 37821

COMPRESSED_​RGBA_​ASTC_4x4_​KHR


public constant COMPRESSED_RGBA_ASTC_4x4_KHR → (37808:int32)

GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 37808

COMPRESSED_​RGBA_​ASTC_5x4_​KHR


public constant COMPRESSED_RGBA_ASTC_5x4_KHR → (37809:int32)

GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 37809

COMPRESSED_​RGBA_​ASTC_5x5_​KHR


public constant COMPRESSED_RGBA_ASTC_5x5_KHR → (37810:int32)

GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 37810

COMPRESSED_​RGBA_​ASTC_6x5_​KHR


public constant COMPRESSED_RGBA_ASTC_6x5_KHR → (37811:int32)

GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 37811

COMPRESSED_​RGBA_​ASTC_6x6_​KHR


public constant COMPRESSED_RGBA_ASTC_6x6_KHR → (37812:int32)

GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 37812

COMPRESSED_​RGBA_​ASTC_8x5_​KHR


public constant COMPRESSED_RGBA_ASTC_8x5_KHR → (37813:int32)

GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 37813

COMPRESSED_​RGBA_​ASTC_8x6_​KHR


public constant COMPRESSED_RGBA_ASTC_8x6_KHR → (37814:int32)

GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 37814

COMPRESSED_​RGBA_​ASTC_8x8_​KHR


public constant COMPRESSED_RGBA_ASTC_8x8_KHR → (37815:int32)

GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 37815

COMPRESSED_​RGBA_​BPTC_​UNORM


public constant COMPRESSED_RGBA_BPTC_UNORM → (36492:int32)

GL_COMPRESSED_RGBA_BPTC_UNORM = 36492

COMPRESSED_​RGBA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT1_EXT → (33777:int32)

GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 33777

COMPRESSED_​RGBA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT3_EXT → (33778:int32)

GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 33778

COMPRESSED_​RGBA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_RGBA_S3TC_DXT5_EXT → (33779:int32)

GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 33779

COMPRESSED_​RGBA8_​ETC2_​EAC


public constant COMPRESSED_RGBA8_ETC2_EAC → (37496:int32)

GL_COMPRESSED_RGBA8_ETC2_EAC = 37496

COMPRESSED_​SIGNED_​R11_​EAC


public constant COMPRESSED_SIGNED_R11_EAC → (37489:int32)

GL_COMPRESSED_SIGNED_R11_EAC = 37489

COMPRESSED_​SIGNED_​RED_​RGTC1


public constant COMPRESSED_SIGNED_RED_RGTC1 → (36284:int32)

GL_COMPRESSED_SIGNED_RED_RGTC1 = 36284

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GL_VERSION_3_0

COMPRESSED_​SIGNED_​RG_​RGTC2


public constant COMPRESSED_SIGNED_RG_RGTC2 → (36286:int32)

GL_COMPRESSED_SIGNED_RG_RGTC2 = 36286

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Provided by:
GL_VERSION_3_0

COMPRESSED_​SIGNED_​RG11_​EAC


public constant COMPRESSED_SIGNED_RG11_EAC → (37491:int32)

GL_COMPRESSED_SIGNED_RG11_EAC = 37491

COMPRESSED_​SLUMINANCE_​ALPHA_​EXT


public constant COMPRESSED_SLUMINANCE_ALPHA_EXT → (35915:int32)

GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 35915

COMPRESSED_​SLUMINANCE_​EXT


public constant COMPRESSED_SLUMINANCE_EXT → (35914:int32)

GL_COMPRESSED_SLUMINANCE_EXT = 35914

COMPRESSED_​SRGB


public constant COMPRESSED_SRGB → (35912:int32)

GL_COMPRESSED_SRGB = 35912

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Provided by:
GL_VERSION_2_1
GL_EXT_texture_sRGB

COMPRESSED_​SRGB_​ALPHA


public constant COMPRESSED_SRGB_ALPHA → (35913:int32)

GL_COMPRESSED_SRGB_ALPHA = 35913

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Provided by:
GL_VERSION_2_1
GL_EXT_texture_sRGB

COMPRESSED_​SRGB_​ALPHA_​BPTC_​UNORM


public constant COMPRESSED_SRGB_ALPHA_BPTC_UNORM → (36493:int32)

GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 36493

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT → (35917:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT3_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT → (35918:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918

COMPRESSED_​SRGB_​ALPHA_​S3​TC_​DXT5_​EXT


public constant COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT → (35919:int32)

GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919

COMPRESSED_​SRGB_​S3​TC_​DXT1_​EXT


public constant COMPRESSED_SRGB_S3TC_DXT1_EXT → (35916:int32)

GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x10_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR → (37851:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 37851

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x5_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR → (37848:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 37848

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x6_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR → (37849:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 37849

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_10x8_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR → (37850:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 37850

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_12x10_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR → (37852:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 37852

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_12x12_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR → (37853:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 37853

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_4x4_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR → (37840:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 37840

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x4_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR → (37841:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 37841

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_5x5_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR → (37842:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 37842

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x5_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR → (37843:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 37843

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_6x6_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR → (37844:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 37844

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x5_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR → (37845:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 37845

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x6_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR → (37846:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 37846

COMPRESSED_​SRGB8_​ALPHA8_​ASTC_8x8_​KHR


public constant COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR → (37847:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 37847

COMPRESSED_​SRGB8_​ALPHA8_​ETC2_​EAC


public constant COMPRESSED_SRGB8_ALPHA8_ETC2_EAC → (37497:int32)

GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37497

COMPRESSED_​SRGB8_​ETC2


public constant COMPRESSED_SRGB8_ETC2 → (37493:int32)

GL_COMPRESSED_SRGB8_ETC2 = 37493

COMPRESSED_​SRGB8_​PUNCHTHROUGH_​ALPHA1_​ETC2


public constant COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 → (37495:int32)

GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37495

COMPRESSED_​TEXTURE_​FORMATS


public constant COMPRESSED_TEXTURE_FORMATS → (34467:int32)

GL_COMPRESSED_TEXTURE_FORMATS = 34467

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Provided by:
GL_VERSION_1_3

COMPUTE_​SHADER


public constant COMPUTE_SHADER → (37305:int32)

GL_COMPUTE_SHADER = 37305

COMPUTE_​SHADER_​BIT


public constant COMPUTE_SHADER_BIT → (32:int32)

GL_COMPUTE_SHADER_BIT = 32

COMPUTE_​SHADER_​INVOCATIONS


public constant COMPUTE_SHADER_INVOCATIONS → (33525:int32)

GL_COMPUTE_SHADER_INVOCATIONS = 33525

COMPUTE_​SUBROUTINE


public constant COMPUTE_SUBROUTINE → (37613:int32)

GL_COMPUTE_SUBROUTINE = 37613

COMPUTE_​SUBROUTINE_​UNIFORM


public constant COMPUTE_SUBROUTINE_UNIFORM → (37619:int32)

GL_COMPUTE_SUBROUTINE_UNIFORM = 37619

COMPUTE_​TEXTURE


public constant COMPUTE_TEXTURE → (33440:int32)

GL_COMPUTE_TEXTURE = 33440

COMPUTE_​WORK_​GROUP_​SIZE


public constant COMPUTE_WORK_GROUP_SIZE → (33383:int32)

GL_COMPUTE_WORK_GROUP_SIZE = 33383

CONDITION_​SATISFIED


public constant CONDITION_SATISFIED → (37148:int32)

GL_CONDITION_SATISFIED = 37148

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Provided by:
GL_VERSION_3_2

CONFORMANT_​NV


public constant CONFORMANT_NV → (37748:int32)

GL_CONFORMANT_NV = 37748

CONIC_​CURVE_​TO_​NV


public constant CONIC_CURVE_TO_NV → (26:int32)

GL_CONIC_CURVE_TO_NV = 26

CONJOINT_​NV


public constant CONJOINT_NV → (37508:int32)

GL_CONJOINT_NV = 37508

CONSERVATIVE_​RASTER_​DILATE_​GRANULARITY_​NV


public constant CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV → (37755:int32)

GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 37755

CONSERVATIVE_​RASTER_​DILATE_​NV


public constant CONSERVATIVE_RASTER_DILATE_NV → (37753:int32)

GL_CONSERVATIVE_RASTER_DILATE_NV = 37753

CONSERVATIVE_​RASTER_​DILATE_​RANGE_​NV


public constant CONSERVATIVE_RASTER_DILATE_RANGE_NV → (37754:int32)

GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 37754

CONSERVATIVE_​RASTER_​MODE_​NV


public constant CONSERVATIVE_RASTER_MODE_NV → (38221:int32)

GL_CONSERVATIVE_RASTER_MODE_NV = 38221

CONSERVATIVE_​RASTER_​MODE_​POST_​SNAP_​NV


public constant CONSERVATIVE_RASTER_MODE_POST_SNAP_NV → (38222:int32)

GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 38222

CONSERVATIVE_​RASTER_​MODE_​PRE_​SNAP_​NV


public constant CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV → (38224:int32)

GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 38224

CONSERVATIVE_​RASTER_​MODE_​PRE_​SNAP_​TRIANGLES_​NV


public constant CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV → (38223:int32)

GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 38223

CONSERVATIVE_​RASTERIZATION_​INTEL


public constant CONSERVATIVE_RASTERIZATION_INTEL → (33790:int32)

GL_CONSERVATIVE_RASTERIZATION_INTEL = 33790

CONSERVATIVE_​RASTERIZATION_​NV


public constant CONSERVATIVE_RASTERIZATION_NV → (37702:int32)

GL_CONSERVATIVE_RASTERIZATION_NV = 37702

CONSTANT_​ALPHA


public constant CONSTANT_ALPHA → (32771:int32)

GL_CONSTANT_ALPHA = 32771

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Provided by:
GL_VERSION_1_4

CONSTANT_​COLOR


public constant CONSTANT_COLOR → (32769:int32)

GL_CONSTANT_COLOR = 32769

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Provided by:
GL_VERSION_1_4

CONTEXT_​COMPATIBILITY_​PROFILE_​BIT


public constant CONTEXT_COMPATIBILITY_PROFILE_BIT → (2:int32)

GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 2

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Provided by:
GL_VERSION_3_2

CONTEXT_​CORE_​PROFILE_​BIT


public constant CONTEXT_CORE_PROFILE_BIT → (1:int32)

GL_CONTEXT_CORE_PROFILE_BIT = 1

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Provided by:
GL_VERSION_3_2

CONTEXT_​FLAG_​DEBUG_​BIT


public constant CONTEXT_FLAG_DEBUG_BIT → (2:int32)

GL_CONTEXT_FLAG_DEBUG_BIT = 2

CONTEXT_​FLAG_​FORWARD_​COMPATIBLE_​BIT


public constant CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT → (1:int32)

GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 1

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CONTEXT_​FLAG_​NO_​ERROR_​BIT


public constant CONTEXT_FLAG_NO_ERROR_BIT → (8:int32)

GL_CONTEXT_FLAG_NO_ERROR_BIT = 8

CONTEXT_​FLAG_​ROBUST_​ACCESS_​BIT


public constant CONTEXT_FLAG_ROBUST_ACCESS_BIT → (4:int32)

GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 4

CONTEXT_​FLAGS


public constant CONTEXT_FLAGS → (33310:int32)

