ILightingContainer
Description
- Extended by
-
ModelWidget sealed
TerrainView sealed
Base interface for classes that implement image-based lighting.
Controls for high-dynamic lighting are provided via Lighting. With ILightProvider.SetLight of LightingMap, the environment map for image-based lighting can be adjusted. The GPU cubemap texture size can be specified via LightingSize.
Public / Attributes
LightingMap
The environment map to use for image-based lighting.
Defaults to an EnvironmentMapSky object.
- See also