ImageDecal
Description
- Derived from
A scene entity that puts a geo-referenced image as a decal onto the terrain.
The default value for the ILightingProperty.Lighting property is false
.
- See also
Public / Attributes
Format
The pixel format to use when choosing the underlying texture format.
For rendering, the image decal must be present on the GPU as a texture. The texture format (see TextureFormat) is chosen automatically, based on the pixel format of the image data (TextureFormat.For).
When this property is set to PixelFormat.Unknown, the pixel format of the given content image will be used (see IImageInfo.PixelFormat). Otherwise, the specified pixel format is used.
Defaults to PixelFormat.Unknown.