GL_CONTEXT_FLAGS = 33310

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Provided by:
GL_VERSION_3_0

CONTEXT_​LOST


public constant CONTEXT_LOST → (1287:int32)

GL_CONTEXT_LOST = 1287

CONTEXT_​PROFILE_​MASK


public constant CONTEXT_PROFILE_MASK → (37158:int32)

GL_CONTEXT_PROFILE_MASK = 37158

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Provided by:
GL_VERSION_3_2

CONTEXT_​RELEASE_​BEHAVIOR


public constant CONTEXT_RELEASE_BEHAVIOR → (33531:int32)

GL_CONTEXT_RELEASE_BEHAVIOR = 33531

CONTEXT_​RELEASE_​BEHAVIOR_​FLUSH


public constant CONTEXT_RELEASE_BEHAVIOR_FLUSH → (33532:int32)

GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 33532

CONTEXT_​ROBUST_​ACCESS


public constant CONTEXT_ROBUST_ACCESS → (37107:int32)

GL_CONTEXT_ROBUST_ACCESS = 37107

CONTRAST_​NV


public constant CONTRAST_NV → (37537:int32)

GL_CONTRAST_NV = 37537

CONVEX_​HULL_​NV


public constant CONVEX_HULL_NV → (37003:int32)

GL_CONVEX_HULL_NV = 37003

COPY


public constant COPY → (5379:int32)

GL_COPY = 5379

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Provided by:
GL_VERSION_1_0

COPY_​INVERTED


public constant COPY_INVERTED → (5388:int32)

GL_COPY_INVERTED = 5388

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GL_VERSION_1_0

COPY_​READ_​BUFFER


public constant COPY_READ_BUFFER → (36662:int32)

GL_COPY_READ_BUFFER = 36662

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GL_VERSION_3_1

COPY_​READ_​BUFFER_​BINDING


public constant COPY_READ_BUFFER_BINDING → (36662:int32)

GL_COPY_READ_BUFFER_BINDING = 36662

COPY_​WRITE_​BUFFER


public constant COPY_WRITE_BUFFER → (36663:int32)

GL_COPY_WRITE_BUFFER = 36663

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COPY_​WRITE_​BUFFER_​BINDING


public constant COPY_WRITE_BUFFER_BINDING → (36663:int32)

GL_COPY_WRITE_BUFFER_BINDING = 36663

COUNT_​DOWN_​NV


public constant COUNT_DOWN_NV → (37001:int32)

GL_COUNT_DOWN_NV = 37001

COUNT_​UP_​NV


public constant COUNT_UP_NV → (37000:int32)

GL_COUNT_UP_NV = 37000

COUNTER_​RANGE_​AMD


public constant COUNTER_RANGE_AMD → (35777:int32)

GL_COUNTER_RANGE_AMD = 35777

COUNTER_​TYPE_​AMD


public constant COUNTER_TYPE_AMD → (35776:int32)

GL_COUNTER_TYPE_AMD = 35776

COVERAGE_​MODULATION_​NV


public constant COVERAGE_MODULATION_NV → (37682:int32)

GL_COVERAGE_MODULATION_NV = 37682

COVERAGE_​MODULATION_​TABLE_​NV


public constant COVERAGE_MODULATION_TABLE_NV → (37681:int32)

GL_COVERAGE_MODULATION_TABLE_NV = 37681

COVERAGE_​MODULATION_​TABLE_​SIZE_​NV


public constant COVERAGE_MODULATION_TABLE_SIZE_NV → (37683:int32)

GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 37683

CUBIC_​CURVE_​TO_​NV


public constant CUBIC_CURVE_TO_NV → (12:int32)

GL_CUBIC_CURVE_TO_NV = 12

CULL_​FACE


public constant CULL_FACE → (2884:int32)

GL_CULL_FACE = 2884

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GL_VERSION_1_0

CULL_​FACE_​MODE


public constant CULL_FACE_MODE → (2885:int32)

GL_CULL_FACE_MODE = 2885

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CURRENT_​PROGRAM


public constant CURRENT_PROGRAM → (35725:int32)

GL_CURRENT_PROGRAM = 35725

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Provided by:
GL_VERSION_2_0

CURRENT_​QUERY


public constant CURRENT_QUERY → (34917:int32)

GL_CURRENT_QUERY = 34917

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Provided by:
GL_VERSION_1_5

CURRENT_​VERTEX_​ATTRIB


public constant CURRENT_VERTEX_ATTRIB → (34342:int32)

GL_CURRENT_VERTEX_ATTRIB = 34342

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Provided by:
GL_VERSION_2_0

CW


public constant CW → (2304:int32)

GL_CW = 2304

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Provided by:
GL_VERSION_1_0

DARKEN_​KHR


public constant DARKEN_KHR → (37527:int32)

GL_DARKEN_KHR = 37527

DEBUG_​CALLBACK_​FUNCTION


public constant DEBUG_CALLBACK_FUNCTION → (33348:int32)

GL_DEBUG_CALLBACK_FUNCTION = 33348

DEBUG_​CALLBACK_​USER_​PARAM


public constant DEBUG_CALLBACK_USER_PARAM → (33349:int32)

GL_DEBUG_CALLBACK_USER_PARAM = 33349

DEBUG_​GROUP_​STACK_​DEPTH


public constant DEBUG_GROUP_STACK_DEPTH → (33389:int32)

GL_DEBUG_GROUP_STACK_DEPTH = 33389

DEBUG_​LOGGED_​MESSAGES


public constant DEBUG_LOGGED_MESSAGES → (37189:int32)

GL_DEBUG_LOGGED_MESSAGES = 37189

DEBUG_​NEXT_​LOGGED_​MESSAGE_​LENGTH


public constant DEBUG_NEXT_LOGGED_MESSAGE_LENGTH → (33347:int32)

GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 33347

DEBUG_​OUTPUT


public constant DEBUG_OUTPUT → (37600:int32)

GL_DEBUG_OUTPUT = 37600

DEBUG_​OUTPUT_​SYNCHRONOUS


public constant DEBUG_OUTPUT_SYNCHRONOUS → (33346:int32)

GL_DEBUG_OUTPUT_SYNCHRONOUS = 33346

DEBUG_​SEVERITY_​HIGH


public constant DEBUG_SEVERITY_HIGH → (37190:int32)

GL_DEBUG_SEVERITY_HIGH = 37190

DEBUG_​SEVERITY_​LOW


public constant DEBUG_SEVERITY_LOW → (37192:int32)

GL_DEBUG_SEVERITY_LOW = 37192

DEBUG_​SEVERITY_​MEDIUM


public constant DEBUG_SEVERITY_MEDIUM → (37191:int32)

GL_DEBUG_SEVERITY_MEDIUM = 37191

DEBUG_​SEVERITY_​NOTIFICATION


public constant DEBUG_SEVERITY_NOTIFICATION → (33387:int32)

GL_DEBUG_SEVERITY_NOTIFICATION = 33387

DEBUG_​SOURCE_​API


public constant DEBUG_SOURCE_API → (33350:int32)

GL_DEBUG_SOURCE_API = 33350

DEBUG_​SOURCE_​APPLICATION


public constant DEBUG_SOURCE_APPLICATION → (33354:int32)

GL_DEBUG_SOURCE_APPLICATION = 33354

DEBUG_​SOURCE_​OTHER


public constant DEBUG_SOURCE_OTHER → (33355:int32)

GL_DEBUG_SOURCE_OTHER = 33355

DEBUG_​SOURCE_​SHADER_​COMPILER


public constant DEBUG_SOURCE_SHADER_COMPILER → (33352:int32)

GL_DEBUG_SOURCE_SHADER_COMPILER = 33352

DEBUG_​SOURCE_​THIRD_​PARTY


public constant DEBUG_SOURCE_THIRD_PARTY → (33353:int32)

GL_DEBUG_SOURCE_THIRD_PARTY = 33353

DEBUG_​SOURCE_​WINDOW_​SYSTEM


public constant DEBUG_SOURCE_WINDOW_SYSTEM → (33351:int32)

GL_DEBUG_SOURCE_WINDOW_SYSTEM = 33351

DEBUG_​TYPE_​DEPRECATED_​BEHAVIOR


public constant DEBUG_TYPE_DEPRECATED_BEHAVIOR → (33357:int32)

GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 33357

DEBUG_​TYPE_​ERROR


public constant DEBUG_TYPE_ERROR → (33356:int32)

GL_DEBUG_TYPE_ERROR = 33356

DEBUG_​TYPE_​MARKER


public constant DEBUG_TYPE_MARKER → (33384:int32)

GL_DEBUG_TYPE_MARKER = 33384

DEBUG_​TYPE_​OTHER


public constant DEBUG_TYPE_OTHER → (33361:int32)

GL_DEBUG_TYPE_OTHER = 33361

DEBUG_​TYPE_​PERFORMANCE


public constant DEBUG_TYPE_PERFORMANCE → (33360:int32)

GL_DEBUG_TYPE_PERFORMANCE = 33360

DEBUG_​TYPE_​POP_​GROUP


public constant DEBUG_TYPE_POP_GROUP → (33386:int32)

GL_DEBUG_TYPE_POP_GROUP = 33386

DEBUG_​TYPE_​PORTABILITY


public constant DEBUG_TYPE_PORTABILITY → (33359:int32)

GL_DEBUG_TYPE_PORTABILITY = 33359

DEBUG_​TYPE_​PUSH_​GROUP


public constant DEBUG_TYPE_PUSH_GROUP → (33385:int32)

GL_DEBUG_TYPE_PUSH_GROUP = 33385

DEBUG_​TYPE_​UNDEFINED_​BEHAVIOR


public constant DEBUG_TYPE_UNDEFINED_BEHAVIOR → (33358:int32)

GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 33358

DECODE_​EXT


public constant DECODE_EXT → (35401:int32)

GL_DECODE_EXT = 35401

DECR


public constant DECR → (7683:int32)

GL_DECR = 7683

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Provided by:
GL_VERSION_1_0

DECR_​WRAP


public constant DECR_WRAP → (34056:int32)

GL_DECR_WRAP = 34056

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GL_VERSION_1_4

DELETE_​STATUS


public constant DELETE_STATUS → (35712:int32)

GL_DELETE_STATUS = 35712

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Provided by:
GL_VERSION_2_0

DEPTH


public constant DEPTH → (6145:int32)

GL_DEPTH = 6145

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GL_VERSION_1_0

DEPTH_​ATTACHMENT


public constant DEPTH_ATTACHMENT → (36096:int32)

GL_DEPTH_ATTACHMENT = 36096

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GL_VERSION_3_0

DEPTH_​BUFFER_​BIT


public constant DEPTH_BUFFER_BIT → (256:int32)

GL_DEPTH_BUFFER_BIT = 256

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DEPTH_​BUFFER_​FLOAT_​MODE_​NV


public constant DEPTH_BUFFER_FLOAT_MODE_NV → (36271:int32)

GL_DEPTH_BUFFER_FLOAT_MODE_NV = 36271

DEPTH_​CLAMP


public constant DEPTH_CLAMP → (34383:int32)

GL_DEPTH_CLAMP = 34383

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GL_VERSION_3_2

DEPTH_​CLEAR_​VALUE


public constant DEPTH_CLEAR_VALUE → (2931:int32)

