Base interface for cubemap texture resources for rendering.
The following table shows the orientation of the cubemap faces:
Face | U | V | -----+----+----+ NegX | +z | -y | PosX | -z | -y | NegY | +x | -z | PosY | +x | +z | NegZ | -x | -y | PosZ | +x | -y |
V columns depict the direction of the U- and V-axis of the respective cubemap face texture (see ITexture2D), in 3D texture coordinate space.
Copies a region of pixels from the given buffer to this texture data object, encoding them as necessary.
This method encodes the pixels and then sets the texel data by calling ITextureCube.SetTexels.