The vertices are stored in a IVertexBuffer object. The application is responsible for setting the proper render states.
Draws indexed primitives.
Exactly indexCount in indices will read from the index buffer, starting at the buffer index firstIndex in (not ! byte offset).
Draws indexed primitives indirectly from the current draw buffer (see Buffer).
The buffer to use for drawing primitives indirectly.
The element size and layout of the buffer is defined by the underlying graphics API and is usually populated by GPU programs. Please refer to the documentation of the respective subclass for details.
Can primitives be rendered indirectly from the current draw buffer (see Buffer)?
Can patches for hardware tessellation on the GPU be drawn?
- See also
Can primitives be restarted by inserting a special index (
~0) into the stream?
Specifies the patch size to use for subsequent draw calls (hardware tessellation).