Reference - Scripting
This section contains the reference manual for the Scripting config types of Tinman 3D.
Config Type
This is the documentation layout for config types:
<the short name of this config type>
Description
<the documentation of this config type>
Fields / Required
<the required fields without default value>
Fields / Optional
<the optional fields with default value>
Fields / External
<the virtual fields, provided natively>
Items
<the enum items of this enum type>
Config Fields
This is the documentation layout for config fields:
<the name of the config field>
<the documentation of this config field>
The documentation page shows all fields of a config type, including those that have been inherited from the superclass. |
Breadcrumbs
Use the breadcrumbs below to quickly navigate to a config type. The list shows the short name of each config type, sorted in ascending order, grouped by first letter.
A
Absolute
/
AlphaToCoverage
/
Ambient
/
And
/
App
/
App.Test
/
App.Widget
/
Argb32
/
Ascii
B
Barycentric
/
BingMaps
/
Blur
/
BMP
/
Border
/
Box
/
Brush
/
Brush.Append
/
Brush.Uniform
/
Buffer
/
Builder
/
ByteOrder
/
Bytes
C
Cache
/
Canvas
/
CanvasView
/
Cellular
/
Channel
/
Checkerboard
/
Checksum
/
Circle
/
Clamp
/
Cmh
/
Color.Constant
/
Color.Name
/
Color.Op
/
Color.Transform
/
ColorOp
/
Colors
/
Continuity
/
Contour
/
Contour.Range
/
Contour.Value
/
Conversion
/
CoordOp
/
CoordOp.Type
/
CoordOpBase
/
CoordOpIds
/
Coords
/
CoordSys
/
CoordSys.Flags
/
CoordSysIds
/
Copy.Op
/
Coverage.Type
/
CoverageOp
/
Crop
/
Cube
/
CubeFace
/
Cubemap
/
Curve
D
Data
/
Dataset.Id
/
Dataset.Info
/
Dataset.Mode
/
Datum
/
DatumIds
/
DatumOp
/
DatumOp.Append
/
DatumOp.Matrix
/
DatumOpIds
/
Decode
/
Delete
/
Directional
/
DirectX11
/
DirectX12
/
DirectX9
/
Displacement
/
Downsample
/
Downsample.Type
E
Elevation
/
Ellipsoid
/
EllipsoidIds
/
EncodeNormals
/
EPSG
/
Error
F
Face
/
Filesystem
/
Filter
/
Filter.Read
/
Function
G
Gamma
/
Geometry
/
Georef.Id
/
Georef.Projection
/
Georef.Vertical
/
GoogleMaps
/
Graphics
/
Grid
/
Group
/
Gsd
H
Heightmap
/
Heightmap.Clip
/
Heightmap.Combine
/
Heightmap.Constant
/
Heightmap.Copy
/
Heightmap.Dataset
/
Heightmap.Format
/
Heightmap.Import
/
Heightmap.Info
/
Heightmap.Layer
/
Heightmap.Mandelbrot
/
Heightmap.MapShape
/
Heightmap.MapShapes
/
Heightmap.Material
/
Heightmap.Memory
/
Heightmap.Procedural
/
Heightmap.Project
/
Heightmap.Ramp
/
Heightmap.Random
/
Heightmap.Range
/
Heightmap.Scale
/
Heightmap.Swizzle
/
Heightmap.Test
/
HeightmapRegion
/
HeightmapSource
/
Helmert
/
Highlight
I
I
/
I16
/
I8
/
Image
/
Image.Adjust
/
Image.Clip
/
Image.Combine
