Texture.Format
Items
# | Name | Tag |
---|---|---|
None |
- |
|
No specific texture format, a suitable one is chosen automatically, if possible. |
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A16B16G16R16 |
- |
|
16-bit channels for alpha, red, green and blue (64 bits per texel, uncompressed). |
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A16R16G16B16 |
- |
|
16-bit channels for alpha, red, green and blue (64 bits per texel, uncompressed). |
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A1B5G5R5 |
- |
|
1-bit channel for alpha, 5-bit channels for red, green and blue (16 bits per texel, uncompressed). |
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A1R5G5B5 |
- |
|
1-bit channel for alpha, 5-bit channels for red, green and blue (16 bits per texel, uncompressed). |
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A2B10G10R10 |
- |
|
2-bit channel for alpha, 10-bit channels for red, green and blue (32 bits per texel, uncompressed). |
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A2R10G10B10 |
- |
|
2-bit channel for alpha, 10-bit channels for red, green and blue (32 bits per texel, uncompressed). |
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A4B4G4R4 |
- |
|
4-bit channels for alpha, red, green and blue (16 bits per texel, uncompressed). |
||
A4R4G4B4 |
- |
|
4-bit channels for alpha, red, green and blue (16 bits per texel, uncompressed). |
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A8B8G8R8 |
- |
|
8-bit channels for alpha, red, green and blue (32 bits per texel, uncompressed). |
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A8L8 |
- |
|
8-bit channels for alpha and luminance resp. grayscale (16 bits per texel, uncompressed). The luminance value is replicated into the red, green and blue channels. |
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A8R8G8B8 |
- |
|
8-bit channels for alpha, red, green and blue (32 bits per texel, uncompressed). |
||
B5G6R5 |
- |
|
5-bit channel for red, 6-bit channel for green, 5-bit channel for blue (16 bits per texel, uncompressed). The normalized alpha channel value is |
||
BC1 |
- |
|
1-bit channel for alpha, 5-bit channels for red and blue, 5-bit channel for green (4 bits per texel, using 4x4 block compression). |
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BC3 |
- |
|
8-bit channel for alpha, 5-bit channels for red and blue, 5-bit channel for green (8 bits per texel, using 4x4 block compression). |
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BC4 |
- |
|
8-bit channel for red (4 bits per texel, using 4x4 block compression). The normalized alpha channel value is |
||
BC5 |
- |
|
8-bit channels for red and green (8 bits per texel, using 4x4 block compression). The normalized alpha channel value is |
||
G16R16 |
- |
|
16-bit channels for red and green (32bits per texel, uncompressed). The blue channel values are undefined. The normalized alpha channel value is |
||
G8R8 |
- |
|
8-bit channels for red and green (16 bits per texel, uncompressed). The blue channel values are undefined. The normalized alpha channel value is |
||
L16 |
- |
|
16-bit channel for luminance resp. grayscale (16 bits per texel, uncompressed). The luminance value is replicated into the red, green and blue channels. The normalized alpha channel value is |
||
L8 |
- |
|
8-bit channel for luminance resp. grayscale (8 bits per texel, uncompressed). The luminance value is replicated into the red, green and blue channels. The normalized alpha channel value is |
||
R16 |
- |
|
16-bit channel for red (16 bits per texel, uncompressed). The green and blue channel values are undefined. The normalized alpha channel value is |
||
R5G6B5 |
- |
|
5-bit channel for red, 6-bit channel for green, 5-bit channel for blue (16 bits per texel, uncompressed). The normalized alpha channel value is |
||
R8 |
- |
|
8-bit channel for red (8 bits per texel, uncompressed). The green and blue channel values are undefined. The normalized alpha channel value is |