Vertex Description struct Tinman.Terrain.Rendering.Vertex A vertex for 2D rendering. Public / Constructors Vertex 3 overloads public constructor Vertex1 → (3) screen in : Vec2D Screen coordinates of vertex position. color opt : int64 = Colors.White Vertex color. texture opt : Vec2F = default(Vec2F) Texture coordinates. Creates a new instance of Vertex. public constructor Vertex2 → (3) screen in : Vec2F Screen coordinates of vertex position. color opt : int64 = Colors.White Vertex color. texture opt : Vec2F = default(Vec2F) Texture coordinates. Creates a new instance of Vertex. public constructor Vertex3 → (5) screenX in : float32 Screen X-coordinate of vertex position. screenY in : float32 Screen Y-coordinate of vertex position. color opt : int64 = Colors.White Vertex color. u opt : float32 = 0 Texture U-coordinate. v opt : float32 = 0 Texture V-coordinate. Creates a new instance of Vertex. Public / Attributes Color public readonly attribute Color → (int64) Vertex color. U public readonly attribute U → (float32) Texture U-coordinate. V public readonly attribute V → (float32) Texture V-coordinate. X public readonly attribute X → (float32) Screen X-coordinate. Y public readonly attribute Y → (float32) Screen Y-coordinate. TextureTile VertexBufferCache