GL_DEPTH_CLEAR_VALUE = 2931

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DEPTH_​COMPONENT


public constant DEPTH_COMPONENT → (6402:int32)

GL_DEPTH_COMPONENT = 6402

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DEPTH_​COMPONENT16


public constant DEPTH_COMPONENT16 → (33189:int32)

GL_DEPTH_COMPONENT16 = 33189

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DEPTH_​COMPONENT24


public constant DEPTH_COMPONENT24 → (33190:int32)

GL_DEPTH_COMPONENT24 = 33190

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DEPTH_​COMPONENT32


public constant DEPTH_COMPONENT32 → (33191:int32)

GL_DEPTH_COMPONENT32 = 33191

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GL_VERSION_1_4

DEPTH_​COMPONENT32​F


public constant DEPTH_COMPONENT32F → (36012:int32)

GL_DEPTH_COMPONENT32F = 36012

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DEPTH_​COMPONENT32​F_​NV


public constant DEPTH_COMPONENT32F_NV → (36267:int32)

GL_DEPTH_COMPONENT32F_NV = 36267

DEPTH_​COMPONENTS


public constant DEPTH_COMPONENTS → (33412:int32)

GL_DEPTH_COMPONENTS = 33412

DEPTH_​FUNC


public constant DEPTH_FUNC → (2932:int32)

GL_DEPTH_FUNC = 2932

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DEPTH_​RANGE


public constant DEPTH_RANGE → (2928:int32)

GL_DEPTH_RANGE = 2928

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GL_ARB_viewport_array

DEPTH_​RENDERABLE


public constant DEPTH_RENDERABLE → (33415:int32)

GL_DEPTH_RENDERABLE = 33415

DEPTH_​SAMPLES_​NV


public constant DEPTH_SAMPLES_NV → (37677:int32)

GL_DEPTH_SAMPLES_NV = 37677

DEPTH_​STENCIL


public constant DEPTH_STENCIL → (34041:int32)

GL_DEPTH_STENCIL = 34041

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DEPTH_​STENCIL_​ATTACHMENT


public constant DEPTH_STENCIL_ATTACHMENT → (33306:int32)

GL_DEPTH_STENCIL_ATTACHMENT = 33306

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DEPTH_​STENCIL_​TEXTURE_​MODE


public constant DEPTH_STENCIL_TEXTURE_MODE → (37098:int32)

GL_DEPTH_STENCIL_TEXTURE_MODE = 37098

DEPTH_​TEST


public constant DEPTH_TEST → (2929:int32)

GL_DEPTH_TEST = 2929

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DEPTH_​WRITEMASK


public constant DEPTH_WRITEMASK → (2930:int32)

GL_DEPTH_WRITEMASK = 2930

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DEPTH24_​STENCIL8


public constant DEPTH24_STENCIL8 → (35056:int32)

GL_DEPTH24_STENCIL8 = 35056

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DEPTH32​F_​STENCIL8


public constant DEPTH32F_STENCIL8 → (36013:int32)

GL_DEPTH32F_STENCIL8 = 36013

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DEPTH32​F_​STENCIL8_​NV


public constant DEPTH32F_STENCIL8_NV → (36268:int32)

GL_DEPTH32F_STENCIL8_NV = 36268

DETACHED_​BUFFERS_​NV


public constant DETACHED_BUFFERS_NV → (38315:int32)

GL_DETACHED_BUFFERS_NV = 38315

DETACHED_​MEMORY_​INCARNATION_​NV


public constant DETACHED_MEMORY_INCARNATION_NV → (38313:int32)

GL_DETACHED_MEMORY_INCARNATION_NV = 38313

DETACHED_​TEXTURES_​NV


public constant DETACHED_TEXTURES_NV → (38314:int32)

GL_DETACHED_TEXTURES_NV = 38314

DIFFERENCE_​KHR


public constant DIFFERENCE_KHR → (37534:int32)

GL_DIFFERENCE_KHR = 37534

DISJOINT_​NV


public constant DISJOINT_NV → (37507:int32)

GL_DISJOINT_NV = 37507

DISPATCH_​INDIRECT_​BUFFER


public constant DISPATCH_INDIRECT_BUFFER → (37102:int32)

GL_DISPATCH_INDIRECT_BUFFER = 37102

DISPATCH_​INDIRECT_​BUFFER_​BINDING


public constant DISPATCH_INDIRECT_BUFFER_BINDING → (37103:int32)

GL_DISPATCH_INDIRECT_BUFFER_BINDING = 37103

DITHER


public constant DITHER → (3024:int32)

GL_DITHER = 3024

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GL_VERSION_1_0

DONT_​CARE


public constant DONT_CARE → (4352:int32)

GL_DONT_CARE = 4352

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DOUBLE


public constant DOUBLE → (5130:int32)

GL_DOUBLE = 5130

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GL_VERSION_1_1

DOUBLE_​MAT2


public constant DOUBLE_MAT2 → (36678:int32)

GL_DOUBLE_MAT2 = 36678

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DOUBLE_​MAT2x3


public constant DOUBLE_MAT2x3 → (36681:int32)

GL_DOUBLE_MAT2x3 = 36681

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DOUBLE_​MAT2x4


public constant DOUBLE_MAT2x4 → (36682:int32)

GL_DOUBLE_MAT2x4 = 36682

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DOUBLE_​MAT3


public constant DOUBLE_MAT3 → (36679:int32)

GL_DOUBLE_MAT3 = 36679

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DOUBLE_​MAT3x2


public constant DOUBLE_MAT3x2 → (36683:int32)

GL_DOUBLE_MAT3x2 = 36683

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DOUBLE_​MAT3x4


public constant DOUBLE_MAT3x4 → (36684:int32)

GL_DOUBLE_MAT3x4 = 36684

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DOUBLE_​MAT4


public constant DOUBLE_MAT4 → (36680:int32)

GL_DOUBLE_MAT4 = 36680

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DOUBLE_​MAT4x2


public constant DOUBLE_MAT4x2 → (36685:int32)

GL_DOUBLE_MAT4x2 = 36685

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DOUBLE_​MAT4x3


public constant DOUBLE_MAT4x3 → (36686:int32)

GL_DOUBLE_MAT4x3 = 36686

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DOUBLE_​VEC2


public constant DOUBLE_VEC2 → (36860:int32)

GL_DOUBLE_VEC2 = 36860

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DOUBLE_​VEC3


public constant DOUBLE_VEC3 → (36861:int32)

GL_DOUBLE_VEC3 = 36861

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DOUBLE_​VEC4


public constant DOUBLE_VEC4 → (36862:int32)

GL_DOUBLE_VEC4 = 36862

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DOUBLEBUFFER


public constant DOUBLEBUFFER → (3122:int32)

GL_DOUBLEBUFFER = 3122

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DRAW_​ARRAYS_​COMMAND_​NV


public constant DRAW_ARRAYS_COMMAND_NV → (3:int32)

GL_DRAW_ARRAYS_COMMAND_NV = 3

DRAW_​ARRAYS_​INSTANCED_​COMMAND_​NV


public constant DRAW_ARRAYS_INSTANCED_COMMAND_NV → (7:int32)

GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 7

DRAW_​ARRAYS_​STRIP_​COMMAND_​NV


public constant DRAW_ARRAYS_STRIP_COMMAND_NV → (5:int32)

GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 5

DRAW_​BUFFER


public constant DRAW_BUFFER → (3073:int32)

GL_DRAW_BUFFER = 3073

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DRAW_​BUFFER0


public constant DRAW_BUFFER0 → (34853:int32)

GL_DRAW_BUFFER0 = 34853

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DRAW_​BUFFER1


public constant DRAW_BUFFER1 → (34854:int32)

GL_DRAW_BUFFER1 = 34854

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DRAW_​BUFFER10


public constant DRAW_BUFFER10 → (34863:int32)

GL_DRAW_BUFFER10 = 34863

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DRAW_​BUFFER11


public constant DRAW_BUFFER11 → (34864:int32)

GL_DRAW_BUFFER11 = 34864

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DRAW_​BUFFER12


public constant DRAW_BUFFER12 → (34865:int32)

GL_DRAW_BUFFER12 = 34865

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DRAW_​BUFFER13


public constant DRAW_BUFFER13 → (34866:int32)

GL_DRAW_BUFFER13 = 34866

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DRAW_​BUFFER14


public constant DRAW_BUFFER14 → (34867:int32)

GL_DRAW_BUFFER14 = 34867

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DRAW_​BUFFER15


public constant DRAW_BUFFER15 → (34868:int32)

GL_DRAW_BUFFER15 = 34868

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DRAW_​BUFFER2


public constant DRAW_BUFFER2 → (34855:int32)

GL_DRAW_BUFFER2 = 34855

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DRAW_​BUFFER3


public constant DRAW_BUFFER3 → (34856:int32)

GL_DRAW_BUFFER3 = 34856

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DRAW_​BUFFER4


public constant DRAW_BUFFER4 → (34857:int32)

GL_DRAW_BUFFER4 = 34857

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DRAW_​BUFFER5


public constant DRAW_BUFFER5 → (34858:int32)

GL_DRAW_BUFFER5 = 34858

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DRAW_​BUFFER6


public constant DRAW_BUFFER6 → (34859:int32)

GL_DRAW_BUFFER6 = 34859

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DRAW_​BUFFER7


public constant DRAW_BUFFER7 → (34860:int32)

GL_DRAW_BUFFER7 = 34860

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DRAW_​BUFFER8


public constant DRAW_BUFFER8 → (34861:int32)

GL_DRAW_BUFFER8 = 34861

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DRAW_​BUFFER9


public constant DRAW_BUFFER9 → (34862:int32)

GL_DRAW_BUFFER9 = 34862

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DRAW_​ELEMENTS_​COMMAND_​NV


public constant DRAW_ELEMENTS_COMMAND_NV → (2:int32)

GL_DRAW_ELEMENTS_COMMAND_NV = 2

DRAW_​ELEMENTS_​INSTANCED_​COMMAND_​NV


public constant DRAW_ELEMENTS_INSTANCED_COMMAND_NV → (6:int32)

GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 6

DRAW_​ELEMENTS_​STRIP_​COMMAND_​NV


public constant DRAW_ELEMENTS_STRIP_COMMAND_NV → (4:int32)

GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 4

DRAW_​FRAMEBUFFER


public constant DRAW_FRAMEBUFFER → (36009:int32)

GL_DRAW_FRAMEBUFFER = 36009

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DRAW_​FRAMEBUFFER_​BINDING


public constant DRAW_FRAMEBUFFER_BINDING → (36006:int32)

GL_DRAW_FRAMEBUFFER_BINDING = 36006

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DRAW_​INDIRECT_​ADDRESS_​NV


public constant DRAW_INDIRECT_ADDRESS_NV → (36673:int32)

GL_DRAW_INDIRECT_ADDRESS_NV = 36673

DRAW_​INDIRECT_​BUFFER


public constant DRAW_INDIRECT_BUFFER → (36671:int32)

GL_DRAW_INDIRECT_BUFFER = 36671

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DRAW_​INDIRECT_​BUFFER_​BINDING


public constant DRAW_INDIRECT_BUFFER_BINDING → (36675:int32)

GL_DRAW_INDIRECT_BUFFER_BINDING = 36675

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DRAW_​INDIRECT_​LENGTH_​NV


public constant DRAW_INDIRECT_LENGTH_NV → (36674:int32)

