TraversalFlags Description [Flags] enum Tinman.Engine.Scenes.Data.TraversalFlags Enumeration of results that control the traversal of a scene data hierarchy. See also ISceneDataTraversal Public / Constants None public constant None → (0:int32) The scene database item is not used. Load public constant Load → (1:int32) The data shall be loaded in the background and then kept ready. See also ISceneData.LoadCustomShape ISceneData.LoadDecal ISceneData.LoadModel ISceneData.LoadPyramid ISceneData.LoadPyramidShape ISceneData.LoadRaster ISceneData.LoadRasterShape Build public constant Build → (2:int32) The data shall be used to build content objects for populating the scene. See also IScene.Correction ITerrainEntityContainer.TerrainDecalAdd ITerrainEntityContainer.TerrainModelAdd ISceneEntityContainer.EntityAdd ISceneView.EntityViewAdd Enable public constant Enable → (4:int32) The ISceneObject shall be enabled. See also ISceneObject.Enabled Visible public constant Visible → (8:int32) The ISceneEntityView shall be visible. See also ISceneEntityView.Visible Children public constant Children → (16:int32) The children shall be visited. All public constant All → (31:int32) All flags. TableGeoPathReaderCsv Animation