LevelCorrection

Description

sealed class Tinman.Engine.Scenes.Entities.LevelCorrection

Derived from

SceneEntity

A scene entity that corrects the terrain in the given region by levelling it to a uniform elevation value.

The levelled terrain is not necessarily planar: depending on the IGeometry of the terrain, it may also represent the curved surface of an ellipsoid.

Public / Attributes

Falloff


public attribute Falloff → (get,set)

value : float64

[>=0]
The falloff region, in terrain units. If 0, the level correction will be disabled.

Defines the falloff region between the original terrain and the levelled terrain.

Defaults to 0.

Shape


public attribute Shape → (get,set)

value : IShape

The vector shape.

The geo-referenced shapes that depicts the region that shall be levelled.

Defaults to null.

Logging

Logger


public static readonly attribute Logger → (ILogger)

The logger object of this class.