Texture.Format

Description

Enumeration of texture formats.

Items

# Name Tag

0

None

-

No specific texture format, a suitable one is chosen automatically, if possible.

1

A16B16G16R16

-

16-bit channels for alpha, red, green and blue (64 bits per texel, uncompressed).

2

A16R16G16B16

-

16-bit channels for alpha, red, green and blue (64 bits per texel, uncompressed).

3

A1B5G5R5

-

1-bit channel for alpha, 5-bit channels for red, green and blue (16 bits per texel, uncompressed).

4

A1R5G5B5

-

1-bit channel for alpha, 5-bit channels for red, green and blue (16 bits per texel, uncompressed).

5

A2B10G10R10

-

2-bit channel for alpha, 10-bit channels for red, green and blue (32 bits per texel, uncompressed).

6

A2R10G10B10

-

2-bit channel for alpha, 10-bit channels for red, green and blue (32 bits per texel, uncompressed).

7

A4B4G4R4

-

4-bit channels for alpha, red, green and blue (16 bits per texel, uncompressed).

8

A4R4G4B4

-

4-bit channels for alpha, red, green and blue (16 bits per texel, uncompressed).

9

A8B8G8R8

-

8-bit channels for alpha, red, green and blue (32 bits per texel, uncompressed).

10

A8L8

-

8-bit channels for alpha and luminance resp. grayscale (16 bits per texel, uncompressed).

The luminance value is replicated into the red, green and blue channels.

11

A8R8G8B8

-

8-bit channels for alpha, red, green and blue (32 bits per texel, uncompressed).

12

B5G6R5

-

5-bit channel for red, 6-bit channel for green, 5-bit channel for blue (16 bits per texel, uncompressed).

The normalized alpha channel value is 1.

13

BC1

-

1-bit channel for alpha, 5-bit channels for red and blue, 5-bit channel for green (4 bits per texel, using 4x4 block compression).

14

BC3

-

8-bit channel for alpha, 5-bit channels for red and blue, 5-bit channel for green (8 bits per texel, using 4x4 block compression).

15

BC4

-

8-bit channel for red (4 bits per texel, using 4x4 block compression).

The normalized alpha channel value is 1.

16

BC5

-

8-bit channels for red and green (8 bits per texel, using 4x4 block compression).

The normalized alpha channel value is 1.

17

G16R16

-

16-bit channels for red and green (32bits per texel, uncompressed).

The blue channel values are undefined.

The normalized alpha channel value is 1.

18

G8R8

-

8-bit channels for red and green (16 bits per texel, uncompressed).

The blue channel values are undefined.

The normalized alpha channel value is 1.

19

L16

-

16-bit channel for luminance resp. grayscale (16 bits per texel, uncompressed).

The luminance value is replicated into the red, green and blue channels.

The normalized alpha channel value is 1.

20

L8

-

8-bit channel for luminance resp. grayscale (8 bits per texel, uncompressed).

The luminance value is replicated into the red, green and blue channels.

The normalized alpha channel value is 1.

21

R16

-

16-bit channel for red (16 bits per texel, uncompressed).

The green and blue channel values are undefined.

The normalized alpha channel value is 1.

22

R5G6B5

-

5-bit channel for red, 6-bit channel for green, 5-bit channel for blue (16 bits per texel, uncompressed).

The normalized alpha channel value is 1.

23

R8

-

8-bit channel for red (8 bits per texel, uncompressed).

The green and blue channel values are undefined.

The normalized alpha channel value is 1.