TraversalFlags

Description

[Flags]
enum Tinman.Engine.Scenes.Data.TraversalFlags

Enumeration of results that control the traversal of a scene data hierarchy.

Public / Constants

None

public constant None → (0:int32)

The scene database item is not used.

Load

public constant Load → (1:int32)

The data shall be loaded in the background and then kept ready.

Build

public constant Build → (2:int32)

The data shall be used to build content objects for populating the scene.

Enable

public constant Enable → (4:int32)

The ISceneObject shall be enabled.

Visible

public constant Visible → (8:int32)

The ISceneEntityView shall be visible.

Children

public constant Children → (16:int32)

The children shall be visited.

All

public constant All → (31:int32)

All flags.