DirectX12MeshDispatcher
Description
- Derived from
Full source code is included in the Tinman 3D SDK download. |
Implementation of the IMeshDispatcher interface for a Direct3D 12 render pipeline.
When obtained via IGraphicsContext.MeshDispatcher, the work buffer (see IMeshDispatcher.Buffer) has an element size of 12 bytes and the following layout:
struct DispatchMeshArguments { UINT ThreadGroupCountX; UINT ThreadGroupCountY; UINT ThreadGroupCountZ; }