PipelineFence Description sealed class Tinman.AddOns.DirectX12.Pipeline.PipelineFence Full source code is included in the Tinman 3D SDK download. A fence for a RenderPipeline. Public / Constructors PipelineFence public constructor PipelineFence → (1) pipeline in : RenderPipeline [not-null] The pipeline object. Creates a new instance of PipelineFence. Public / Methods Set public method Set → () Sets the fence value to the amount of work that as has been accumulated in the render pipeline. Wait public method Wait → () Waits until the GPU has reached the most recent fence value. Usually, this method is called when disposing objects that wrap GPU resources. Public / Attributes IsReached public attribute IsReached → (get) value : bool true if the fence has been reached, false if not. Has the fence been reached? IPipelineRenderTarget PipelineStateHandle