Example_Application
Description
- Derived from
Full source code is included in the Tinman 3D SDK download. |
This example shows how to implement and run a stand-alone IApplication.
Tinman 3D can be used as an application engine, to create a new stand-alone application from scratch. The Main method shows the steps that are necessary for doing so:
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Initialize the Tinman 3D library.
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Create a graphics context factory.
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Create an application window.
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Create the application object.
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Run the application loop.
The remainder of this class shows how to implement a custom IApplication that sets up a simple interactive 3D scene (similar to Tutorial_24_Moon):
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Initialize the Scene API (see IScene).
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Create a terrain for the Moon.
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Put a geo-referenced image onto the terrain.
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Put a 3D model onto the terrain.
These library binaries are required by a stand-alone application built with Tinman 3D:
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CodeX.System
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Tinman.Core
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Tinman.Terrain
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Tinman.Engine
Optionally, the Tinman.AddOns
library binaries or source code can also be used.
- See also
Public / Methods
Main
Runs the Example_Application in a top-level window, as a stand-alone application.
The application loop in this method that calls ApplicationLoop.MainLoop is equivalent to the ApplicationLoop.Run helper method, which may be used as an alternative.
To run the Example_Application in a control inside a GUI framework, do not use this method. Instead, pass the IApplication object to the IApplicationControl instance that has been added to the GUI, usually via some GUI editor tool; ready-to-use implementations exist for common GUI frameworks, such as WinForms, WPF and MFC.