CombineOp
Description
Defines how to combine two TileDataResult values.
Public / Constants
Union
Computes the union of the results (first
combined with second
).
The following table shows the combinations for this function (header row := first result, header column := second result):
| Error | Void | Ok | Empty | ------+-------+-------+-------+-------+ Error | Error | Error | Error | Error | ------+-------+-------+-------+-------+ Void | Error | Void | Ok #1 | Empty | ------+-------+-------+-------+-------+ Ok | Error | Ok #2 | Ok #3 | Ok #2 | ------+-------+-------+-------+-------+ Empty | Error | Empty | Ok #1 | Empty | ------+-------+-------+-------+-------+
In case #1
, the first result is used.
In case #2
, the second result is used.
In case #3
, the both results are combined using the specified ColorOp.
Intersection
Computes the intersection of the results (first
combined with second
).
The following table shows the combinations for this function (header row := first result, header column := second result):
| Error | Void | Ok | Empty | ------+-------+-------+-------+-------+ Error | Error | Error | Error | Error | ------+-------+-------+-------+-------+ Void | Void | Void | Void | Void | ------+-------+-------+-------+-------+ Ok | Error | Void | Ok #3 | Ok #2 | ------+-------+-------+-------+-------+ Empty | Error | Void | Ok #1 | Empty | ------+-------+-------+-------+-------+
In case #1
, the first result is used.
In case #2
, the second result is used.
In case #3
, the both results are combined using the specified ColorOp.
If the second result is TileDataResult.Empty and the color operation is ColorOp.Mul, the first result is ignored.