/
Image.Constant
/
Image.Coverage
/
Image.File
/
Image.Georef
/
Image.Import
/
Image.Info
/
Image.Invert
/
Image.Layer
/
Image.Op
/
Image.Pad
/
Image.Procedural
/
Image.Project
/
Image.Random
/
Image.Range
/
Image.Scale
/
Image.Vertical
/
Input
/
IntensityFrom
/
IntensityTo
/
Interpolation
M
Mapping
/
Mat2
/
Mat3
/
Mat4
/
Material.Flags
/
Material.Texture
/
MaterialKeys
/
Math.Range
/
Maximum
/
MBTiles
/
Mercator
/
Merge
/
Meridian
/
MeridianIds
/
Minimum
/
Mix
/
Model
/
Model.Import
/
Model.Material
/
Model.Read
/
Model.Texture
/
Model.Texture.Encode
/
ModelView
/
Modify
/
Modify.Id
/
Modulate
/
Molodensky
/
MultiRidged
/
Multisample
N
Nan
/
NoData
/
Noise.Color
/
Noise.Color.Ramp
/
Noise.Scalar
/
Noise.Vector
O
Occlusion
/
Opaque
/
OpenGL
/
OpenGLES
/
OpenStreetMap
/
Operation
/
Operation.Copy
/
Operation.Test
/
Options
P
P1
/
P2
/
P3
/
P4
/
Parallel
/
Param
/
Path
/
Perlin
/
Pixel
/
Pixel.Adjust
/
Pixel.Combine
/
Pixel.Coverage
/
Pixel.Material
/
Pixel.Normals
/
Pixel.Texture
/
Pixel.Uniform
/
PixelFormat
/
PixelRange
/
Pixels
/
PlateCaree
/
Procedural.Color
/
Procedural.Material
/
Procedural.Scalar
/
Procedural.Vector
/
Proj
/
PXB
/
Pyramid
/
Pyramid.Cached
/
Pyramid.Combine
/
Pyramid.Constant
/
Pyramid.Copy
/
Pyramid.Dataset
/
Pyramid.Flags
/
Pyramid.Info
/
Pyramid.Mandelbrot
/
Pyramid.MapShape
/
Pyramid.MapShapes
/
Pyramid.Memory
/
Pyramid.Pad
/
Pyramid.Test
/
Pyramid.Texture
/
Pyramid.Texture.Encode
/
PyramidRegion
/
PyramidSource
R
Radial
/
Ramp.Name
/
Ramp.Spline
/
Ramp.Transform
/
Ramps
/
Raster
/
Raster.Matrix
/
Raster.Offset
/
Raster.Project
/
Raster.Scale
/
Raw
/
Raw.Type
/
Read.File
/
Read.Flags
/
Read.Name
/
Rect
/
Region
/
Rgb
/
Rgb16
/
Rgb8
S
Sample
/
Scalar.Constant
/
Scalar.MultiSum
/
Scalar.Op
/
Scalar.OpCode
/
Scalar.Spline
/
Scalar.Transform
/
ScalarOp
/
Scan
/
Select
/
Sequential
/
Set
/
Shade
/
Shape
/
Shape.File
/
Shape.Georef
/
Shape.Import
/
Shape.Info
/
Shape.Invert
/
Shape.Matrix
/
Shape.Offset
/
Shape.Type
/
Shape.Value
/
Sharpen
/
Size
/
Skip
/
Slice
/
Slope
/
Slopes
/
Smooth
/
Split
T
T1
/
T2
/
T3
/
T4
/
TerrainView
/
TerrainView.Layer
/
Texels
/
Texture.Cached
/
Texture.Constant
/
Texture.Format
/
Texture.Gradient
/
Texture.Import
/
Texture.Invert
/
Texture.Normals
/
Texture.Swizzle
/
TGA
/
TiepointScale
/
Tile
/
Tinman.Color
/
Tinman.Color.Ramp
/
Tinman.Dataset
/
Tinman.Georef
/
Tinman.Material
/
Tinman.Projection
/
Tinman.Transform
/
Tinman.Widget
/
Tint
/
Token
/
Txb
V
Values
/
Vec2
/
Vec3
/
Vec4
/
Vector.Constant
/
Vector.Gradient
/
Vector.MultiSum
/
Vector.Op
/
Vector.OpCode
/
Vector.Transform
/
Vertical.Range
/
VerticalIds