GL_DRAW_INDIRECT_LENGTH_NV = 36674

DRAW_​INDIRECT_​UNIFIED_​NV


public constant DRAW_INDIRECT_UNIFIED_NV → (36672:int32)

GL_DRAW_INDIRECT_UNIFIED_NV = 36672

DST_​ALPHA


public constant DST_ALPHA → (772:int32)

GL_DST_ALPHA = 772

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DST_​ATOP_​NV


public constant DST_ATOP_NV → (37519:int32)

GL_DST_ATOP_NV = 37519

DST_​COLOR


public constant DST_COLOR → (774:int32)

GL_DST_COLOR = 774

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DST_​IN_​NV


public constant DST_IN_NV → (37515:int32)

GL_DST_IN_NV = 37515

DST_​NV


public constant DST_NV → (37511:int32)

GL_DST_NV = 37511

DST_​OUT_​NV


public constant DST_OUT_NV → (37517:int32)

GL_DST_OUT_NV = 37517

DST_​OVER_​NV


public constant DST_OVER_NV → (37513:int32)

GL_DST_OVER_NV = 37513

DUP_​FIRST_​CUBIC_​CURVE_​TO_​NV


public constant DUP_FIRST_CUBIC_CURVE_TO_NV → (242:int32)

GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 242

DUP_​LAST_​CUBIC_​CURVE_​TO_​NV


public constant DUP_LAST_CUBIC_CURVE_TO_NV → (244:int32)

GL_DUP_LAST_CUBIC_CURVE_TO_NV = 244

DYNAMIC_​COPY


public constant DYNAMIC_COPY → (35050:int32)

GL_DYNAMIC_COPY = 35050

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GL_VERSION_1_5

DYNAMIC_​DRAW


public constant DYNAMIC_DRAW → (35048:int32)

GL_DYNAMIC_DRAW = 35048

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DYNAMIC_​READ


public constant DYNAMIC_READ → (35049:int32)

GL_DYNAMIC_READ = 35049

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DYNAMIC_​STORAGE_​BIT


public constant DYNAMIC_STORAGE_BIT → (256:int32)

GL_DYNAMIC_STORAGE_BIT = 256

EDGE_​FLAG_​ARRAY_​ADDRESS_​NV


public constant EDGE_FLAG_ARRAY_ADDRESS_NV → (36646:int32)

GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 36646

EDGE_​FLAG_​ARRAY_​LENGTH_​NV


public constant EDGE_FLAG_ARRAY_LENGTH_NV → (36656:int32)

GL_EDGE_FLAG_ARRAY_LENGTH_NV = 36656

EFFECTIVE_​RASTER_​SAMPLES_​EXT


public constant EFFECTIVE_RASTER_SAMPLES_EXT → (37676:int32)

GL_EFFECTIVE_RASTER_SAMPLES_EXT = 37676

ELEMENT_​ADDRESS_​COMMAND_​NV


public constant ELEMENT_ADDRESS_COMMAND_NV → (8:int32)

GL_ELEMENT_ADDRESS_COMMAND_NV = 8

ELEMENT_​ARRAY_​ADDRESS_​NV


public constant ELEMENT_ARRAY_ADDRESS_NV → (36649:int32)

GL_ELEMENT_ARRAY_ADDRESS_NV = 36649

ELEMENT_​ARRAY_​BARRIER_​BIT


public constant ELEMENT_ARRAY_BARRIER_BIT → (2:int32)

GL_ELEMENT_ARRAY_BARRIER_BIT = 2

ELEMENT_​ARRAY_​BUFFER


public constant ELEMENT_ARRAY_BUFFER → (34963:int32)

GL_ELEMENT_ARRAY_BUFFER = 34963

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ELEMENT_​ARRAY_​BUFFER_​BINDING


public constant ELEMENT_ARRAY_BUFFER_BINDING → (34965:int32)

GL_ELEMENT_ARRAY_BUFFER_BINDING = 34965

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ELEMENT_​ARRAY_​LENGTH_​NV


public constant ELEMENT_ARRAY_LENGTH_NV → (36659:int32)

GL_ELEMENT_ARRAY_LENGTH_NV = 36659

ELEMENT_​ARRAY_​UNIFIED_​NV


public constant ELEMENT_ARRAY_UNIFIED_NV → (36639:int32)

GL_ELEMENT_ARRAY_UNIFIED_NV = 36639

EQUAL


public constant EQUAL → (514:int32)

GL_EQUAL = 514

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EQUIV


public constant EQUIV → (5385:int32)

GL_EQUIV = 5385

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EXCLUSION_​KHR


public constant EXCLUSION_KHR → (37536:int32)

GL_EXCLUSION_KHR = 37536

EXCLUSIVE_​EXT


public constant EXCLUSIVE_EXT → (36625:int32)

GL_EXCLUSIVE_EXT = 36625

EXTENSIONS


public constant EXTENSIONS → (7939:int32)

GL_EXTENSIONS = 7939

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GL_VERSION_1_0

FACTOR_​MAX_​AMD


public constant FACTOR_MAX_AMD → (36893:int32)

GL_FACTOR_MAX_AMD = 36893

FACTOR_​MIN_​AMD


public constant FACTOR_MIN_AMD → (36892:int32)

GL_FACTOR_MIN_AMD = 36892

FALSE


public constant FALSE → (0:int32)

GL_FALSE = 0

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FASTEST


public constant FASTEST → (4353:int32)

GL_FASTEST = 4353

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FILE_​NAME_​NV


public constant FILE_NAME_NV → (36980:int32)

GL_FILE_NAME_NV = 36980

FILL


public constant FILL → (6914:int32)

GL_FILL = 6914

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FILL_​RECTANGLE_​NV


public constant FILL_RECTANGLE_NV → (37692:int32)

GL_FILL_RECTANGLE_NV = 37692

FILTER


public constant FILTER → (33434:int32)

GL_FILTER = 33434

FIRST_​TO_​REST_​NV


public constant FIRST_TO_REST_NV → (37039:int32)

GL_FIRST_TO_REST_NV = 37039

FIRST_​VERTEX_​CONVENTION


public constant FIRST_VERTEX_CONVENTION → (36429:int32)

GL_FIRST_VERTEX_CONVENTION = 36429

FIXED


public constant FIXED → (5132:int32)

GL_FIXED = 5132

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FIXED_​ONLY


public constant FIXED_ONLY → (35101:int32)

GL_FIXED_ONLY = 35101

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FLOAT


public constant FLOAT → (5126:int32)

GL_FLOAT = 5126

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GL_VERSION_1_0

FLOAT_32_​UNSIGNED_​INT_24_8_​REV


public constant FLOAT_32_UNSIGNED_INT_24_8_REV → (36269:int32)

GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269

FLOAT_​MAT2


public constant FLOAT_MAT2 → (35674:int32)

GL_FLOAT_MAT2 = 35674

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FLOAT_​MAT2x3


public constant FLOAT_MAT2x3 → (35685:int32)

GL_FLOAT_MAT2x3 = 35685

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FLOAT_​MAT2x4


public constant FLOAT_MAT2x4 → (35686:int32)

GL_FLOAT_MAT2x4 = 35686

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FLOAT_​MAT3


public constant FLOAT_MAT3 → (35675:int32)

GL_FLOAT_MAT3 = 35675

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FLOAT_​MAT3x2


public constant FLOAT_MAT3x2 → (35687:int32)

GL_FLOAT_MAT3x2 = 35687

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FLOAT_​MAT3x4


public constant FLOAT_MAT3x4 → (35688:int32)

GL_FLOAT_MAT3x4 = 35688

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FLOAT_​MAT4


public constant FLOAT_MAT4 → (35676:int32)

GL_FLOAT_MAT4 = 35676

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FLOAT_​MAT4x2


public constant FLOAT_MAT4x2 → (35689:int32)

GL_FLOAT_MAT4x2 = 35689

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GL_VERSION_2_1

FLOAT_​MAT4x3


public constant FLOAT_MAT4x3 → (35690:int32)

GL_FLOAT_MAT4x3 = 35690

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FLOAT_​VEC2


public constant FLOAT_VEC2 → (35664:int32)

GL_FLOAT_VEC2 = 35664

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FLOAT_​VEC3


public constant FLOAT_VEC3 → (35665:int32)

GL_FLOAT_VEC3 = 35665

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FLOAT_​VEC4


public constant FLOAT_VEC4 → (35666:int32)

GL_FLOAT_VEC4 = 35666

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FLOAT16_​NV


public constant FLOAT16_NV → (36856:int32)

GL_FLOAT16_NV = 36856

FLOAT16_​VEC2_​NV


public constant FLOAT16_VEC2_NV → (36857:int32)

GL_FLOAT16_VEC2_NV = 36857

FLOAT16_​VEC3_​NV


public constant FLOAT16_VEC3_NV → (36858:int32)

GL_FLOAT16_VEC3_NV = 36858

FLOAT16_​VEC4_​NV


public constant FLOAT16_VEC4_NV → (36859:int32)

GL_FLOAT16_VEC4_NV = 36859

FOG_​COORD_​ARRAY_​ADDRESS_​NV


public constant FOG_COORD_ARRAY_ADDRESS_NV → (36648:int32)

GL_FOG_COORD_ARRAY_ADDRESS_NV = 36648

FOG_​COORD_​ARRAY_​LENGTH_​NV


public constant FOG_COORD_ARRAY_LENGTH_NV → (36658:int32)

GL_FOG_COORD_ARRAY_LENGTH_NV = 36658

FONT_​ASCENDER_​BIT_​NV


public constant FONT_ASCENDER_BIT_NV → (2097152:int32)

GL_FONT_ASCENDER_BIT_NV = 2097152

FONT_​DESCENDER_​BIT_​NV


public constant FONT_DESCENDER_BIT_NV → (4194304:int32)

GL_FONT_DESCENDER_BIT_NV = 4194304

FONT_​GLYPHS_​AVAILABLE_​NV


public constant FONT_GLYPHS_AVAILABLE_NV → (37736:int32)

GL_FONT_GLYPHS_AVAILABLE_NV = 37736

FONT_​HAS_​KERNING_​BIT_​NV


public constant FONT_HAS_KERNING_BIT_NV → (268435456:int32)

GL_FONT_HAS_KERNING_BIT_NV = 268435456

FONT_​HEIGHT_​BIT_​NV


public constant FONT_HEIGHT_BIT_NV → (8388608:int32)

GL_FONT_HEIGHT_BIT_NV = 8388608

FONT_​MAX_​ADVANCE_​HEIGHT_​BIT_​NV


public constant FONT_MAX_ADVANCE_HEIGHT_BIT_NV → (33554432:int32)

GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 33554432

FONT_​MAX_​ADVANCE_​WIDTH_​BIT_​NV


public constant FONT_MAX_ADVANCE_WIDTH_BIT_NV → (16777216:int32)

GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 16777216

FONT_​NUM_​GLYPH_​INDICES_​BIT_​NV


public constant FONT_NUM_GLYPH_INDICES_BIT_NV → (536870912:int32)

GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 536870912

FONT_​TARGET_​UNAVAILABLE_​NV


public constant FONT_TARGET_UNAVAILABLE_NV → (37737:int32)

