Base interface for classes that represent geometry (vertices and indices) for 3D models.
Makes this model geometry dynamic.
If necessary, a new model geometry is created by copying index and vertex data from this model geometry.
Configures geometry instancing for this model geometry.
- See also
Optimizes this model geometry by reordering those vertices that are actually referenced by the index data.
Read vertex index data.
Reads vertex data.
Reduce the floating-point precision for this model geometry?
Using reduced precision will consume less memory resp. storage space, but might introduce jitter artifacts during rendering.