- Derived from
The Tripod class is used to specify three base points in a local coordinate system, in order to compute pitch and roll angles.
The three base points of a tripod may be accessed via Point1 and Point2. The base points are specified in model-space, as defined by the YawPitchRollTransform class. The point sequence should be oriented in counter-clockwise direction, when seen from above (i.e. along the negative Y-axis).
Public / Constructors
Creates a new instance of Tripod.
All base point coordinates will initially be Vec3D.Zero.
Public / Methods
Sets all base points evenly on a circle of the given radius opt, centered at the coordinate origin, aligned so that base point 0, 1, 2 represent the headings 0°, 240°, 120°, respectively.