GL_FONT_TARGET_UNAVAILABLE_NV = 37737

FONT_​UNAVAILABLE_​NV


public constant FONT_UNAVAILABLE_NV → (37738:int32)

GL_FONT_UNAVAILABLE_NV = 37738

FONT_​UNDERLINE_​POSITION_​BIT_​NV


public constant FONT_UNDERLINE_POSITION_BIT_NV → (67108864:int32)

GL_FONT_UNDERLINE_POSITION_BIT_NV = 67108864

FONT_​UNDERLINE_​THICKNESS_​BIT_​NV


public constant FONT_UNDERLINE_THICKNESS_BIT_NV → (134217728:int32)

GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 134217728

FONT_​UNINTELLIGIBLE_​NV


public constant FONT_UNINTELLIGIBLE_NV → (37739:int32)

GL_FONT_UNINTELLIGIBLE_NV = 37739

FONT_​UNITS_​PER_​EM_​BIT_​NV


public constant FONT_UNITS_PER_EM_BIT_NV → (1048576:int32)

GL_FONT_UNITS_PER_EM_BIT_NV = 1048576

FONT_​X_​MAX_​BOUNDS_​BIT_​NV


public constant FONT_X_MAX_BOUNDS_BIT_NV → (262144:int32)

GL_FONT_X_MAX_BOUNDS_BIT_NV = 262144

FONT_​X_​MIN_​BOUNDS_​BIT_​NV


public constant FONT_X_MIN_BOUNDS_BIT_NV → (65536:int32)

GL_FONT_X_MIN_BOUNDS_BIT_NV = 65536

FONT_​Y_​MAX_​BOUNDS_​BIT_​NV


public constant FONT_Y_MAX_BOUNDS_BIT_NV → (524288:int32)

GL_FONT_Y_MAX_BOUNDS_BIT_NV = 524288

FONT_​Y_​MIN_​BOUNDS_​BIT_​NV


public constant FONT_Y_MIN_BOUNDS_BIT_NV → (131072:int32)

GL_FONT_Y_MIN_BOUNDS_BIT_NV = 131072

FRACTIONAL_​EVEN


public constant FRACTIONAL_EVEN → (36476:int32)

GL_FRACTIONAL_EVEN = 36476

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FRACTIONAL_​ODD


public constant FRACTIONAL_ODD → (36475:int32)

GL_FRACTIONAL_ODD = 36475

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FRAGMENT_​COVERAGE_​COLOR_​NV


public constant FRAGMENT_COVERAGE_COLOR_NV → (37598:int32)

GL_FRAGMENT_COVERAGE_COLOR_NV = 37598

FRAGMENT_​COVERAGE_​TO_​COLOR_​NV


public constant FRAGMENT_COVERAGE_TO_COLOR_NV → (37597:int32)

GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 37597

FRAGMENT_​INPUT_​NV


public constant FRAGMENT_INPUT_NV → (37741:int32)

GL_FRAGMENT_INPUT_NV = 37741

FRAGMENT_​INTERPOLATION_​OFFSET_​BITS


public constant FRAGMENT_INTERPOLATION_OFFSET_BITS → (36445:int32)

GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 36445

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FRAGMENT_​SHADER


public constant FRAGMENT_SHADER → (35632:int32)

GL_FRAGMENT_SHADER = 35632

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FRAGMENT_​SHADER_​BIT


public constant FRAGMENT_SHADER_BIT → (2:int32)

GL_FRAGMENT_SHADER_BIT = 2

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FRAGMENT_​SHADER_​DERIVATIVE_​HINT


public constant FRAGMENT_SHADER_DERIVATIVE_HINT → (35723:int32)

GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723

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FRAGMENT_​SHADER_​DISCARDS_​SAMPLES_​EXT


public constant FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT → (35410:int32)

GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 35410

FRAGMENT_​SHADER_​INVOCATIONS


public constant FRAGMENT_SHADER_INVOCATIONS → (33524:int32)

GL_FRAGMENT_SHADER_INVOCATIONS = 33524

FRAGMENT_​SUBROUTINE


public constant FRAGMENT_SUBROUTINE → (37612:int32)

GL_FRAGMENT_SUBROUTINE = 37612

FRAGMENT_​SUBROUTINE_​UNIFORM


public constant FRAGMENT_SUBROUTINE_UNIFORM → (37618:int32)

GL_FRAGMENT_SUBROUTINE_UNIFORM = 37618

FRAGMENT_​TEXTURE


public constant FRAGMENT_TEXTURE → (33439:int32)

GL_FRAGMENT_TEXTURE = 33439

FRAMEBUFFER


public constant FRAMEBUFFER → (36160:int32)

GL_FRAMEBUFFER = 36160

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GL_VERSION_3_0

FRAMEBUFFER_​ATTACHMENT_​ALPHA_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE → (33301:int32)

GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301

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FRAMEBUFFER_​ATTACHMENT_​BLUE_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_BLUE_SIZE → (33300:int32)

GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300

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FRAMEBUFFER_​ATTACHMENT_​COLOR_​ENCODING


public constant FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING → (33296:int32)

GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296

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FRAMEBUFFER_​ATTACHMENT_​COMPONENT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE → (33297:int32)

GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297

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FRAMEBUFFER_​ATTACHMENT_​DEPTH_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE → (33302:int32)

GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302

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FRAMEBUFFER_​ATTACHMENT_​GREEN_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_GREEN_SIZE → (33299:int32)

GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299

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FRAMEBUFFER_​ATTACHMENT_​LAYERED


public constant FRAMEBUFFER_ATTACHMENT_LAYERED → (36263:int32)

GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 36263

FRAMEBUFFER_​ATTACHMENT_​OBJECT_​NAME


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_NAME → (36049:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 36049

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FRAMEBUFFER_​ATTACHMENT_​OBJECT_​TYPE


public constant FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE → (36048:int32)

GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 36048

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FRAMEBUFFER_​ATTACHMENT_​RED_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_RED_SIZE → (33298:int32)

GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298

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FRAMEBUFFER_​ATTACHMENT_​STENCIL_​SIZE


public constant FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE → (33303:int32)

GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303

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FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​CUBE_​MAP_​FACE


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE → (36051:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 36051

FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LAYER


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER → (36052:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052

FRAMEBUFFER_​ATTACHMENT_​TEXTURE_​LEVEL


public constant FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL → (36050:int32)

GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 36050

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FRAMEBUFFER_​BARRIER_​BIT


public constant FRAMEBUFFER_BARRIER_BIT → (1024:int32)

GL_FRAMEBUFFER_BARRIER_BIT = 1024

FRAMEBUFFER_​BINDING


public constant FRAMEBUFFER_BINDING → (36006:int32)

GL_FRAMEBUFFER_BINDING = 36006

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FRAMEBUFFER_​BLEND


public constant FRAMEBUFFER_BLEND → (33419:int32)

GL_FRAMEBUFFER_BLEND = 33419

FRAMEBUFFER_​COMPLETE


public constant FRAMEBUFFER_COMPLETE → (36053:int32)

GL_FRAMEBUFFER_COMPLETE = 36053

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FRAMEBUFFER_​DEFAULT


public constant FRAMEBUFFER_DEFAULT → (33304:int32)

GL_FRAMEBUFFER_DEFAULT = 33304

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FRAMEBUFFER_​DEFAULT_​FIXED_​SAMPLE_​LOCATIONS


public constant FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS → (37652:int32)

GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 37652

FRAMEBUFFER_​DEFAULT_​HEIGHT


public constant FRAMEBUFFER_DEFAULT_HEIGHT → (37649:int32)

GL_FRAMEBUFFER_DEFAULT_HEIGHT = 37649

FRAMEBUFFER_​DEFAULT_​LAYERS


public constant FRAMEBUFFER_DEFAULT_LAYERS → (37650:int32)

GL_FRAMEBUFFER_DEFAULT_LAYERS = 37650

FRAMEBUFFER_​DEFAULT_​SAMPLES


public constant FRAMEBUFFER_DEFAULT_SAMPLES → (37651:int32)

GL_FRAMEBUFFER_DEFAULT_SAMPLES = 37651

FRAMEBUFFER_​DEFAULT_​WIDTH


public constant FRAMEBUFFER_DEFAULT_WIDTH → (37648:int32)

GL_FRAMEBUFFER_DEFAULT_WIDTH = 37648

FRAMEBUFFER_​INCOMPLETE_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_ATTACHMENT → (36054:int32)

GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 36054

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FRAMEBUFFER_​INCOMPLETE_​DRAW_​BUFFER


public constant FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER → (36059:int32)

GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 36059

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FRAMEBUFFER_​INCOMPLETE_​LAYER_​COUNT_​ARB


public constant FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB → (36265:int32)

GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 36265

FRAMEBUFFER_​INCOMPLETE_​LAYER_​TARGETS


public constant FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS → (36264:int32)

GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 36264

FRAMEBUFFER_​INCOMPLETE_​MISSING_​ATTACHMENT


public constant FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT → (36055:int32)

GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 36055

FRAMEBUFFER_​INCOMPLETE_​MULTISAMPLE


public constant FRAMEBUFFER_INCOMPLETE_MULTISAMPLE → (36182:int32)

GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182

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FRAMEBUFFER_​INCOMPLETE_​READ_​BUFFER


public constant FRAMEBUFFER_INCOMPLETE_READ_BUFFER → (36060:int32)

GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 36060

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FRAMEBUFFER_​PROGRAMMABLE_​SAMPLE_​LOCATIONS_​ARB


public constant FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB → (37698:int32)

GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 37698

FRAMEBUFFER_​RENDERABLE


public constant FRAMEBUFFER_RENDERABLE → (33417:int32)

GL_FRAMEBUFFER_RENDERABLE = 33417

FRAMEBUFFER_​RENDERABLE_​LAYERED


public constant FRAMEBUFFER_RENDERABLE_LAYERED → (33418:int32)

GL_FRAMEBUFFER_RENDERABLE_LAYERED = 33418

FRAMEBUFFER_​SAMPLE_​LOCATION_​PIXEL_​GRID_​ARB


public constant FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB → (37699:int32)

GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 37699

FRAMEBUFFER_​SRGB


public constant FRAMEBUFFER_SRGB → (36281:int32)

GL_FRAMEBUFFER_SRGB = 36281

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FRAMEBUFFER_​UNDEFINED


public constant FRAMEBUFFER_UNDEFINED → (33305:int32)

GL_FRAMEBUFFER_UNDEFINED = 33305

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FRAMEBUFFER_​UNSUPPORTED


public constant FRAMEBUFFER_UNSUPPORTED → (36061:int32)

GL_FRAMEBUFFER_UNSUPPORTED = 36061

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FRONT


public constant FRONT → (1028:int32)

GL_FRONT = 1028

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FRONT_​AND_​BACK


public constant FRONT_AND_BACK → (1032:int32)

GL_FRONT_AND_BACK = 1032

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FRONT_​FACE


public constant FRONT_FACE → (2886:int32)

GL_FRONT_FACE = 2886

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FRONT_​FACE_​COMMAND_​NV


public constant FRONT_FACE_COMMAND_NV → (18:int32)

GL_FRONT_FACE_COMMAND_NV = 18

FRONT_​LEFT


public constant FRONT_LEFT → (1024:int32)

GL_FRONT_LEFT = 1024

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FRONT_​RIGHT


public constant FRONT_RIGHT → (1025:int32)

