SpatialQuadtree
Public / Methods
Protected / Methods
DistanceTo
2 overloads
Computes the nearest distance from the given point to the spatial entity.
Computes the nearest distance from the given point to the spatial entity.
The default implementation forwards to DistanceTo1 and sets vertices out to Vec3I.Zero and weights out to Vec3D.Zero.
Equals
Checks if the given spatial entities are equal.
Two spatial entities are considered to be equal if CheckIntersection returns the same value for both entities, given any bounds.