GS_In_Material Description [StageInOut] struct Tinman.Shaders.Terrain.GS_In_Material Full source code is included in the Tinman 3D SDK download. The geometry shader input. Public / Attributes Color [Color(0)] public attribute Color → (float4) The vertex color. Fixed public attribute Fixed → (DisplacementFixed) The fixed displacement data. WeightsA [Color(1)] public attribute WeightsA → (float4) The material weights of the input material token. WeightsB [Color(2)] public attribute WeightsB → (float4) The material weights of the current set of material textures. DisplacementFixed Mesh