Performance Guide

This performance guide provides tips, instructions and best-practices for optimizing RAM, CPU and GPU performance when using the APIs of the Tinman 3D SDK.

Profiling Values

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ApplicationLoop

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TerrainView

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Debug Helpers

Disposable / ShowAllocationStackTraces

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ObjectPoolBase / Interval

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Monitor / DumpMonitorUsage

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Monitor / DumpWaitTimes

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GraphicsContext / EnableLogOutput

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DirectX12Context / DumpDescriptorPools

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DirectX12Context / DumpUploadBuffer

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General API

This section covers performance problems that might be encountered when using the general-purpose APIs of the Tinman 3D SDK.

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Low-level Terrain API

This section covers performance problems that might be encountered when using the Low-level Terrain API.

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High-level Terrain API

This section covers performance problems that might be encountered when using the High-level Terrain API.

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Scene API

This section covers performance problems that might be encountered when using the Scene API.

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C# Specifics

This section covers performance problems that might be encountered when using the C# version of the Tinman 3D SDK.

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C++ Specifics

This section covers performance problems that might be encountered when using the C++ version of the Tinman 3D SDK.

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