GL_FRONT_RIGHT = 1025

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FULL_​SUPPORT


public constant FULL_SUPPORT → (33463:int32)

GL_FULL_SUPPORT = 33463

FUNC_​ADD


public constant FUNC_ADD → (32774:int32)

GL_FUNC_ADD = 32774

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GL_VERSION_1_4

FUNC_​REVERSE_​SUBTRACT


public constant FUNC_REVERSE_SUBTRACT → (32779:int32)

GL_FUNC_REVERSE_SUBTRACT = 32779

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FUNC_​SUBTRACT


public constant FUNC_SUBTRACT → (32778:int32)

GL_FUNC_SUBTRACT = 32778

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GEOMETRY_​INPUT_​TYPE


public constant GEOMETRY_INPUT_TYPE → (35095:int32)

GL_GEOMETRY_INPUT_TYPE = 35095

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GEOMETRY_​INPUT_​TYPE_​ARB


public constant GEOMETRY_INPUT_TYPE_ARB → (36315:int32)

GL_GEOMETRY_INPUT_TYPE_ARB = 36315

GEOMETRY_​OUTPUT_​TYPE


public constant GEOMETRY_OUTPUT_TYPE → (35096:int32)

GL_GEOMETRY_OUTPUT_TYPE = 35096

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GEOMETRY_​OUTPUT_​TYPE_​ARB


public constant GEOMETRY_OUTPUT_TYPE_ARB → (36316:int32)

GL_GEOMETRY_OUTPUT_TYPE_ARB = 36316

GEOMETRY_​SHADER


public constant GEOMETRY_SHADER → (36313:int32)

GL_GEOMETRY_SHADER = 36313

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GL_ARB_geometry_shader4

GEOMETRY_​SHADER_​BIT


public constant GEOMETRY_SHADER_BIT → (4:int32)

GL_GEOMETRY_SHADER_BIT = 4

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GEOMETRY_​SHADER_​INVOCATIONS


public constant GEOMETRY_SHADER_INVOCATIONS → (34943:int32)

GL_GEOMETRY_SHADER_INVOCATIONS = 34943

GEOMETRY_​SHADER_​PRIMITIVES_​EMITTED


public constant GEOMETRY_SHADER_PRIMITIVES_EMITTED → (33523:int32)

GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 33523

GEOMETRY_​SUBROUTINE


public constant GEOMETRY_SUBROUTINE → (37611:int32)

GL_GEOMETRY_SUBROUTINE = 37611

GEOMETRY_​SUBROUTINE_​UNIFORM


public constant GEOMETRY_SUBROUTINE_UNIFORM → (37617:int32)

GL_GEOMETRY_SUBROUTINE_UNIFORM = 37617

GEOMETRY_​TEXTURE


public constant GEOMETRY_TEXTURE → (33438:int32)

GL_GEOMETRY_TEXTURE = 33438

GEOMETRY_​VERTICES_​OUT


public constant GEOMETRY_VERTICES_OUT → (35094:int32)

GL_GEOMETRY_VERTICES_OUT = 35094

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GEOMETRY_​VERTICES_​OUT_​ARB


public constant GEOMETRY_VERTICES_OUT_ARB → (36314:int32)

GL_GEOMETRY_VERTICES_OUT_ARB = 36314

GEQUAL


public constant GEQUAL → (518:int32)

GL_GEQUAL = 518

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GET_​TEXTURE_​IMAGE_​FORMAT


public constant GET_TEXTURE_IMAGE_FORMAT → (33425:int32)

GL_GET_TEXTURE_IMAGE_FORMAT = 33425

GET_​TEXTURE_​IMAGE_​TYPE


public constant GET_TEXTURE_IMAGE_TYPE → (33426:int32)

GL_GET_TEXTURE_IMAGE_TYPE = 33426

GLYPH_​HAS_​KERNING_​BIT_​NV


public constant GLYPH_HAS_KERNING_BIT_NV → (256:int32)

GL_GLYPH_HAS_KERNING_BIT_NV = 256

GLYPH_​HEIGHT_​BIT_​NV


public constant GLYPH_HEIGHT_BIT_NV → (2:int32)

GL_GLYPH_HEIGHT_BIT_NV = 2

GLYPH_​HORIZONTAL_​BEARING_​ADVANCE_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV → (16:int32)

GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 16

GLYPH_​HORIZONTAL_​BEARING_​X_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_X_BIT_NV → (4:int32)

GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 4

GLYPH_​HORIZONTAL_​BEARING_​Y_​BIT_​NV


public constant GLYPH_HORIZONTAL_BEARING_Y_BIT_NV → (8:int32)

GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 8

GLYPH_​VERTICAL_​BEARING_​ADVANCE_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV → (128:int32)

GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 128

GLYPH_​VERTICAL_​BEARING_​X_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_X_BIT_NV → (32:int32)

GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 32

GLYPH_​VERTICAL_​BEARING_​Y_​BIT_​NV


public constant GLYPH_VERTICAL_BEARING_Y_BIT_NV → (64:int32)

GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 64

GLYPH_​WIDTH_​BIT_​NV


public constant GLYPH_WIDTH_BIT_NV → (1:int32)

GL_GLYPH_WIDTH_BIT_NV = 1

GPU_​ADDRESS_​NV


public constant GPU_ADDRESS_NV → (36660:int32)

GL_GPU_ADDRESS_NV = 36660

GREATER


public constant GREATER → (516:int32)

GL_GREATER = 516

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Provided by:
GL_VERSION_1_0

GREEN


public constant GREEN → (6404:int32)

GL_GREEN = 6404

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Provided by:
GL_VERSION_1_0
GL_NV_blend_equation_advanced

GREEN_​INTEGER


public constant GREEN_INTEGER → (36245:int32)

GL_GREEN_INTEGER = 36245

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Provided by:
GL_VERSION_3_0

GUILTY_​CONTEXT_​RESET


public constant GUILTY_CONTEXT_RESET → (33363:int32)

GL_GUILTY_CONTEXT_RESET = 33363

HALF_​FLOAT


public constant HALF_FLOAT → (5131:int32)

GL_HALF_FLOAT = 5131

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Provided by:
GL_VERSION_3_0

HARDLIGHT_​KHR


public constant HARDLIGHT_KHR → (37531:int32)

GL_HARDLIGHT_KHR = 37531

HARDMIX_​NV


public constant HARDMIX_NV → (37545:int32)

GL_HARDMIX_NV = 37545

HIGH_​FLOAT


public constant HIGH_FLOAT → (36338:int32)

GL_HIGH_FLOAT = 36338

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Provided by:
GL_VERSION_4_1

HIGH_​INT


public constant HIGH_INT → (36341:int32)

GL_HIGH_INT = 36341

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Provided by:
GL_VERSION_4_1

HORIZONTAL_​LINE_​TO_​NV


public constant HORIZONTAL_LINE_TO_NV → (6:int32)

GL_HORIZONTAL_LINE_TO_NV = 6

HSL_​COLOR_​KHR


public constant HSL_COLOR_KHR → (37551:int32)

GL_HSL_COLOR_KHR = 37551

HSL_​HUE_​KHR


public constant HSL_HUE_KHR → (37549:int32)

GL_HSL_HUE_KHR = 37549

HSL_​LUMINOSITY_​KHR


public constant HSL_LUMINOSITY_KHR → (37552:int32)

GL_HSL_LUMINOSITY_KHR = 37552

HSL_​SATURATION_​KHR


public constant HSL_SATURATION_KHR → (37550:int32)

GL_HSL_SATURATION_KHR = 37550

IMAGE_1​D


public constant IMAGE_1D → (36940:int32)

GL_IMAGE_1D = 36940

IMAGE_1​D_​ARRAY


public constant IMAGE_1D_ARRAY → (36946:int32)

GL_IMAGE_1D_ARRAY = 36946

IMAGE_2​D


public constant IMAGE_2D → (36941:int32)

GL_IMAGE_2D = 36941

IMAGE_2​D_​ARRAY


public constant IMAGE_2D_ARRAY → (36947:int32)

GL_IMAGE_2D_ARRAY = 36947

IMAGE_2​D_​MULTISAMPLE


public constant IMAGE_2D_MULTISAMPLE → (36949:int32)

GL_IMAGE_2D_MULTISAMPLE = 36949

IMAGE_2​D_​MULTISAMPLE_​ARRAY


public constant IMAGE_2D_MULTISAMPLE_ARRAY → (36950:int32)

GL_IMAGE_2D_MULTISAMPLE_ARRAY = 36950

IMAGE_2​D_​RECT


public constant IMAGE_2D_RECT → (36943:int32)

GL_IMAGE_2D_RECT = 36943

IMAGE_3​D


public constant IMAGE_3D → (36942:int32)

GL_IMAGE_3D = 36942

IMAGE_​BINDING_​ACCESS


public constant IMAGE_BINDING_ACCESS → (36670:int32)

GL_IMAGE_BINDING_ACCESS = 36670

IMAGE_​BINDING_​FORMAT


public constant IMAGE_BINDING_FORMAT → (36974:int32)

GL_IMAGE_BINDING_FORMAT = 36974

IMAGE_​BINDING_​LAYER


public constant IMAGE_BINDING_LAYER → (36669:int32)

GL_IMAGE_BINDING_LAYER = 36669

IMAGE_​BINDING_​LAYERED


public constant IMAGE_BINDING_LAYERED → (36668:int32)

GL_IMAGE_BINDING_LAYERED = 36668

IMAGE_​BINDING_​LEVEL


public constant IMAGE_BINDING_LEVEL → (36667:int32)

GL_IMAGE_BINDING_LEVEL = 36667

IMAGE_​BINDING_​NAME


public constant IMAGE_BINDING_NAME → (36666:int32)

GL_IMAGE_BINDING_NAME = 36666

IMAGE_​BUFFER


public constant IMAGE_BUFFER → (36945:int32)

GL_IMAGE_BUFFER = 36945

IMAGE_​CLASS_1_​X_16


public constant IMAGE_CLASS_1_X_16 → (33470:int32)

GL_IMAGE_CLASS_1_X_16 = 33470

IMAGE_​CLASS_1_​X_32


public constant IMAGE_CLASS_1_X_32 → (33467:int32)

GL_IMAGE_CLASS_1_X_32 = 33467

IMAGE_​CLASS_1_​X_8


public constant IMAGE_CLASS_1_X_8 → (33473:int32)

GL_IMAGE_CLASS_1_X_8 = 33473

IMAGE_​CLASS_10_10_10_2


public constant IMAGE_CLASS_10_10_10_2 → (33475:int32)

GL_IMAGE_CLASS_10_10_10_2 = 33475

IMAGE_​CLASS_11_11_10


public constant IMAGE_CLASS_11_11_10 → (33474:int32)

GL_IMAGE_CLASS_11_11_10 = 33474

IMAGE_​CLASS_2_​X_16


public constant IMAGE_CLASS_2_X_16 → (33469:int32)

GL_IMAGE_CLASS_2_X_16 = 33469

IMAGE_​CLASS_2_​X_32


public constant IMAGE_CLASS_2_X_32 → (33466:int32)

GL_IMAGE_CLASS_2_X_32 = 33466

IMAGE_​CLASS_2_​X_8


public constant IMAGE_CLASS_2_X_8 → (33472:int32)

