You can start the demo application by running any of its self-contained executables in the binaries folder of the Tinman 3D SDK package:
To browse the source code, please open the demo application project:
ide.cpp/vs/Tinman3D.SDK.Cpp.sln (Visual Studio) ide.cs/vs/Tinman3D.SDK.CSharp.sln (Visual Studio)
The demo application streams all its geodata over the internet, and caches the downloaded data locally in the SDK folder:
Please be patient when you run the demo for the first time, since all caches need to be warmed up from the internet. Later the demo will start quickly.
The dataset and texture caches are realized by these classes:
The demo opens a separate console window and logs messages to it.
|Please keep an eye on these log messages, as the demo sparingly uses "Please Wait" screens. If the demo seems to be "hanging", the logs should explain what is currently going on.|
|When clicking into the console window, some operating systems (e.g. Windows) start a copy & paste operation, which might suspend the process.|
|If you close the console window, this will forcibly terminate the demo application, which might cause corruption to dataset and texture cache files.|