Creates a new instance of LevelCorrection.
Defines the falloff region between the original terrain and the levelled terrain.
Specifies an offset to apply to the average elevation that is computed from the shape vertices.
The uniform elevation value
U is computed from the average elevation value
A as follows:
U = A * Offset.X + Offset.Y
(1,0), which results in
U = A.
- See also
The geo-referenced shapes that depicts the region that shall be levelled.
The shape vertices are used to compute the average elevation, to which the elevation offset (see Offset) is applied in order to obtain the uniform elevation value to use for levelling the terrain.