GL_IMAGE_CLASS_2_X_8 = 33472

IMAGE_​CLASS_4_​X_16


public constant IMAGE_CLASS_4_X_16 → (33468:int32)

GL_IMAGE_CLASS_4_X_16 = 33468

IMAGE_​CLASS_4_​X_32


public constant IMAGE_CLASS_4_X_32 → (33465:int32)

GL_IMAGE_CLASS_4_X_32 = 33465

IMAGE_​CLASS_4_​X_8


public constant IMAGE_CLASS_4_X_8 → (33471:int32)

GL_IMAGE_CLASS_4_X_8 = 33471

IMAGE_​COMPATIBILITY_​CLASS


public constant IMAGE_COMPATIBILITY_CLASS → (33448:int32)

GL_IMAGE_COMPATIBILITY_CLASS = 33448

IMAGE_​CUBE


public constant IMAGE_CUBE → (36944:int32)

GL_IMAGE_CUBE = 36944

IMAGE_​CUBE_​MAP_​ARRAY


public constant IMAGE_CUBE_MAP_ARRAY → (36948:int32)

GL_IMAGE_CUBE_MAP_ARRAY = 36948

IMAGE_​FORMAT_​COMPATIBILITY_​BY_​CLASS


public constant IMAGE_FORMAT_COMPATIBILITY_BY_CLASS → (37065:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 37065

IMAGE_​FORMAT_​COMPATIBILITY_​BY_​SIZE


public constant IMAGE_FORMAT_COMPATIBILITY_BY_SIZE → (37064:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 37064

IMAGE_​FORMAT_​COMPATIBILITY_​TYPE


public constant IMAGE_FORMAT_COMPATIBILITY_TYPE → (37063:int32)

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 37063

IMAGE_​PIXEL_​FORMAT


public constant IMAGE_PIXEL_FORMAT → (33449:int32)

GL_IMAGE_PIXEL_FORMAT = 33449

IMAGE_​PIXEL_​TYPE


public constant IMAGE_PIXEL_TYPE → (33450:int32)

GL_IMAGE_PIXEL_TYPE = 33450

IMAGE_​TEXEL_​SIZE


public constant IMAGE_TEXEL_SIZE → (33447:int32)

GL_IMAGE_TEXEL_SIZE = 33447

IMPLEMENTATION_​COLOR_​READ_​FORMAT


public constant IMPLEMENTATION_COLOR_READ_FORMAT → (35739:int32)

GL_IMPLEMENTATION_COLOR_READ_FORMAT = 35739

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GL_VERSION_4_1

IMPLEMENTATION_​COLOR_​READ_​TYPE


public constant IMPLEMENTATION_COLOR_READ_TYPE → (35738:int32)

GL_IMPLEMENTATION_COLOR_READ_TYPE = 35738

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GL_VERSION_4_1

INCLUSIVE_​EXT


public constant INCLUSIVE_EXT → (36624:int32)

GL_INCLUSIVE_EXT = 36624

INCR


public constant INCR → (7682:int32)

GL_INCR = 7682

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INCR_​WRAP


public constant INCR_WRAP → (34055:int32)

GL_INCR_WRAP = 34055

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GL_VERSION_1_4

INDEX_​ARRAY_​ADDRESS_​NV


public constant INDEX_ARRAY_ADDRESS_NV → (36644:int32)

GL_INDEX_ARRAY_ADDRESS_NV = 36644

INDEX_​ARRAY_​LENGTH_​NV


public constant INDEX_ARRAY_LENGTH_NV → (36654:int32)

GL_INDEX_ARRAY_LENGTH_NV = 36654

INFO_​LOG_​LENGTH


public constant INFO_LOG_LENGTH → (35716:int32)

GL_INFO_LOG_LENGTH = 35716

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GL_VERSION_2_0

INNOCENT_​CONTEXT_​RESET


public constant INNOCENT_CONTEXT_RESET → (33364:int32)

GL_INNOCENT_CONTEXT_RESET = 33364

INT


public constant INT → (5124:int32)

GL_INT = 5124

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INT_2_10_10_10_​REV


public constant INT_2_10_10_10_REV → (36255:int32)

GL_INT_2_10_10_10_REV = 36255

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GL_VERSION_3_3

INT_​IMAGE_1​D


public constant INT_IMAGE_1D → (36951:int32)

GL_INT_IMAGE_1D = 36951

INT_​IMAGE_1​D_​ARRAY


public constant INT_IMAGE_1D_ARRAY → (36957:int32)

GL_INT_IMAGE_1D_ARRAY = 36957

INT_​IMAGE_2​D


public constant INT_IMAGE_2D → (36952:int32)

GL_INT_IMAGE_2D = 36952

INT_​IMAGE_2​D_​ARRAY


public constant INT_IMAGE_2D_ARRAY → (36958:int32)

GL_INT_IMAGE_2D_ARRAY = 36958

INT_​IMAGE_2​D_​MULTISAMPLE


public constant INT_IMAGE_2D_MULTISAMPLE → (36960:int32)

GL_INT_IMAGE_2D_MULTISAMPLE = 36960

INT_​IMAGE_2​D_​MULTISAMPLE_​ARRAY


public constant INT_IMAGE_2D_MULTISAMPLE_ARRAY → (36961:int32)

GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 36961

INT_​IMAGE_2​D_​RECT


public constant INT_IMAGE_2D_RECT → (36954:int32)

GL_INT_IMAGE_2D_RECT = 36954

INT_​IMAGE_3​D


public constant INT_IMAGE_3D → (36953:int32)

GL_INT_IMAGE_3D = 36953

INT_​IMAGE_​BUFFER


public constant INT_IMAGE_BUFFER → (36956:int32)

GL_INT_IMAGE_BUFFER = 36956

INT_​IMAGE_​CUBE


public constant INT_IMAGE_CUBE → (36955:int32)

GL_INT_IMAGE_CUBE = 36955

INT_​IMAGE_​CUBE_​MAP_​ARRAY


public constant INT_IMAGE_CUBE_MAP_ARRAY → (36959:int32)

GL_INT_IMAGE_CUBE_MAP_ARRAY = 36959

INT_​SAMPLER_1​D


public constant INT_SAMPLER_1D → (36297:int32)

GL_INT_SAMPLER_1D = 36297

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INT_​SAMPLER_1​D_​ARRAY


public constant INT_SAMPLER_1D_ARRAY → (36302:int32)

GL_INT_SAMPLER_1D_ARRAY = 36302

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INT_​SAMPLER_2​D


public constant INT_SAMPLER_2D → (36298:int32)

GL_INT_SAMPLER_2D = 36298

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INT_​SAMPLER_2​D_​ARRAY


public constant INT_SAMPLER_2D_ARRAY → (36303:int32)

GL_INT_SAMPLER_2D_ARRAY = 36303

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INT_​SAMPLER_2​D_​MULTISAMPLE


public constant INT_SAMPLER_2D_MULTISAMPLE → (37129:int32)

GL_INT_SAMPLER_2D_MULTISAMPLE = 37129

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INT_​SAMPLER_2​D_​MULTISAMPLE_​ARRAY


public constant INT_SAMPLER_2D_MULTISAMPLE_ARRAY → (37132:int32)

GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 37132

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INT_​SAMPLER_2​D_​RECT


public constant INT_SAMPLER_2D_RECT → (36301:int32)

GL_INT_SAMPLER_2D_RECT = 36301

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INT_​SAMPLER_3​D


public constant INT_SAMPLER_3D → (36299:int32)

GL_INT_SAMPLER_3D = 36299

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INT_​SAMPLER_​BUFFER


public constant INT_SAMPLER_BUFFER → (36304:int32)

GL_INT_SAMPLER_BUFFER = 36304

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INT_​SAMPLER_​CUBE


public constant INT_SAMPLER_CUBE → (36300:int32)

GL_INT_SAMPLER_CUBE = 36300

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INT_​SAMPLER_​CUBE_​MAP_​ARRAY


public constant INT_SAMPLER_CUBE_MAP_ARRAY → (36878:int32)

GL_INT_SAMPLER_CUBE_MAP_ARRAY = 36878

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INT_​VEC2


public constant INT_VEC2 → (35667:int32)

GL_INT_VEC2 = 35667

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INT_​VEC3


public constant INT_VEC3 → (35668:int32)

GL_INT_VEC3 = 35668

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INT_​VEC4


public constant INT_VEC4 → (35669:int32)

GL_INT_VEC4 = 35669

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GL_VERSION_2_0

INT16_​NV


public constant INT16_NV → (36836:int32)

GL_INT16_NV = 36836

INT16_​VEC2_​NV


public constant INT16_VEC2_NV → (36837:int32)

GL_INT16_VEC2_NV = 36837

INT16_​VEC3_​NV


public constant INT16_VEC3_NV → (36838:int32)

GL_INT16_VEC3_NV = 36838

INT16_​VEC4_​NV


public constant INT16_VEC4_NV → (36839:int32)

GL_INT16_VEC4_NV = 36839

INT64_​ARB


public constant INT64_ARB → (5134:int32)

GL_INT64_ARB = 5134

INT64_​VEC2_​ARB


public constant INT64_VEC2_ARB → (36841:int32)

GL_INT64_VEC2_ARB = 36841

INT64_​VEC3_​ARB


public constant INT64_VEC3_ARB → (36842:int32)

GL_INT64_VEC3_ARB = 36842

INT64_​VEC4_​ARB


public constant INT64_VEC4_ARB → (36843:int32)

GL_INT64_VEC4_ARB = 36843

INT8_​NV


public constant INT8_NV → (36832:int32)

GL_INT8_NV = 36832

INT8_​VEC2_​NV


public constant INT8_VEC2_NV → (36833:int32)

GL_INT8_VEC2_NV = 36833

INT8_​VEC3_​NV


public constant INT8_VEC3_NV → (36834:int32)

GL_INT8_VEC3_NV = 36834

INT8_​VEC4_​NV


public constant INT8_VEC4_NV → (36835:int32)

GL_INT8_VEC4_NV = 36835

INTERLEAVED_​ATTRIBS


public constant INTERLEAVED_ATTRIBS → (35980:int32)

GL_INTERLEAVED_ATTRIBS = 35980

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GL_VERSION_3_0

INTERNALFORMAT_​ALPHA_​SIZE


public constant INTERNALFORMAT_ALPHA_SIZE → (33396:int32)

GL_INTERNALFORMAT_ALPHA_SIZE = 33396

INTERNALFORMAT_​ALPHA_​TYPE


public constant INTERNALFORMAT_ALPHA_TYPE → (33403:int32)

GL_INTERNALFORMAT_ALPHA_TYPE = 33403

INTERNALFORMAT_​BLUE_​SIZE


public constant INTERNALFORMAT_BLUE_SIZE → (33395:int32)

GL_INTERNALFORMAT_BLUE_SIZE = 33395

INTERNALFORMAT_​BLUE_​TYPE


public constant INTERNALFORMAT_BLUE_TYPE → (33402:int32)

GL_INTERNALFORMAT_BLUE_TYPE = 33402

INTERNALFORMAT_​DEPTH_​SIZE


public constant INTERNALFORMAT_DEPTH_SIZE → (33397:int32)

GL_INTERNALFORMAT_DEPTH_SIZE = 33397

INTERNALFORMAT_​DEPTH_​TYPE


public constant INTERNALFORMAT_DEPTH_TYPE → (33404:int32)

