RenderTargetFormat
Public / Constants
MultiSample
Use multi-sampling for render target?
The render target will use the same multi-sampling settings as its graphics context (see IGraphicsContextFactory.MultiSampling).
- See also
Srgb
Shall the GPU perform on-the-fly sRGB decompression resp. compression, so that the GPU shader can sample linear color values from the render target texture resp. can write linear color values to the render target backbuffer?
This flag is only relevant for render targets that use the A8_R8_G8_B8. It is ignored for all other formats.