GS_In_Material

Description

[StageInOut]
struct Tinman.Shaders.Terrain.GS_In_Material

Full source code is included in the Tinman 3D SDK download.

The geometry shader input.

Public / Attributes

Color


[Color(0)]
public attribute Color → (float4)

The vertex color.

Fixed


public attribute Fixed → (DisplacementFixed)

The fixed displacement data.

Weights​A


[Color(1)]
public attribute WeightsA → (float4)

The material weights of the input material token.

Weights​B


[Color(2)]
public attribute WeightsB → (float4)

The material weights of the current set of material textures.