GL_INTERNALFORMAT_DEPTH_TYPE = 33404

INTERNALFORMAT_​GREEN_​SIZE


public constant INTERNALFORMAT_GREEN_SIZE → (33394:int32)

GL_INTERNALFORMAT_GREEN_SIZE = 33394

INTERNALFORMAT_​GREEN_​TYPE


public constant INTERNALFORMAT_GREEN_TYPE → (33401:int32)

GL_INTERNALFORMAT_GREEN_TYPE = 33401

INTERNALFORMAT_​PREFERRED


public constant INTERNALFORMAT_PREFERRED → (33392:int32)

GL_INTERNALFORMAT_PREFERRED = 33392

INTERNALFORMAT_​RED_​SIZE


public constant INTERNALFORMAT_RED_SIZE → (33393:int32)

GL_INTERNALFORMAT_RED_SIZE = 33393

INTERNALFORMAT_​RED_​TYPE


public constant INTERNALFORMAT_RED_TYPE → (33400:int32)

GL_INTERNALFORMAT_RED_TYPE = 33400

INTERNALFORMAT_​SHARED_​SIZE


public constant INTERNALFORMAT_SHARED_SIZE → (33399:int32)

GL_INTERNALFORMAT_SHARED_SIZE = 33399

INTERNALFORMAT_​STENCIL_​SIZE


public constant INTERNALFORMAT_STENCIL_SIZE → (33398:int32)

GL_INTERNALFORMAT_STENCIL_SIZE = 33398

INTERNALFORMAT_​STENCIL_​TYPE


public constant INTERNALFORMAT_STENCIL_TYPE → (33405:int32)

GL_INTERNALFORMAT_STENCIL_TYPE = 33405

INTERNALFORMAT_​SUPPORTED


public constant INTERNALFORMAT_SUPPORTED → (33391:int32)

GL_INTERNALFORMAT_SUPPORTED = 33391

INVALID_​ENUM


public constant INVALID_ENUM → (1280:int32)

GL_INVALID_ENUM = 1280

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INVALID_​FRAMEBUFFER_​OPERATION


public constant INVALID_FRAMEBUFFER_OPERATION → (1286:int32)

GL_INVALID_FRAMEBUFFER_OPERATION = 1286

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INVALID_​INDEX


public constant INVALID_INDEX → (-1:int32)

GL_INVALID_INDEX = -1

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GL_VERSION_3_1

INVALID_​OPERATION


public constant INVALID_OPERATION → (1282:int32)

GL_INVALID_OPERATION = 1282

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INVALID_​VALUE


public constant INVALID_VALUE → (1281:int32)

GL_INVALID_VALUE = 1281

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INVERT


public constant INVERT → (5386:int32)

GL_INVERT = 5386

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GL_VERSION_1_0
GL_NV_blend_equation_advanced

INVERT_​OVG_​NV


public constant INVERT_OVG_NV → (37556:int32)

GL_INVERT_OVG_NV = 37556

INVERT_​RGB_​NV


public constant INVERT_RGB_NV → (37539:int32)

GL_INVERT_RGB_NV = 37539

IS_​PER_​PATCH


public constant IS_PER_PATCH → (37607:int32)

GL_IS_PER_PATCH = 37607

IS_​ROW_​MAJOR


public constant IS_ROW_MAJOR → (37632:int32)

GL_IS_ROW_MAJOR = 37632

ISOLINES


public constant ISOLINES → (36474:int32)

GL_ISOLINES = 36474

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GL_VERSION_4_0

ITALIC_​BIT_​NV


public constant ITALIC_BIT_NV → (2:int32)

GL_ITALIC_BIT_NV = 2

KEEP


public constant KEEP → (7680:int32)

GL_KEEP = 7680

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GL_VERSION_1_0

LARGE_​CCW_​ARC_​TO_​NV


public constant LARGE_CCW_ARC_TO_NV → (22:int32)

GL_LARGE_CCW_ARC_TO_NV = 22

LARGE_​CW_​ARC_​TO_​NV


public constant LARGE_CW_ARC_TO_NV → (24:int32)

GL_LARGE_CW_ARC_TO_NV = 24

LAST_​VERTEX_​CONVENTION


public constant LAST_VERTEX_CONVENTION → (36430:int32)

GL_LAST_VERTEX_CONVENTION = 36430

LAYER_​PROVOKING_​VERTEX


public constant LAYER_PROVOKING_VERTEX → (33374:int32)

GL_LAYER_PROVOKING_VERTEX = 33374

LEFT


public constant LEFT → (1030:int32)

GL_LEFT = 1030

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GL_VERSION_1_0

LEQUAL


public constant LEQUAL → (515:int32)

GL_LEQUAL = 515

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GL_VERSION_1_0

LESS


public constant LESS → (513:int32)

GL_LESS = 513

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GL_VERSION_1_0

LIGHTEN_​KHR


public constant LIGHTEN_KHR → (37528:int32)

GL_LIGHTEN_KHR = 37528

LINE


public constant LINE → (6913:int32)

GL_LINE = 6913

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GL_VERSION_1_0

LINE_​LOOP


public constant LINE_LOOP → (2:int32)

GL_LINE_LOOP = 2

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GL_VERSION_1_0

LINE_​SMOOTH


public constant LINE_SMOOTH → (2848:int32)

GL_LINE_SMOOTH = 2848

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LINE_​SMOOTH_​HINT


public constant LINE_SMOOTH_HINT → (3154:int32)

GL_LINE_SMOOTH_HINT = 3154

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LINE_​STRIP


public constant LINE_STRIP → (3:int32)

GL_LINE_STRIP = 3

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LINE_​STRIP_​ADJACENCY


public constant LINE_STRIP_ADJACENCY → (11:int32)

GL_LINE_STRIP_ADJACENCY = 11

LINE_​TO_​NV


public constant LINE_TO_NV → (4:int32)

GL_LINE_TO_NV = 4

LINE_​WIDTH


public constant LINE_WIDTH → (2849:int32)

GL_LINE_WIDTH = 2849

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LINE_​WIDTH_​COMMAND_​NV


public constant LINE_WIDTH_COMMAND_NV → (13:int32)

GL_LINE_WIDTH_COMMAND_NV = 13

LINE_​WIDTH_​GRANULARITY


public constant LINE_WIDTH_GRANULARITY → (2851:int32)

GL_LINE_WIDTH_GRANULARITY = 2851

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LINE_​WIDTH_​RANGE


public constant LINE_WIDTH_RANGE → (2850:int32)

GL_LINE_WIDTH_RANGE = 2850

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LINEAR


public constant LINEAR → (9729:int32)

GL_LINEAR = 9729

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LINEAR_​MIPMAP_​LINEAR


public constant LINEAR_MIPMAP_LINEAR → (9987:int32)

GL_LINEAR_MIPMAP_LINEAR = 9987

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LINEAR_​MIPMAP_​NEAREST


public constant LINEAR_MIPMAP_NEAREST → (9985:int32)

GL_LINEAR_MIPMAP_NEAREST = 9985

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LINEARBURN_​NV


public constant LINEARBURN_NV → (37541:int32)

GL_LINEARBURN_NV = 37541

LINEARDODGE_​NV


public constant LINEARDODGE_NV → (37540:int32)

GL_LINEARDODGE_NV = 37540

LINEARLIGHT_​NV


public constant LINEARLIGHT_NV → (37543:int32)

GL_LINEARLIGHT_NV = 37543

LINES


public constant LINES → (1:int32)

GL_LINES = 1

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GL_VERSION_1_0

LINES_​ADJACENCY


public constant LINES_ADJACENCY → (10:int32)

GL_LINES_ADJACENCY = 10

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GL_VERSION_3_2
GL_ARB_geometry_shader4


public constant LINK_STATUS → (35714:int32)

GL_LINK_STATUS = 35714

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GL_VERSION_2_0

LOCATION


public constant LOCATION → (37646:int32)

GL_LOCATION = 37646

LOCATION_​COMPONENT


public constant LOCATION_COMPONENT → (37706:int32)

GL_LOCATION_COMPONENT = 37706

LOCATION_​INDEX


public constant LOCATION_INDEX → (37647:int32)

GL_LOCATION_INDEX = 37647

LOGIC_​OP_​MODE


public constant LOGIC_OP_MODE → (3056:int32)

GL_LOGIC_OP_MODE = 3056

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LOSE_​CONTEXT_​ON_​RESET


public constant LOSE_CONTEXT_ON_RESET → (33362:int32)

GL_LOSE_CONTEXT_ON_RESET = 33362

LOW_​FLOAT


public constant LOW_FLOAT → (36336:int32)

GL_LOW_FLOAT = 36336

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GL_VERSION_4_1

LOW_​INT


public constant LOW_INT → (36339:int32)

GL_LOW_INT = 36339

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GL_VERSION_4_1

LOWER_​LEFT


public constant LOWER_LEFT → (36001:int32)

GL_LOWER_LEFT = 36001

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GL_VERSION_2_0
GL_ARB_clip_control

LUMINANCE_​ALPHA16​F_​EXT


public constant LUMINANCE_ALPHA16F_EXT → (34847:int32)

GL_LUMINANCE_ALPHA16F_EXT = 34847

LUMINANCE_​ALPHA32​F_​EXT


public constant LUMINANCE_ALPHA32F_EXT → (34841:int32)

GL_LUMINANCE_ALPHA32F_EXT = 34841

LUMINANCE16​F_​EXT


public constant LUMINANCE16F_EXT → (34846:int32)

GL_LUMINANCE16F_EXT = 34846

LUMINANCE32​F_​EXT


public constant LUMINANCE32F_EXT → (34840:int32)

GL_LUMINANCE32F_EXT = 34840

LUMINANCE8_​ALPHA8_​EXT


public constant LUMINANCE8_ALPHA8_EXT → (32837:int32)

GL_LUMINANCE8_ALPHA8_EXT = 32837

LUMINANCE8_​EXT


public constant LUMINANCE8_EXT → (32832:int32)

GL_LUMINANCE8_EXT = 32832

MAJOR_​VERSION


public constant MAJOR_VERSION → (33307:int32)

GL_MAJOR_VERSION = 33307

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GL_VERSION_3_0

MANUAL_​GENERATE_​MIPMAP


public constant MANUAL_GENERATE_MIPMAP → (33428:int32)

GL_MANUAL_GENERATE_MIPMAP = 33428

MAP_​COHERENT_​BIT


public constant MAP_COHERENT_BIT → (128:int32)

GL_MAP_COHERENT_BIT = 128

MAP_​FLUSH_​EXPLICIT_​BIT


public constant MAP_FLUSH_EXPLICIT_BIT → (16:int32)

GL_MAP_FLUSH_EXPLICIT_BIT = 16

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MAP_​INVALIDATE_​BUFFER_​BIT


public constant MAP_INVALIDATE_BUFFER_BIT → (8:int32)

GL_MAP_INVALIDATE_BUFFER_BIT = 8

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MAP_​INVALIDATE_​RANGE_​BIT


public constant MAP_INVALIDATE_RANGE_BIT → (4:int32)

GL_MAP_INVALIDATE_RANGE_BIT = 4

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MAP_​PERSISTENT_​BIT


public constant MAP_PERSISTEN