SkyDome
Description
- Derived from
-
Disposable abstract
ITextureCacheDependent
IUpdateableFrameTime
IRenderable
IRenderStageCallback
The SkyDome component uses an augmenting terrain mesh for rendering the inside of a texture dome, sourcing data from a ITexelPyramid.
Public / Constructors
SkyDome
Creates a new instance of SkyDome.
- RenderException
-
If a graphics subsystem error has occurred.
Public / Methods
SetExposureAndIntensity
Helper that sets Exposure and Intensity to the corresponding values that are configured for the given terrainView in.
Exposure is set to Lighting.Exposure of ILightingContainer.Lighting and Intensity is set to ILightProvider.LightScale of ILightingContainer.LightingMap.