Base interface for classes that act as handles for loading/creating graphics resources.
An implementation of IResourceHandle must provide a correct implementation for
Creates a new resource object, using the given graphics context.
Resource objects may implement the IMemoryConsumption interface. In this case, the reported memory consumption will be interpreted as an estimate on how much GPU memory is consumed by the resource. This estimate can then be used for resource caching (e.g. ResourceCache.CacheMemory).
If a graphics subsystem error has occurred.
If an I/O error has occurred while reading the resource data.
If the data reader has reported an error, for example because of an unsupported file format feature.